opnaiC Posted May 11, 2016 Posted May 11, 2016 Hello, today I installed a nice minimap for my server, then I was searching for a new hud. I found one installed it but it is rendering in the loginpanel. I used: triggerServerEvent triggerClientEvent but its sill not working!? Here are the scripts: server side: function isReady() if isPlayerLoggedIn(client) then triggerClientEvent(client,"HudGtaV",client) end end addEvent("isClientReady",true) addEventHandler("isClientReady",resourceRoot,isReady) -- Check if the player is logged In function isPlayerLoggedIn(player) if (not isElement(player) or getElementType(player) ~= "player") then return false end local account = getPlayerAccount(player) if (isGuestAccount(account)) then return false end return true end client side: local screenW,screenH = guiGetScreenSize() local resW, resH = 1280, 720 local x, y = (screenW/resW), (screenH/resH) function HudGtaV ( ) triggerServerEvent("isClientReady",resourceRoot) dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) local altura = 25 local imageL, imageA = 25,25 local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 local image = "wanted/star.png" wanted = getPlayerWantedLevel (getLocalPlayer()) if wanted == 1 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 2 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 3 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 4 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 5 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 6 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 end -------------------------------------------- end function toggleRadar() if isVisible then addEventHandler("onClientRender", root, HudGtaV) else removeEventHandler("onClientRender", root, HudGtaV) end isVisible = not isVisible end bindKey ("F11", "down", toggleRadar) local hudTable = { "ammo", "armour", "clock", "health", "money", "weapon", "wanted", "area_name", "vehicle_name", "breath", "clock" } addEventHandler("onClientRender", root, HudGtaV) addEventHandler("onClientResourceStart", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, false) end end ) addEventHandler("onClientResourceStop", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, true) end end ) function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end The function is "HudGtaV" is drawing the HUD.. I hope you can help me))
Walid Posted May 11, 2016 Posted May 11, 2016 Try this : -- server side: function isReady(_,acc) if acc and not isGuestAccount(acc) then triggerClientEvent(source,"HudGtaV",source) end end addEventHandler("onPlayerLogin",root,isReady) -- Client side local screenW,screenH = guiGetScreenSize() local resW, resH = 1280, 720 local x, y = (screenW/resW), (screenH/resH) local draw = false local hudTable = {"ammo","armour","clock","health","money","weapon","wanted","area_name","vehicle_name","breath","clock"} function HudGtaV ( ) if draw then dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) local altura = 25 local imageL, imageA = 25,25 local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 local image = "wanted/star.png" wanted = getPlayerWantedLevel (getLocalPlayer()) if wanted == 1 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 2 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 3 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 4 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 5 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 6 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 end end end addEventHandler("onClientHUDRender", root, HudGtaV) function drawHud() draw = true end addEvent("HudGtaV",true) addEventHandler("HudGtaV",root,drawHud) function toggleRadar() if isVisible then addEventHandler("onClientHUDRender", root, HudGtaV) else removeEventHandler("onClientHUDRender", root, HudGtaV) end isVisible = not isVisible end bindKey ("F11", "down", toggleRadar) addEventHandler("onClientResourceStart", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, false) end end ) addEventHandler("onClientResourceStop", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, true) end end ) function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end
opnaiC Posted May 12, 2016 Author Posted May 12, 2016 my hud )) Its a amazing HUD, would be cool if you add HP and Armor, because I am not using GTA V radar
opnaiC Posted May 12, 2016 Author Posted May 12, 2016 Try this :-- server side: function isReady(_,acc) if acc and not isGuestAccount(acc) then triggerClientEvent(source,"HudGtaV",source) end end addEventHandler("onPlayerLogin",root,isReady) -- Client side local screenW,screenH = guiGetScreenSize() local resW, resH = 1280, 720 local x, y = (screenW/resW), (screenH/resH) local draw = false local hudTable = {"ammo","armour","clock","health","money","weapon","wanted","area_name","vehicle_name","breath","clock"} function HudGtaV ( ) if draw then dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) local altura = 25 local imageL, imageA = 25,25 local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 local image = "wanted/star.png" wanted = getPlayerWantedLevel (getLocalPlayer()) if wanted == 1 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 2 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 3 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 4 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 5 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo end if wanted == 6 then dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 end end end addEventHandler("onClientHUDRender", root, HudGtaV) function drawHud() draw = true end addEvent("HudGtaV",true) addEventHandler("HudGtaV",root,drawHud) function toggleRadar() if isVisible then addEventHandler("onClientHUDRender", root, HudGtaV) else removeEventHandler("onClientHUDRender", root, HudGtaV) end isVisible = not isVisible end bindKey ("F11", "down", toggleRadar) addEventHandler("onClientResourceStart", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, false) end end ) addEventHandler("onClientResourceStop", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, true) end end ) function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end Thank you )) Its working
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