nxFairlywell Posted May 11, 2016 Posted May 11, 2016 م تقدر تحرك الدي اكس _____________ تقدر تحركها بالمتغيرات
Jupi Posted May 11, 2016 Posted May 11, 2016 اعتقد انه يقصد يحركها بلماوس اذا تقصد كذا https://wiki.multitheftauto.com/wiki/OnClientMouseMove
s7BaT Posted May 11, 2016 Posted May 11, 2016 السلام عليكم ابي كيف اعرف احرك الوحة Dx موgui قصدك تحركها بالماوس زي اللوحه العاديه والا قصدك تخلها مثلا اول ما يفتح اللوحه تتحرك وبعدين توقف بنص الشاشه وكذا
mouamle Posted May 11, 2016 Posted May 11, 2016 شوف هذا الموضوع يمكن يفيدك https://forum.multitheftauto.com/viewtopic.php?f=160&t=98872
nxFairlywell Posted May 11, 2016 Posted May 11, 2016 بكل الحالتين يقدر يخليه يتحرك سواءاً بالمتغيرات او بالبوزيشن الخاص بالماوس
Ahmed Ly Posted May 11, 2016 Author Posted May 11, 2016 السلام عليكم ابي كيف اعرف احرك الوحة Dx موgui قصدك تحركها بالماوس زي اللوحه العاديه والا قصدك تخلها مثلا اول ما يفتح اللوحه تتحرك وبعدين توقف بنص الشاشه وكذا قصدي نخلها اول ما تفتح اللوحه تتحرك وبعدين توقف
s7BaT Posted May 11, 2016 Posted May 11, 2016 السلام عليكم ابي كيف اعرف احرك الوحة Dx موgui قصدك تحركها بالماوس زي اللوحه العاديه والا قصدك تخلها مثلا اول ما يفتح اللوحه تتحرك وبعدين توقف بنص الشاشه وكذا قصدي نخلها اول ما تفتح اللوحه تتحرك وبعدين توقف اوك هذا مثال على طلبك x = 0 addEventHandler("onClientRender", root, function() dxDrawRectangle(x, 154, 245, 250, tocolor(3, 0, 0, 213), true) xx() end ) function xx() if (x >= 300) then if isTimer ( Ti ) then killTimer ( Ti ) end return else Ti = setTimer(function() x = x + 5 end,100,1) end end
#|_oskar_|# Posted May 11, 2016 Posted May 11, 2016 x = 0 addEventHandler("onClientRender", root, function() dxDrawRectangle(x, 154, 245, 250, tocolor(3, 0, 0, 213), true) x = x + 5 if (x >= 300) then x = 300 end end)
Jupi Posted May 12, 2016 Posted May 12, 2016 createAnimation client only لكنها تستخدم بدون رندر وبسهولة وببساطة interpolateBetween الوظيفة مثل ويعني لو بغيت تسوي حركات على اللوحة او على اي شي ثاني مو بس حركات يمديك تستخدمها في اشياء ثانية interpolateBetween تختصر استخدام [color=#FF0000]createAnimation[/color]([color=#008000]int[/color] from, [color=#008000]int[/color] to, [color=#008000]int/string[/color] easing, [color=#008000]int[/color] duration, [color=#008000]function[/color] onChange) Required Arguments ---from: the start value ---to: the end value ---easing: the easing function to use for the animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ---duration: the duration of animation ---onChange: the function to call when the animation value is changed Code : anims = { } builtins={ "Linear", "InQuad", "OutQuad", "InOutQuad", "OutInQuad", "InElastic", "OutElastic", "InOutElastic", "OutInElastic", "InBack", "OutBack", "InOutBack", "OutInBack", "InBounce", "OutBounce", "InOutBounce", "OutInBounce", "SineCurve", "CosineCurve" } function table.find(t, v) for k,a in ipairs(t) do if a == v then return true end end return false end function createAnimation(f, t, easing, duration, onChange) assert(type(f) == "number", "Bad argument @ 'createAnimation' [expected number at argument 1, got "..type(f).."]") assert(type(t) == "number", "Bad argument @ 'createAnimation' [expected number at argument 2, got "..type(t).."]") assert(type(easing) == "string" or (type(easing) == "number" and (easing >= 1 or easing <= #builtins)), "Bad argument @ 'createAnimation' [invalid easing at argument 3]") assert(type(duration) == "number", "Bad argument @ 'createAnimation' [expected function at argument 4, got "..type(duration).."]") assert(type(onChange) == "function", "Bad argument @ 'createAnimation' [expected function at argument 5, got "..type(onChange).."]") return table.insert(anims, {from = f, to = t, easing = table.find(builtins, easing) and easing or builtins[easing], duration = duration, start = getTickCount( ), onChange = onChange}) end addEventHandler("onClientRender", root, function( ) local now = getTickCount( ) for k,v in ipairs(anims) do if now >= v.start+v.duration then table.remove(anims, k) end v.onChange(interpolateBetween(v.from, 0, 0, v.to, 0, 0, (now - v.start) / v.duration, v.easing)) end end) Example : --Slide Animation local sx, sy = guiGetScreenSize( ) local window = guiCreateWindow((sx-300)/2, (sy-400)/2, 300, 400, "Test", false) guiSetVisible(window, false) bindKey("f2", "down", function( ) if anim then return end local v = guiGetVisible(window) if not v then guiSetVisible(window, true) end anim = true createAnimation(v and 400 or 0, v and 0 or 400, 2, 1250, function(height) if v and height == 0 then guiSetVisible(window, false) anim = false elseif not v and height == 400 then anim = false end local w, h = guiGetSize(window, false) guiSetSize(window, w, height, false) end) end) ولاتنسوني من صالح دعائكم والسلام عليكم ورحمة الله وبركاته
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