2kristof2 Posted May 15, 2016 Share Posted May 15, 2016 Hello, I created this thread because I'd love to know how to put a text to an object. It can be for example clock or something like that https://forum.multitheftauto.com/viewtopic.php?f=108&t=68962. I know that I have to use a shader for that. I'm not sure but I think I should use this very simple one: texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } } I've read some about functions I probably need: dxSetRenderTarget, dxSetShaderValue, engineApplyShaderToWorldTexture etc and I've even made a texture with a text but I have no idea how to make it changing (onClientRender I guess). Any help is appreciated Link to comment
2kristof2 Posted May 16, 2016 Author Share Posted May 16, 2016 Please guys, I need a simple example which shows how it works, something what changes its value for intance countdown - the script displayes numbers 3..2..1.. every second. Link to comment
Enargy, Posted May 16, 2016 Share Posted May 16, 2016 Are you looking for this dxDrawTextOnElement? Link to comment
2kristof2 Posted May 17, 2016 Author Share Posted May 17, 2016 Thx for the reply. It's not really what i was looking for. I want to make it by using a shader because it allows me drawing dx images rectangles etc as well Link to comment
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