Ronis Posted June 7, 2016 Share Posted June 7, 2016 Hello, i have a question, what's is not correct in this? So basicly, on the old script was only one sound, now it's 4. Something is not correct in server side because, when i put old script with only one sound, it's works, but this not. Client-side function setSirenState() elseif exports.global:hasItem(source, 85) then -- sirens local curState = getElementData(source, "lspd:siren") exports.anticheat:changeProtectedElementDataEx(source, "lspd:siren", not curState) setVehicleSirensOn ( source , not curState ) end end addEvent( "lspd:setSirenState", true ) addEventHandler( "lspd:setSirenState", getRootElement(), setSirenState ) function updateSirens( name ) if (name == "lspd:siren" or name == "lspd:extrasiren") and isElementStreamedIn( source ) and getElementType( source ) == "vehicle" then local attached = getAttachedElements( source ) if attached then for key, value in ipairs( attached ) do if getElementType( value ) == "sound" and value ~= sounds[ source ] then destroyElement( value ) end end end if sounds[ source ] then destroyElement( sounds[ source ] ) sounds[ source ] = nil end if (getElementData( source, "lspd:siren" ) == 1 and getElementData( source, "lspd:extrasiren" ) == nil) then sounds[source] = playSound3D("siren.wav", 0, 0, 0, true) attachElements( sounds[source], source ) setSoundVolume(sounds[source], 0.3) setSoundMaxDistance(sounds[source], 220) setSoundMinDistance(sounds[source], 30) setElementDimension(sounds[source], getElementDimension(source)) setElementInterior(sounds[source], getElementInterior(source)) elseif getElementData( source, "lspd:extrasiren" ) == 2 then sounds[source] = playSound3D("2.wav", 0, 0, 0, true) attachElements( sounds[source], source ) setSoundVolume(sounds[source], 0.4) setSoundMaxDistance(sounds[source], 220) setSoundMinDistance(sounds[source], 30) setElementDimension(sounds[source], getElementDimension(source)) setElementInterior(sounds[source], getElementInterior(source)) elseif getElementData( source, "lspd:extrasiren" ) == 3 then sounds[source] = playSound3D("3.wav", 0, 0, 0, true) attachElements( sounds[source], source ) setSoundVolume(sounds[source], 0.4) setSoundMaxDistance(sounds[source], 220) setSoundMinDistance(sounds[source], 30) setElementDimension(sounds[source], getElementDimension(source)) setElementInterior(sounds[source], getElementInterior(source)) elseif getElementData( source, "lspd:extrasiren" ) == 4 then sounds[source] = playSound3D("4.wav", 0, 0, 0, true) attachElements( sounds[source], source ) setSoundVolume(sounds[source], 0.4) setSoundMaxDistance(sounds[source], 220) setSoundMinDistance(sounds[source], 30) setElementDimension(sounds[source], getElementDimension(source)) setElementInterior(sounds[source], getElementInterior(source)) end end end addEventHandler("onClientElementDataChange", getRootElement(), updateSirens) server-side function setSirenState(state) if state == 1 then elseif exports.global:hasItem(source, 85) then -- sirens local curState = getElementData(source, "lspd:siren") exports.anticheat:changeProtectedElementDataEx(source, "lspd:siren", not curState) setVehicleSirensOn ( source , not curState ) end end addEvent( "lspd:setSirenState", true ) addEventHandler( "lspd:setSirenState", getRootElement(), setSirenState ) Client-side function bindKey2(res) bindKey(",", "both", toggleSirens2) bindKey(",", "up", removeExtra) end addEventHandler("onClientResourceStart", getResourceRootElement(), bindKey2) function toggleSirens2() local theVehicle = getPedOccupiedVehicle(getLocalPlayer()) if (theVehicle) then local occupants = getVehicleOccupants(theVehicle) if occupants[0]==getLocalPlayer() then triggerServerEvent("lspd:setSirenState", theVehicle, 2) end end end° Link to comment
Castillo Posted June 8, 2016 Share Posted June 8, 2016 Line 4, client side: elseif exports.global:hasItem(source, 85) then -- sirens There can't be 'elseif' without an 'if' first. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now