Syntrax# Posted May 29, 2016 Share Posted May 29, 2016 Hello community, I've a problem and can't find a solution for it.The problem is that i can't find the.png file that represents the texture of the windscreen of a car.I've been searching for a while and the only thing i found is when it's damaged.Can't find the normal one.Can anyone help me out with this because it's quite important.I wanted to use shaders to replace it because i'm not going to apply it to every car.So it would be great if someone can help me with this. Thank you and regards, Syntrax# Link to comment
Captain Cody Posted May 29, 2016 Share Posted May 29, 2016 Check vehicle.txd If your looking for the name of the file use nightly.multitheftauto.com/files/shaders/shader_tex_names.zip Link to comment
Syntrax# Posted May 29, 2016 Author Share Posted May 29, 2016 Check vehicle.txdIf your looking for the name of the file use nightly.multitheftauto.com/files/shaders/shader_tex_names.zip Thank you found it but how to make it black.Using a png file doesn't make it fully black it only covers the Trim Link to comment
Captain Cody Posted May 29, 2016 Share Posted May 29, 2016 try either photo shop if you have it. Or GIMP Link to comment
Syntrax# Posted May 30, 2016 Author Share Posted May 30, 2016 try either photo shop if you have it. Or GIMP No need fixed it already thank you for your help Link to comment
Syntrax# Posted June 2, 2016 Author Share Posted June 2, 2016 Anyone does know how you can make it visible to other players,tried everything but nothing is working Link to comment
Captain Cody Posted June 2, 2016 Share Posted June 2, 2016 --- Server and or client side setElementData(vehicle,"vehicle.tint",true,true) -- first (True) setting, true or false --- Client side addEventHandler( "onClientElementStreamIn", getRootElement( ), function ( ) if getElementType(source) == "vehicle" then if getElementData(source,"vehicle.tint") == true then -- Apply shader end end end ) addEventHandler( "onClientElementStreamOut", getRootElement( ), function ( ) if getElementType(source) == "vehicle" then if getElementData(source,"vehicle.tint") == true then -- Kill shader, save resources end end end ) Link to comment
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