Mann56 Posted May 13, 2016 Posted May 13, 2016 Hello guys, I am editing the DayZ gamemode, the old one by Marvin. There is an item table like - {"Wood Pile",1463,0.4,0,13}, Here can i get the meaning of the third value? Wood Pile = object 1463 = model id 0.4 = ? 0 = rotation? (Maybe) 13 = Spawning probability. I'd like someone to give me the meaning of the third and fourth value, thanks!
Walid Posted May 13, 2016 Posted May 13, 2016 sorry i didn't play DayZ gamemode, but i think the last 3 values are the coordination of the item X , Y , Z. {"item name","model id"," X ","Y","Z"},
Mann56 Posted May 13, 2016 Author Posted May 13, 2016 sorry i didn't play DayZ gamemode, but i think the last 3 values are the coordination of the item X , Y , Z. {"item name","model id"," X ","Y","Z"}, We have a value -> {"Wood Pile",1463,0.4,0,13}, 0.4 , 0 and 13 can't be co-ordinates since mostly the second last value is mostly zero.
roaddog Posted May 14, 2016 Posted May 14, 2016 Wood Pile = item name 1463 = model id 0.4 = object scale 0 = rotX 13 = Spawning probability Source https://github.com/mtadayz/MTADayZ/blob ... d_loot.lua
Mann56 Posted May 14, 2016 Author Posted May 14, 2016 Wood Pile = item name1463 = model id 0.4 = object scale 0 = rotX 13 = Spawning probability Source https://github.com/mtadayz/MTADayZ/blob ... d_loot.lua Thanks Buddy
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