pro-mos Posted June 2, 2016 Posted June 2, 2016 As the title says. The wiki doesn't tell. And what's the best way to handle the event (client or server)? To load maps and create objects.
Gravestone Posted June 2, 2016 Posted June 2, 2016 There are multiple functions for this. Many are shared, many are client sided. For e.g createObject. It is a shared function and handler of this can be server sided and client sided both. (onResourceStart, onClientResourceStart)
pro-mos Posted June 2, 2016 Author Posted June 2, 2016 Sorry I didn't make my self clear, what I meant is this event "onGamemodeMapStàrt" server or client? This is mapmanager event, and second question is the best way to load map objects is to do it on server or client side?
Gravestone Posted June 2, 2016 Posted June 2, 2016 onGamemodeMapStart is a shared event. The best way to load objects is client side.
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