sharat Posted June 6, 2016 Posted June 6, 2016 I just learned to host a server on LAN, I want to know how am I supposed to put restrictions on players. For example I want the player skin to remain same after they are wasted and are re-spawned. I don't want players to click F1 and get any vehicle they want. Basically I want to control how players on LAN can play the game, like I want to create a death race in which players compete to reach a place and can kill each other on the way and not use hydra. Please help me out. Thanks.
Dimos7 Posted June 6, 2016 Posted June 6, 2016 function Wasted() skin = getPedSkin(source) setElementModel(source, skin) end addEventHandler("OnPlayerWasted", root, Wasted)
sharat Posted June 6, 2016 Author Posted June 6, 2016 Where am I supposed to put this code? Is there any easy to understand tutorial? I've searched Youtube and all and couldn't find any information,all I found was "how to create a lan game" and the MTA manual was too complicated to understand.
Dimos7 Posted June 6, 2016 Posted June 6, 2016 create a new folder name it as you like same that script with .lua and make a meta
1LoL1 Posted June 6, 2016 Posted June 6, 2016 function Wasted() skin = getPedSkin(source) setElementModel(source, skin) end addEventHandler("OnPlayerWasted", root, Wasted) it's addEventHandler("onPlayerWasted", root, Wasted)
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