Ja[B]er[X]Pro Posted May 4, 2016 Posted May 4, 2016 السلام عليكم ورحمة الله وبركاته سويت منطقة ابي عندما لاعب يدخلها تلاحقه صواريخ ممكن الفنكشنات؟ facebooke : https://www.facebook.com/jaber.pro skype : delete Email : [email protected] احلام الناس لا نهاية لهالا يجدر بنا القلق على مقدرتنا لتحقيق أحلامنا ما دمنا نمتلك الرغبة في تحقيقها
billal Posted May 4, 2016 Posted May 4, 2016 كلينت billal = getLocalPlayer () narotu = getRootElement () addEvent ( "destroyTrepassor", true ) addEventHandler ( "destroyTrepassor", narotu, function () X = 15.31 Y = 1718.45 Z = 25.92 local isInResArea = getElementData ( billal, "inRestrictedArea" ) rotZ = getPlayerRotation ( billal ) if isInResArea == "true" then timer = setTimer ( createProjectile, 2500, 0, billal, 20, X, Y, Z, 1.0, billal, 0, 0, rotZ, 0.1, 0.1, 0.1 ) end end ) addEvent ( "destroyTimers", true ) addEventHandler ( "destroyTimers", narotu, function () local isInResArea = getElementData ( billal, "inRestrictedArea" ) if isInResArea == "false" then killTimer ( timer ) end end ) سيرفر DZ = createColCuboid ( 97.3376, 1800.0384, 15, 250, 280, 120 ) createRadarArea(97.3376, 1800,250,280,0,250,0,200) function hit ( pla, dim ) if not getElementType ( pla ) == "player" then outputChatBox ( "Welcome", pla, 0, 150, 0 ) else triggerClientEvent ( pla, "destroyTrepassor", pla ) outputChatBox ( "***دخلت منطقة صواريخ***", pla, 255, 0, 0 ) end end addEventHandler ( "onColShapeHit", DZ, hit ) NaRoTu~~~~~~~~~~DZ Gta 4u Soon
Ja[B]er[X]Pro Posted May 4, 2016 Author Posted May 4, 2016 شكراً لكم ممكن شرح لهذه الارقمنتات ؟؟ force: float representing the starting force for throwable projectiles. target: element target used for heat seeking rockets. rotX, rotY, rotZ: float starting rotation for the projectile. velX, velY, velZ: float starting velocity for the projectile. model: Integer representing the projectile's model, uses default model for weaponType if not specified. facebooke : https://www.facebook.com/jaber.pro skype : delete Email : [email protected] احلام الناس لا نهاية لهالا يجدر بنا القلق على مقدرتنا لتحقيق أحلامنا ما دمنا نمتلك الرغبة في تحقيقها
mouamle Posted May 4, 2016 Posted May 4, 2016 شكراً لكمممكن شرح لهذه الارقمنتات ؟؟ force: float representing the starting force for throwable projectiles. target: element target used for heat seeking rockets. rotX, rotY, rotZ: float starting rotation for the projectile. velX, velY, velZ: float starting velocity for the projectile. model: Integer representing the projectile's model, uses default model for weaponType if not specified. force -- قوة الضربه target -- الهدف يشتغل بس اذا استخدمت heat seeking rockets. rotX, rotY, rotZ -- الدوران velX, velY, velZ: -- السرعه في كل محور model -- نوع القذيفه Skype : Mouamle1 Telegram : @Mouamle
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