w7sH Posted May 3, 2016 Share Posted May 3, 2016 (edited) ابي اضيف للكود حقي حق البيوت مثلا اذا كتبت في اف 8 house 1 ينقلني ل بيتي الاول والرسباون اقصد فيه اذا كتبت spawn 1 اول م ااموت يحطني في بيتي الاول اتمنى فهمتو الفكره واحتاج مساعدتكم local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_data (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_data" ); for i = 1, #hr do createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel', function( player ) if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreateHouse', true ); addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt ) createHouse( true, #sql.Query( "SELECT * FROM house_data" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* The new house has been created successfully!', client, 255, 255, 0 ); end ); function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_data ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setPedFrozen( player, true ); else outputChatBox( '* You must be logged in to get in this house!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleAllControls( player, false ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleAllControls( player, true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* You must be logged in to get in this house!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setPedFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setPedFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( '* Key has been set to #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( '* Congratulations! You have bought a house!', client, 255, 255, 0 ); sql.Query( "UPDATE house_data SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* You do not have enough money!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_data SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end ); addEvent( 'HOUSE_Enter', true ); addEventHandler( 'HOUSE_Enter', root, function() setPedFrozen( client, false ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 5 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; fadeCamera( client, false ); toggleAllControls( client, false ); setTimer( function( player, t ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; setElementInterior( player, t[4], t[1], t[2], t[3] ); setElementDimension( player, t[5] ); toggleAllControls( player, true ); fadeCamera( player, true ); setElementData( player, 'mrk_in', nil ) end, 1200, 1, client, t ); end ); addEvent( 'HOUSE_ChangeKey', true ); addEventHandler( 'HOUSE_ChangeKey', root, function( newKey ) local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); sql.Query( "UPDATE house_data SET key = '"..newKey.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = getAccountName( getPlayerAccount( client ) ); Edited May 4, 2016 by Guest Link to comment
w7sH Posted May 5, 2016 Author Share Posted May 5, 2016 محتاج الكود بسرعه ي ليت تردون وتساعدوني بأي شي ... Link to comment
w7sH Posted May 5, 2016 Author Share Posted May 5, 2016 house 1 انا ابي اضيف ان اللي يملك البيت يقدر ينتقل له مثلا شريت بيت وابي انتقل له اكتب الامر وينقلي للبيت الاول والرسباون ابي اذا شريت بيتي الاول اقدر ارسبن فيه كل م اموت ب اني اكتب في اف 8 spawn 1 وارسبن في بيتي الاول كل م اموت بس اتمنى وصلت الفكرهه وابيه يكون دائم كذا حتى لو يطلع ويدخل واذا يبغى يلغي السباون يكتب في اف 8 unspawn Link to comment
billal Posted May 5, 2016 Share Posted May 5, 2016 https://wiki.multitheftauto.com/wiki/OnPlayerSpawn Link to comment
#|_oskar_|# Posted May 5, 2016 Share Posted May 5, 2016 https://wiki.multitheftauto.com/wiki/OnPlayerSpawn لازم تسوي تحقق من الداتا اذا كانت معه او لا وكم بيت يملكه + اللى انت طارحه ملهوش اى علاقه بطلبه Link to comment
billal Posted May 5, 2016 Share Posted May 5, 2016 https://wiki.multitheftauto.com/wiki/OnPlayerSpawn لازم تسوي تحقق من الداتا اذا كانت معه او لا وكم بيت يملكه + اللى انت طارحه ملهوش اى علاقه بطلبه اذا انت فاهم شو طلبه بالضبط اعطيه الحل له وليس لي Link to comment
w7sH Posted May 5, 2016 Author Share Posted May 5, 2016 ي اخ اوسكار انا سويت محاوله بحيث اضيف ذا الكود وخلك معي لاهنت بالنسبه للانتقال للمنزل addCommandHandler("myhome", function(plr, cmd, id) if not id then id = 1 end if not isGuestAccount(getPlayerAccount(plr)) then local hr = sql.Query("SELECT * FROM Houses_Save WHERE owner = ? AND IDs = ?", getAccountName(getPlayerAccount(plr)), id) for k,v in ipairs(hr) do if k > 0 then fadeCamera(plr, false) toggleAllControls(plr, false) setTimer(function(plr, v) if getPedOccupiedVehicle(plr) then removePedFromVehicle(plr) end setElementInterior(plr, v.int, v.en_tX, v.en_tY, v.en_tZ) setElementDimension(plr, v.dim) toggleAllControls(plr, true) fadeCamera(plr, true) end, 1200, 1, plr, v) end end else outputChatBox("يجب عليك التسجيل اولا", plr, 255, 0, 0) endend)[code/] Link to comment
SPLM Posted May 5, 2016 Share Posted May 5, 2016 ابي اضيف للكود حقي حق البيوت مثلا اذا كتبت في اف 8 house 1 ينقلني ل بيتي الاول ي اخ اوسكار انا سويت محاوله بحيث اضيف ذا الكود وخلك معي لاهنتبالنسبه للانتقال للمنزل addCommandHandler("myhome", function(plr, cmd, id) if not id then id = 1 end if not isGuestAccount(getPlayerAccount(plr)) then local hr = sql.Query("SELECT * FROM Houses_Save WHERE owner = ? AND IDs = ?", getAccountName(getPlayerAccount(plr)), id) for k,v in ipairs(hr) do if k > 0 then fadeCamera(plr, false) toggleAllControls(plr, false) setTimer(function(plr, v) if getPedOccupiedVehicle(plr) then removePedFromVehicle(plr) end setElementInterior(plr, v.int, v.en_tX, v.en_tY, v.en_tZ) setElementDimension(plr, v.dim) toggleAllControls(plr, true) fadeCamera(plr, true) end, 1200, 1, plr, v) end end else outputChatBox("يجب عليك التسجيل اولا", plr, 255, 0, 0) end end) * عند طرح الأكواد [ lua ] [/ lua ] أستخدم function(plr, cmd, id) if not id then id = 1 end تلقائياً ينقله للبيت رقم 1 myhome اذا كتب myhome 2 واذا يبي البيت رقم 2 يكتب ( myhome id ) + : بالنسبة للسباون استخدم addCommandHandler setElementData getElementData addEventHandler ( " onPlayerWasted " ) --- Code Spawn --- ... --- + للحفظ setAccountData getAccountData Link to comment
w7sH Posted May 6, 2016 Author Share Posted May 6, 2016 ي ليت ترتب لي الكود كامل بعد اذنك مع السباون في الكود حقي كامل بعد اذنك لاني جديد فالبرمجه Link to comment
Anis Posted May 7, 2016 Share Posted May 7, 2016 ي ليت احد يرد علي مافي شئ اسموا جاهز حاول على الاقل Link to comment
w7sH Posted May 7, 2016 Author Share Posted May 7, 2016 اقول ي ليت يرتبها بس لان خبرتي ضعيفه ججربت حطيت الكود ولا اشتغل Link to comment
w7sH Posted May 7, 2016 Author Share Posted May 7, 2016 local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_data (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_data" ); for i = 1, #hr do createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addCommandHandler("myhome", function(plr, cmd, id) if not id then id = 1 end if not isGuestAccount(getPlayerAccount(plr)) then local hr = sql.Query("SELECT * FROM Houses_Save WHERE owner = ? AND IDs = ?", getAccountName(getPlayerAccount(plr)), id) for k,v in ipairs(hr) do if k > 0 then fadeCamera(plr, false) toggleAllControls(plr, false) setTimer(function(plr, v) if getPedOccupiedVehicle(plr) then removePedFromVehicle(plr) end setElementInterior(plr, v.int, v.en_tX, v.en_tY, v.en_tZ) setElementDimension(plr, v.dim) toggleAllControls(plr, true) fadeCamera(plr, true) end, 1200, 1, plr, v) end end else outputChatBox("يجب عليك التسجيل اولا", plr, 255, 0, 0) end end) addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel', function( player ) if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreateHouse', true ); addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt ) createHouse( true, #sql.Query( "SELECT * FROM house_data" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* The new house has been created successfully!', client, 255, 255, 0 ); end ); function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_data ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setPedFrozen( player, true ); else outputChatBox( '* You must be logged in to get in this house!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setPedFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName(getPlayerAccount(player)), aclGetGroup('Hpanel')) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName(getPlayerAccount(player)), aclGetGroup('Hpanel')) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setPedFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( '* Key has been set to #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( '* Congratulations! You have bought a house!', client, 255, 255, 0 ); sql.Query( "UPDATE house_data SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* You do not have enough money!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_data SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end Link to comment
w7sH Posted May 11, 2016 Author Share Posted May 11, 2016 ي شباب صار لي اسبوع ع نفس الحاله ساعدوني لاهنتو Link to comment
w7sH Posted May 15, 2016 Author Share Posted May 15, 2016 الموضوع صار له اسبوعين ولا فيه رد ؟.؟؟.:؟.؟...؟؟؟ محتاج الكود ضروري Link to comment
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