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Respawn Dont Work


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Posted

Hello people , In my Spawn Menu I add respawn System, But not work if you die you watch the Spawn Menu And I put to watch in first menu with 2 option option 1 spawn screen and option 2 respawn in hospital but this menu not work I cant see.

And in debugscript 3 not have erros I dont understane... can help me?

Client:

--My Add

function showSpawnScreen() 
    if not spawnWindow then 
        drawSpawnScreen() 
    end 
    setElementInterior(localPlayer,0) 
    setElementDimension(localPlayer,0) 
    setSpawnCamera() 
    setTimer(function () 
        fadeCamera(true) 
        guiSetVisible(spawnWindow,true) 
        guiSetVisible(infoMemo,true) 
        guiSetVisible(locationGridList,false) 
        guiGridListSetSelectedItem(classGridList,-1,0) 
        showCursor(true) 
    end,2000,1) 
end 
  
------ 
  
function deathMode() 
    if deathscreen then 
        deathscreen = guiCreateWindow(0.3,0.8,0.4,0.2,SPAWN SCRREN",true)   guiWindowSetSizable(deathscreen,false) 
        death_hospital = guiCreateButton(0.0332,0.5463,0.4688,0.3659,"Hospital (1000$) \n You'll keep your weapons",true,deathscreen) 
        death_spawn = guiCreateButton(0.5156,0.5463,0.4531,0.3659,"SPAWNSCREEN",true,deathscreen) 
        deathbar = guiCreateProgressBar(0.0391,0.2732,0.9121,0.1902,true,deathscreen) 
        deathlabel = guiCreateLabel(0.1094,0.1415,0.7754,0.1073,"... WAITING FOR REANIMATION ...",true,deathscreen) guiLabelSetVerticalAlign(deathlabel,"center")   guiLabelSetHorizontalAlign(deathlabel,"center",false)    
        addEventHandler("onClientGUIClick",death_hospital,spawnAtHospital) 
        addEventHandler("onClientGUIClick",death_spawn,normalSpawnWindow) 
    end 
    guiProgressBarSetProgress(deathbar,100) 
    guiSetVisible(deathscreen, true)    showCursor(true) 
    fadeCamera(true) 
    deathTimer = setTimer(countUntilDeath, 1000, 1, 50) 
end 
addEvent("spawnhotpital.showDeathScreen",true) 
addEventHandler("spawnhotpital.showDeathScreen",localPlayer,deathMode) 
  
function countUntilDeath(time) 
    if getElementData(getLocalPlayer(),"reanimation") then 
        reanimatePlayer() 
        setElementData(getLocalPlayer(),"reanimationtime",false) 
        deathTimer = nil 
    else 
        if time > 0 then 
            time = time -1 
            guiProgressBarSetProgress(deathbar,time * 2) 
            deathTimer = setTimer(countUntilDeath, 1000, 1, time) 
        else 
            setElementData(getLocalPlayer(),"reanimationtime",false) 
            deathTimer = nil 
            normalSpawnWindow() 
        end 
    end 
end 
  
function normalSpawnWindow() 
    if deathTimer then  killTimer(deathTimer) deathTimer = nil end 
    guiSetVisible(deathscreen, false) 
    setElementData(getLocalPlayer(), "class", "N/A") 
    showSpawnScreen() 
    tempweapons = {} 
end 
  
function spawnAtHospital() 
    if source == death_hospital then 
    if ((getTeamName(getPlayerTeam(getLocalPlayer())) == "Criminals")or(getTeamName(getPlayerTeam(getLocalPlayer())) == "RvB Blue")) then 
    triggerEvent("newMessage",root,nil,getLocalPlayer(),"*HELP* You can't use hospital while using RvB teams","call",255, 100, 50) return end 
        if getPlayerMoney(getLocalPlayer()) >= 1000 then 
            if deathTimer then  killTimer(deathTimer) deathTimer = nil end 
            guiSetVisible(deathscreen, false) showCursor(false) 
            triggerServerEvent("SPAWNATHOSIPTAL", getLocalPlayer(), tempweapons) 
            tempweapons = {} 
            exports.RPGcommands:takeMoney(getLocalPlayer(),1000) 
        else 
            outputChatBox("You need 1000$ to spawn at a Hospital", 255, 100, 0) 
        end 
    end 
end 
  
function reanimatePlayer() 
    local Dim = getElementDimension(getLocalPlayer()) 
    local Int = getElementInterior(getLocalPlayer()) 
    if deathTimer then  killTimer(deathTimer) deathTimer = nil end 
    guiSetVisible(deathscreen, false) showCursor(false) 
    triggerServerEvent("REANIMATEPLAYER", getLocalPlayer(), tempweapons, Dim, Int) 
    tempweapons = {} 
end 
  
function weaponsAfterDeath() 
    if source == getLocalPlayer() then 
        tempweapons = {} 
        local weaponSlots = {0,1,2,3,4,5,6,7,8,9,10,11,12} 
        for i, slot in ipairs(weaponSlots) do 
            local ammo = getPedTotalAmmo ( getLocalPlayer(), slot )  
            if ( getPedWeapon ( getLocalPlayer(), slot ) ~= 0 ) then 
                local weapon = getPedWeapon ( getLocalPlayer(), slot ) 
                local ammo = getPedTotalAmmo ( getLocalPlayer(), slot ) 
                table.insert(tempweapons, {weapon, ammo})        
            end 
        end 
    end 
end 
addEventHandler("onClientPlayerWasted", getRootElement(), weaponsAfterDeath) 
  
function waterCheck() 
    if isElementInWater(localPlayer) then 
        local px,py,pz = getElementPosition(localPlayer) 
        local wx,wy,wz = getWaterLevel(x,y,z) 
        setElementPostion(localPlayer,px,py,wz+3) 
    end 
end 
addEventHandler("onClientPlayerSpawn",root,waterCheck) 
  
  
 

Server:

function onPlayerWastedHandler(ammo,attacker,weapon,bodypart,stealth) 
    if getElementData(source,"id") then 
        fadeCamera(source,false) 
        triggerClientEvent(source,"spawnhotpital.showDeathScreen",source) 
        setElementData(source,"reanimation",false) 
        setElementData(source,"reanimationtime",true) 
    end 
    local blips = getAttachedElements(source) 
    if blips then 
        for k,v in ipairs(blips) do 
            if isElement(v) and getElementType(v) == "blip" then 
                destroyElement(v) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerWasted",root,onPlayerWastedHandler) 
  
--- 
  
Hospital = { -- {x,y,z,rot} 
{2033,-1404,17.3,180}, 
{1173,-1323.6,15.4,270}, 
{-2656,636,14.5,180}, 
{-1514.6,2521.8,55.9,0}, 
{-320,1055,19.8,0}, 
{1607.4,1817.4,10.9,0}, 
{-2200.7,-2312.4,30.7,0} 
} 
  
function findNearestHospital(player) 
    distanceToHospital = 9999999999 
    local wastedX, wastedY, wastedZ = getElementPosition(player) 
    for k, v in ipairs(Hospital) do 
        local loopX,loopY,loopZ,loopRot = v[1],v[2],v[3],v[4] 
        newDistance = getDistanceBetweenPoints3D(wastedX,wastedY,wastedZ,loopX,loopY,loopZ) 
        if newDistance < distanceToHospital then 
            distanceToHospital = newDistance 
            hospitalX = loopX 
            hospitalY = loopY 
            hospitalZ = loopZ 
            hospitalRot = loopRot 
        end 
    end 
    return hospitalX, hospitalY, hospitalZ, hospitalRot 
end 
  
function spawnPlayerAtHospital(savedWeapons) 
    local skin = getPedSkin(source)  
    local team = getPlayerTeam(source) 
    local r, g, b = getPlayerNametagColor(source) 
    local posX,posY,posZ,posRot = findNearestHospital(source) 
     
    createBlipAttachedTo(source, 0, 2, r, g, b, 255, 0, 400) 
    setPlayerNametagColor(source, r, g, b) 
    spawnPlayer (source, posX, posY, posZ, posRot, skin, 0, 0, team) 
     
    for i, t in ipairs(savedWeapons) do 
        giveWeapon(source, t[1], t[2]) 
    end 
     
    fadeCamera(source,true) 
    setCameraTarget(source,source) 
end 
addEvent("SPAWNATHOSIPTAL",true) 
addEventHandler("SPAWNATHOSIPTAL",root,spawnPlayerAtHospital) 
  
function reanimatePlayer(savedWeapons, dimP, intP) 
    setElementData(source, "reanimation", false) 
    setElementData(source, "time", false) 
    local skin = getPedSkin(source)  
    local team = getPlayerTeam(source) 
    local r, g, b = getPlayerNametagColor(source) 
    local posX, posY, posZ = getElementPosition(source) 
     
    createBlipAttachedTo(source, 0, 2, r, g, b, 255, 0, 400) 
    setPlayerNametagColor(source, r, g, b) 
    spawnPlayer (source, posX, posY, posZ, 0, skin, 0, 0, team) 
    setElementInterior(source, intP) 
    setElementDimension(source, dimP) 
    setElementHealth(source, 30) 
     
    for i, t in ipairs(savedWeapons) do 
        giveWeapon(source, t[1], t[2]) 
    end 
     
    fadeCamera(source,true) 
    setCameraTarget(source,source) 
end 
addEvent("REANIMATEPLAYER",true) 
addEventHandler("REANIMATEPLAYER",root,reanimatePlayer) 
  
function resetCache(source,cmd,id) 
    if not exports.SANGacl:isPlayerInGroup(source,"Admin") or not id then return end 
    if spawnCache[id] then 
        spawnCache[id] = nil 
        exports.RPGcommands:sendMessage("*INFO* Cache deleted.",0,255,0,source) 
    else 
        exports.RPGcommands:sendMessage("*INFO* Cache does not exist.",255,0,0,source) 
    end 
end 
addCommandHandler("resetcache",resetCache) 
  
function getID(source,cmd,account) 
    if not exports.SANGacl:isPlayerInGroup(source,"Admin") or not account then return end 
    local query = executeSQLQuery("SELECT id FROM user_data WHERE username = '"..account.."' LIMIT 1") 
    if query and query[1] then 
        exports.RPGcommands:sendMessage("*INFO* The ID for the account \'"..account.."\' is "..tostring(query[1].id)..".",0,255,0,source) 
    else 
        exports.RPGcommands:sendMessage("*INFO* Unable to find account.",0,255,0,source) 
    end 
end 
addCommandHandler("getid",getID) 
  

Posted

use /debugscript 3 and Try this

function showSpawnScreen() 
    if not spawnWindow then 
        drawSpawnScreen() 
    end 
    setElementInterior(localPlayer,0) 
    setElementDimension(localPlayer,0) 
    setSpawnCamera() 
    setTimer(function () 
        fadeCamera(true) 
        guiSetVisible(spawnWindow,true) 
        guiSetVisible(infoMemo,true) 
        guiSetVisible(locationGridList,false) 
        guiGridListSetSelectedItem(classGridList,-1,0) 
        showCursor(true) 
    end,2000,1) 
end 
  
function deathMode() 
    if deathscreen then 
        deathscreen = guiCreateWindow(0.3,0.8,0.4,0.2,"SPAWN SCRREN",true) 
        guiWindowSetSizable(deathscreen,false) 
        death_hospital = guiCreateButton(0.0332,0.5463,0.4688,0.3659,"Hospital (1000$) \n You'll keep your weapons",true,deathscreen) 
        death_spawn = guiCreateButton(0.5156,0.5463,0.4531,0.3659,"SPAWNSCREEN",true,deathscreen) 
        deathbar = guiCreateProgressBar(0.0391,0.2732,0.9121,0.1902,true,deathscreen) 
        deathlabel = guiCreateLabel(0.1094,0.1415,0.7754,0.1073,"... WAITING FOR REANIMATION ...",true,deathscreen) 
        guiLabelSetVerticalAlign(deathlabel,"center") 
        guiLabelSetHorizontalAlign(deathlabel,"center",false)    
        addEventHandler("onClientGUIClick",death_hospital,spawnAtHospital) 
        addEventHandler("onClientGUIClick",death_spawn,normalSpawnWindow) 
    end 
    guiProgressBarSetProgress(deathbar,100) 
    guiSetVisible(deathscreen, true)    showCursor(true) 
    fadeCamera(true) 
    deathTimer = setTimer(countUntilDeath, 1000, 1, 50) 
end 
addEvent("spawnhotpital.showDeathScreen",true) 
addEventHandler("spawnhotpital.showDeathScreen",localPlayer,deathMode) 
  
function countUntilDeath(time) 
    if getElementData(getLocalPlayer(),"reanimation") then 
        reanimatePlayer() 
        setElementData(getLocalPlayer(),"reanimationtime",false) 
        deathTimer = nil 
    else 
        if time > 0 then 
            time = time -1 
            guiProgressBarSetProgress(deathbar,time * 2) 
            deathTimer = setTimer(countUntilDeath, 1000, 1, time) 
        else 
            setElementData(getLocalPlayer(),"reanimationtime",false) 
            deathTimer = nil 
            normalSpawnWindow() 
        end 
    end 
end 
  
function normalSpawnWindow() 
    if deathTimer then  killTimer(deathTimer) deathTimer = nil end 
    guiSetVisible(deathscreen, false) 
    setElementData(getLocalPlayer(), "class", "N/A") 
    showSpawnScreen() 
    tempweapons = {} 
end 
  
function spawnAtHospital() 
    if source == death_hospital then 
    if ((getTeamName(getPlayerTeam(getLocalPlayer())) == "Criminals")or(getTeamName(getPlayerTeam(getLocalPlayer())) == "RvB Blue")) then 
    triggerEvent("newMessage",root,nil,getLocalPlayer(),"*HELP* You can't use hospital while using RvB teams","call",255, 100, 50) return end 
        if getPlayerMoney(getLocalPlayer()) >= 1000 then 
            if deathTimer then  killTimer(deathTimer) deathTimer = nil end 
            guiSetVisible(deathscreen, false) showCursor(false) 
            triggerServerEvent("SPAWNATHOSIPTAL", getLocalPlayer(), tempweapons) 
            tempweapons = {} 
            exports.RPGcommands:takeMoney(getLocalPlayer(),1000) 
        else 
            outputChatBox("You need 1000$ to spawn at a Hospital", 255, 100, 0) 
        end 
    end 
end 
  
function reanimatePlayer() 
    local Dim = getElementDimension(getLocalPlayer()) 
    local Int = getElementInterior(getLocalPlayer()) 
    if deathTimer then  killTimer(deathTimer) deathTimer = nil end 
    guiSetVisible(deathscreen, false) showCursor(false) 
    triggerServerEvent("REANIMATEPLAYER", getLocalPlayer(), tempweapons, Dim, Int) 
    tempweapons = {} 
end 
  
function weaponsAfterDeath() 
    if source == getLocalPlayer() then 
        tempweapons = {} 
        local weaponSlots = {0,1,2,3,4,5,6,7,8,9,10,11,12} 
        for i, slot in ipairs(weaponSlots) do 
            local ammo = getPedTotalAmmo ( getLocalPlayer(), slot ) 
            if ( getPedWeapon ( getLocalPlayer(), slot ) ~= 0 ) then 
                local weapon = getPedWeapon ( getLocalPlayer(), slot ) 
                local ammo = getPedTotalAmmo ( getLocalPlayer(), slot ) 
                table.insert(tempweapons, {weapon, ammo})       
            end 
        end 
    end 
end 
addEventHandler("onClientPlayerWasted", getRootElement(), weaponsAfterDeath) 
  
function waterCheck() 
    if isElementInWater(localPlayer) then 
        local px,py,pz = getElementPosition(localPlayer) 
        local wx,wy,wz = getWaterLevel(x,y,z) 
        setElementPostion(localPlayer,px,py,wz+3) 
    end 
end 
addEventHandler("onClientPlayerSpawn",root,waterCheck) 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

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