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Map manager events client or server?


pro-mos

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Posted

As the title says.

The wiki doesn't tell.

And what's the best way to handle the event (client or server)? To load maps and create objects.

Posted

There are multiple functions for this. Many are shared, many are client sided. For e.g createObject. It is a shared function and handler of this can be server sided and client sided both. (onResourceStart, onClientResourceStart)

Posted

Sorry I didn't make my self clear, what I meant is this event "onGamemodeMapStàrt" server or client?

This is mapmanager event, and second question is the best way to load map objects is to do it on server or client side?

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