1B0Y Posted June 2, 2016 Share Posted June 2, 2016 Resource Compiler What is it? Resource Compiler is an automated script that eliminates the hassle of manually compiling each and every script in your resources with the effort of typing in one command into the server console. How does it work? By parsing the meta file, we can grab each script in your resource and send them to luac.multitheftauto.com where it's compiled. While the files are being compiled, a new resource is created called [RESOURCENAME]_compiled. This contains the compiled version of your scripts and doesn't affect your original resource in any way. How to use? Very simple. Type: compiler compile RESOURCE_NAME into your server console and let the magic happen. Simple! Downloads https://community.multitheftauto.com/index.php?p=resources&s=details&id=13172 http://178.62.115.63/gtalife/mta/downloads/Resource_compiler.zip Feedback and bug reports are appreciated. I'll hope to get around to fixing any issues as soon as possible Link to comment
Moderators IIYAMA Posted May 8, 2017 Moderators Share Posted May 8, 2017 Sounds to me you forgot my tutorial in your credits. As I said in the tutorial, you must add credits if you use my tutorial for your code. I left a watermark, that's how I know you used it. So add credits and re-upload it, thank you! ? 1 Link to comment
1B0Y Posted May 10, 2017 Author Share Posted May 10, 2017 (edited) The resource was coded from scratch, as it was a tool we used to compile all of our client-side (and I think server side files) for our old project GTA:Life. On top of that, the resource was made a month before actually being released onto the MTA community. The reason for releasing: We decided to not continue the project due to the complexity and time required to get a playable version of the game mode ready in order for release. Edited May 10, 2017 by 1B0Y 1 Link to comment
Moderators IIYAMA Posted May 11, 2017 Moderators Share Posted May 11, 2017 Hmm really strange haha. My bad, I really though you used it. (I never said you used the code, but the tutorial) I apologies for this misunderstanding It is sad to hear that your project ended up badly. Roleplay servers do indeed take a lot of time and it is hard to do it alone. Lol 'kutmode' sounds very Dutch haha, even though you are registered as the UK. 1 Link to comment
1B0Y Posted May 11, 2017 Author Share Posted May 11, 2017 It's actually Dutch It's based on one of the old old DM servers back in DP2 days which me and my other project manager DLmass adored. We're now re-introducing that into the MTA community as a public closed-source gamemode Link to comment
Moderators IIYAMA Posted May 12, 2017 Moderators Share Posted May 12, 2017 I am expecting a lot of naked sexy female skins, inside fast cars. Or just a mode where nothing works as you would expected and you will be punished for everything you do. (my imaginations are running wild ) Link to comment
1B0Y Posted May 14, 2017 Author Share Posted May 14, 2017 Well, Clippy is already present in our project: Sooo, anything's possible in this project haha 2 Link to comment
DiGiTal Posted May 17, 2017 Share Posted May 17, 2017 doesn't work just it delete the meta ONLY,and i don't see any [RESOURCENAME]_compiled thanks Link to comment
Moderators IIYAMA Posted May 18, 2017 Moderators Share Posted May 18, 2017 (edited) You haven't checked the debug console didn't you? I haven't tried it yet, but I think I know why it doesn't work. It probably doesn't have right to use callRemote. Check the debug if this is the problem. If that is the problem, then do the following: 1. Add this to your meta.xml (with in the <meta> </meta> tags) <aclrequest> <right name="function.callRemote" access="true" /> </aclrequest> 2. Restart the resource. 3. Login as admin and write: /aclrequest allow resource_compiler callRemote Edited May 18, 2017 by IIYAMA Link to comment
1B0Y Posted May 22, 2017 Author Share Posted May 22, 2017 Is this with my compiler or IIYAMAs? Link to comment
Moderators IIYAMA Posted May 30, 2017 Moderators Share Posted May 30, 2017 On 22-5-2017 at 11:26, 1B0Y said: Is this with my compiler or IIYAMAs? Ah sorry for my late reply, I didn't saw that you had replied. You are using callRemote right? This function is currently blocked by the default acl. (I am not sure if it was blocked from the beginning) Link to comment
DiGiTal Posted May 31, 2017 Share Posted May 31, 2017 On 17/05/2017 at 22:51, Ridden said: doesn't work just it delete the meta ONLY,and i don't see any [RESOURCENAME]_compiled thanks It's work very good,i just don't gave the rights ! Link to comment
STRANGEROUS Posted September 10, 2018 Share Posted September 10, 2018 I do what it says and it does not work. Example: Compiler compile (Resource Name?). Link to comment
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