Jump to content

Errors


Recommended Posts

Hello i made an mini script but it shows me some errors like Ban Argument addEventHandler and how to bind key to open gui?.Here is the code

GUIEditor = { 
    button = {}, 
    window = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(0, 4, 544, 413, "Mini admin panel.By LuckyDude", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF7F7F7F") 
  
        GUIEditor.edit[1] = guiCreateEdit(9, 266, 510, 126, "This is a new mini adminpanel.Made by LuckyDude", false, GUIEditor.window[1]) 
        GUIEditor.button[1] = guiCreateButton(15, 29, 242, 82, "Flip Vehicle", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "sa-header") 
        GUIEditor.button[2] = guiCreateButton(15, 183, 242, 73, "Fix Vehicle", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "sa-header") 
        GUIEditor.button[3] = guiCreateButton(282, 29, 242, 73, "50k Money", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[3], "sa-header") 
        GUIEditor.button[5] = guiCreateButton(287, 183, 242, 73, "10k Money", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[5], "sa-header")     
    end 
    addCommandHandler ("mini",gui)   
) 
  
addEventHandler("onClientRender", root, 
    function() 
        dxDrawText("Race Admin Panel", 60, 431, 501, 574, tocolor(0, 0, 0, 255), 2.00, "pricedown", "left", "top", false, false, false, false, false) 
        dxDrawLine(60, 495, 435, 495, tocolor(60, 251, 16, 255), 4, false) 
    end 
     
) 
function flip ( ) 
    local theVehicle = getPedOccupiedVehicle ( localPlayer ) 
    if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then 
        local rx, ry, rz = getVehicleRotation ( theVehicle ) 
        if ( rx > 110 ) and ( rx < 250 ) then 
            local x, y, z = getElementPosition ( theVehicle ) 
            setVehicleRotation ( theVehicle, rx + 180, ry, rz ) 
            setElementPosition ( theVehicle, x, y, z + 2 ) 
        end 
    end 
end 
addEventHandler("onClientGUIClick", GUIEditor.button[1], flip, false) 
  
function fix (playerSource) 
    local theVehicle = getPedOccupiedVehicle (playerSource) 
    if theVehicle and getVehicleController ( theVehicle ) == playerSource then 
         fixVehicle (theVehicle) 
         outputChatBox ("Your vehicle has been fixed !" , thePlayer) 
    end 
end 
addEventHandler("onClientGUIClick", GUIEditor.button[2], fix, false) 
  
function consoleGiveCash ( thePlayer, command, amount ) 
    givePlayerMoney ( thePlayer, 50000 ) 
end 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash, false) 
  
function consoleGiveCash2 ( thePlayer, command, amount ) 
    givePlayerMoney ( thePlayer, 10000 ) 
end 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash2, false) 

Link to comment

GUIEditor = {button = {},window = {},edit = {}} 
  
addEventHandler("onClientResourceStart", resourceRoot, 
function () 
GUIEditor.window[1] = guiCreateWindow(0, 4, 544, 413, "Mini admin panel.By LuckyDude", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF7F7F7F") 
GUIEditor.edit[1] = guiCreateEdit(9, 266, 510, 126, "This is a new mini adminpanel.Made by LuckyDude", false, GUIEditor.window[1]) 
GUIEditor.button[1] = guiCreateButton(15, 29, 242, 82, "Flip Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[1], "sa-header") 
GUIEditor.button[2] = guiCreateButton(15, 183, 242, 73, "Fix Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[2], "sa-header") 
GUIEditor.button[3] = guiCreateButton(282, 29, 242, 73, "50k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[3], "sa-header") 
GUIEditor.button[5] = guiCreateButton(287, 183, 242, 73, "10k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[5], "sa-header")  
addCommandHandler ("mini",gui)     
--- Events 
addEventHandler("onClientGUIClick", GUIEditor.button[1], flip, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[2], fix, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash2, false) 
end) 
  
addEventHandler("onClientRender", root, 
function() 
dxDrawText("Race Admin Panel", 60, 431, 501, 574, tocolor(0, 0, 0, 255), 2.00, "pricedown", "left", "top", false, false, false, false, false) 
dxDrawLine(60, 495, 435, 495, tocolor(60, 251, 16, 255), 4, false) 
end) 
  
function flip ( ) 
local theVehicle = getPedOccupiedVehicle (localPlayer ) 
if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then 
 local rx, ry, rz = getElementPosition(theVehicle) 
setElementPosition(theVehicle, rx, ry, rz +0.3) 
end 
end 
function fix () 
local theVehicle = getPedOccupiedVehicle (localPlayer) 
if theVehicle and getVehicleController ( theVehicle ) == localPlayer then 
fixVehicle (theVehicle) 
outputChatBox ("Your vehicle has been fixed !",255,255,0,true) 
end 
end 
function consoleGiveCash () 
givePlayerMoney (50000 ) 
end 
function consoleGiveCash2 () 
givePlayerMoney (10000 ) 
end 
Link to comment
GUIEditor = {button = {},window = {},edit = {}} 
  
addEventHandler("onClientResourceStart", resourceRoot, 
function () 
GUIEditor.window[1] = guiCreateWindow(0, 4, 544, 413, "Mini admin panel.By LuckyDude", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF7F7F7F") 
GUIEditor.edit[1] = guiCreateEdit(9, 266, 510, 126, "This is a new mini adminpanel.Made by LuckyDude", false, GUIEditor.window[1]) 
GUIEditor.button[1] = guiCreateButton(15, 29, 242, 82, "Flip Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[1], "sa-header") 
GUIEditor.button[2] = guiCreateButton(15, 183, 242, 73, "Fix Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[2], "sa-header") 
GUIEditor.button[3] = guiCreateButton(282, 29, 242, 73, "50k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[3], "sa-header") 
GUIEditor.button[5] = guiCreateButton(287, 183, 242, 73, "10k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[5], "sa-header")  
addCommandHandler ("mini",gui)     
--- Events 
addEventHandler("onClientGUIClick", GUIEditor.button[1], flip, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[2], fix, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash2, false) 
end) 
  
addEventHandler("onClientRender", root, 
function() 
dxDrawText("Race Admin Panel", 60, 431, 501, 574, tocolor(0, 0, 0, 255), 2.00, "pricedown", "left", "top", false, false, false, false, false) 
dxDrawLine(60, 495, 435, 495, tocolor(60, 251, 16, 255), 4, false) 
end) 
  
function flip ( ) 
local theVehicle = getPedOccupiedVehicle (localPlayer ) 
if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then 
 local rx, ry, rz = getElementPosition(theVehicle) 
setElementPosition(theVehicle, rx, ry, rz +0.3) 
end 
end 
function fix () 
local theVehicle = getPedOccupiedVehicle (localPlayer) 
if theVehicle and getVehicleController ( theVehicle ) == localPlayer then 
fixVehicle (theVehicle) 
outputChatBox ("Your vehicle has been fixed !",255,255,0,true) 
end 
end 
function consoleGiveCash () 
givePlayerMoney (50000 ) 
end 
function consoleGiveCash2 () 
givePlayerMoney (10000 ) 
end 

When i type /mini nothing happens

Link to comment

GUIEditor = {button = {},window = {},edit = {}} 
Show = {} 
addEventHandler("onClientResourceStart", resourceRoot, 
function () 
GUIEditor.window[1] = guiCreateWindow(0, 4, 544, 413, "Mini admin panel.By LuckyDude", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF7F7F7F") 
GUIEditor.edit[1] = guiCreateEdit(9, 266, 510, 126, "This is a new mini adminpanel.Made by LuckyDude", false, GUIEditor.window[1]) 
GUIEditor.button[1] = guiCreateButton(15, 29, 242, 82, "Flip Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[1], "sa-header") 
GUIEditor.button[2] = guiCreateButton(15, 183, 242, 73, "Fix Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[2], "sa-header") 
GUIEditor.button[3] = guiCreateButton(282, 29, 242, 73, "50k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[3], "sa-header") 
GUIEditor.button[5] = guiCreateButton(287, 183, 242, 73, "10k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[5], "sa-header") 
addCommandHandler ("mini",gui) 
guiSetVisible (GUIEditor.window[1], false)     
--- Events 
addEventHandler("onClientGUIClick", GUIEditor.button[1], flip, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[2], fix, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[5], consoleGiveCash2, false) 
end) 
--- 
function dx() 
dxDrawText("Race Admin Panel", 60, 431, 501, 574, tocolor(0, 0, 0, 255), 2.00, "pricedown", "left", "top", false, false, false, false, false) 
dxDrawLine(60, 495, 435, 495, tocolor(60, 251, 16, 255), 4, false) 
end 
--- 
function flip ( ) 
local theVehicle = getPedOccupiedVehicle (localPlayer ) 
if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then 
local rx, ry, rz = getElementPosition(theVehicle) 
setElementPosition(theVehicle, rx, ry, rz +0.3) 
end 
end 
--- 
function fix () 
local theVehicle = getPedOccupiedVehicle (localPlayer) 
if theVehicle and getVehicleController ( theVehicle ) == localPlayer then 
fixVehicle (theVehicle) 
outputChatBox ("Your vehicle has been fixed !",255,255,0,true) 
end 
end 
--- 
function consoleGiveCash () 
givePlayerMoney (50000 ) 
end 
function consoleGiveCash2 () 
givePlayerMoney (10000 ) 
end 
--- 
Show.dX_ = function() 
Show.dx = (not Show.dx) 
removeEventHandler("onClientRender",root, dx) 
if (Show.dx) then 
addEventHandler("onClientRender",root, dx) 
end 
end 
function gui( ) 
guiSetVisible (GUIEditor.window[1],not guiGetVisible (GUIEditor.window[1])) 
showCursor (guiGetVisible (GUIEditor.window[1])) 
Show.dX_() 
end 
Link to comment
GUIEditor = {button = {},window = {},edit = {}} 
Show = {} 
addEventHandler("onClientResourceStart", resourceRoot, 
function () 
GUIEditor.window[1] = guiCreateWindow(0, 4, 544, 413, "Mini admin panel.By LuckyDude", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF7F7F7F") 
GUIEditor.edit[1] = guiCreateEdit(9, 266, 510, 126, "This is a new mini adminpanel.Made by LuckyDude", false, GUIEditor.window[1]) 
GUIEditor.button[1] = guiCreateButton(15, 29, 242, 82, "Flip Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[1], "sa-header") 
GUIEditor.button[2] = guiCreateButton(15, 183, 242, 73, "Fix Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[2], "sa-header") 
GUIEditor.button[3] = guiCreateButton(282, 29, 242, 73, "50k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[3], "sa-header") 
GUIEditor.button[5] = guiCreateButton(287, 183, 242, 73, "10k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[5], "sa-header") 
addCommandHandler ("mini",gui) 
guiSetVisible (GUIEditor.window[1], false)     
--- Events 
addEventHandler("onClientGUIClick", GUIEditor.button[1], flip, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[2], fix, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[5], consoleGiveCash2, false) 
end) 
--- 
function dx() 
dxDrawText("Race Admin Panel", 60, 431, 501, 574, tocolor(0, 0, 0, 255), 2.00, "pricedown", "left", "top", false, false, false, false, false) 
dxDrawLine(60, 495, 435, 495, tocolor(60, 251, 16, 255), 4, false) 
end 
--- 
function flip ( ) 
local theVehicle = getPedOccupiedVehicle (localPlayer ) 
if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then 
local rx, ry, rz = getElementPosition(theVehicle) 
setElementPosition(theVehicle, rx, ry, rz +0.3) 
end 
end 
--- 
function fix () 
local theVehicle = getPedOccupiedVehicle (localPlayer) 
if theVehicle and getVehicleController ( theVehicle ) == localPlayer then 
fixVehicle (theVehicle) 
outputChatBox ("Your vehicle has been fixed !",255,255,0,true) 
end 
end 
--- 
function consoleGiveCash () 
givePlayerMoney (50000 ) 
end 
function consoleGiveCash2 () 
givePlayerMoney (10000 ) 
end 
--- 
Show.dX_ = function() 
Show.dx = (not Show.dx) 
removeEventHandler("onClientRender",root, dx) 
if (Show.dx) then 
addEventHandler("onClientRender",root, dx) 
end 
end 
function gui( ) 
guiSetVisible (GUIEditor.window[1],not guiGetVisible (GUIEditor.window[1])) 
showCursor (guiGetVisible (GUIEditor.window[1])) 
Show.dX_() 
end 

Nothing again...

Link to comment
GUIEditor = {button = {},window = {},edit = {}} 
Show = {} 
addEventHandler("onClientResourceStart", resourceRoot, 
function () 
GUIEditor.window[1] = guiCreateWindow(0, 4, 544, 413, "Mini admin panel.By LuckyDude", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF7F7F7F") 
GUIEditor.edit[1] = guiCreateEdit(9, 266, 510, 126, "This is a new mini adminpanel.Made by LuckyDude", false, GUIEditor.window[1]) 
GUIEditor.button[1] = guiCreateButton(15, 29, 242, 82, "Flip Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[1], "sa-header") 
GUIEditor.button[2] = guiCreateButton(15, 183, 242, 73, "Fix Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[2], "sa-header") 
GUIEditor.button[3] = guiCreateButton(282, 29, 242, 73, "50k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[3], "sa-header") 
GUIEditor.button[5] = guiCreateButton(287, 183, 242, 73, "10k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[5], "sa-header") 
addCommandHandler ("mini",gui) 
guiSetVisible (GUIEditor.window[1], false)     
--- Events 
addEventHandler("onClientGUIClick", GUIEditor.button[1], flip, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[2], fix, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[5], consoleGiveCash2, false) 
end) 
--- 
function dx() 
dxDrawText("Race Admin Panel", 60, 431, 501, 574, tocolor(0, 0, 0, 255), 2.00, "pricedown", "left", "top", false, false, false, false, false) 
dxDrawLine(60, 495, 435, 495, tocolor(60, 251, 16, 255), 4, false) 
end 
--- 
function flip ( ) 
local theVehicle = getPedOccupiedVehicle (localPlayer ) 
if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then 
local rx, ry, rz = getElementPosition(theVehicle) 
setElementPosition(theVehicle, rx, ry, rz +0.3) 
end 
end 
--- 
function fix () 
local theVehicle = getPedOccupiedVehicle (localPlayer) 
if theVehicle and getVehicleController ( theVehicle ) == localPlayer then 
fixVehicle (theVehicle) 
outputChatBox ("Your vehicle has been fixed !",255,255,0,true) 
end 
end 
--- 
function consoleGiveCash () 
givePlayerMoney (50000 ) 
end 
function consoleGiveCash2 () 
givePlayerMoney (10000 ) 
end 
--- 
Show.dX_ = function() 
Show.dx = (not Show.dx) 
removeEventHandler("onClientRender",root, dx) 
if (Show.dx) then 
addEventHandler("onClientRender",root, dx) 
end 
end 
function gui( ) 
guiSetVisible (GUIEditor.window[1],not guiGetVisible (GUIEditor.window[1])) 
showCursor (guiGetVisible (GUIEditor.window[1])) 
Show.dX_() 
end 

Nothing again...

This code Edited by Oskar should work.. make sure you write /mini and not /Mini

Link to comment
GUIEditor = {button = {},window = {},edit = {}} 
Show = {} 
addEventHandler("onClientResourceStart", resourceRoot, 
function () 
GUIEditor.window[1] = guiCreateWindow(0, 4, 544, 413, "Mini admin panel.By LuckyDude", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF7F7F7F") 
GUIEditor.edit[1] = guiCreateEdit(9, 266, 510, 126, "This is a new mini adminpanel.Made by LuckyDude", false, GUIEditor.window[1]) 
GUIEditor.button[1] = guiCreateButton(15, 29, 242, 82, "Flip Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[1], "sa-header") 
GUIEditor.button[2] = guiCreateButton(15, 183, 242, 73, "Fix Vehicle", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[2], "sa-header") 
GUIEditor.button[3] = guiCreateButton(282, 29, 242, 73, "50k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[3], "sa-header") 
GUIEditor.button[5] = guiCreateButton(287, 183, 242, 73, "10k Money", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[5], "sa-header") 
addCommandHandler ("mini",gui) 
guiSetVisible (GUIEditor.window[1], false)     
--- Events 
addEventHandler("onClientGUIClick", GUIEditor.button[1], flip, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[2], fix, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[3], consoleGiveCash, false) 
addEventHandler("onClientGUIClick", GUIEditor.button[5], consoleGiveCash2, false) 
end) 
--- 
function dx() 
dxDrawText("Race Admin Panel", 60, 431, 501, 574, tocolor(0, 0, 0, 255), 2.00, "pricedown", "left", "top", false, false, false, false, false) 
dxDrawLine(60, 495, 435, 495, tocolor(60, 251, 16, 255), 4, false) 
end 
--- 
function flip ( ) 
local theVehicle = getPedOccupiedVehicle (localPlayer ) 
if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then 
local rx, ry, rz = getElementPosition(theVehicle) 
setElementPosition(theVehicle, rx, ry, rz +0.3) 
end 
end 
--- 
function fix () 
local theVehicle = getPedOccupiedVehicle (localPlayer) 
if theVehicle and getVehicleController ( theVehicle ) == localPlayer then 
fixVehicle (theVehicle) 
outputChatBox ("Your vehicle has been fixed !",255,255,0,true) 
end 
end 
--- 
function consoleGiveCash () 
givePlayerMoney (50000 ) 
end 
function consoleGiveCash2 () 
givePlayerMoney (10000 ) 
end 
--- 
Show.dX_ = function() 
Show.dx = (not Show.dx) 
removeEventHandler("onClientRender",root, dx) 
if (Show.dx) then 
addEventHandler("onClientRender",root, dx) 
end 
end 
function gui( ) 
guiSetVisible (GUIEditor.window[1],not guiGetVisible (GUIEditor.window[1])) 
showCursor (guiGetVisible (GUIEditor.window[1])) 
Show.dX_() 
end 

Nothing again...

This code Edited by Oskar should work.. make sure you write /mini and not /Mini

Man i said the gui is not showing up

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...