Gravestone Posted May 1, 2016 Posted May 1, 2016 (edited) *fixed* Edited May 3, 2016 by Guest Clan war system http://sh.st/7r4nI
Walid Posted May 1, 2016 Posted May 1, 2016 (edited) strings = { { "^%[[%w@]+%]", " " }, } nametags_Root = getRootElement() nametags_ResRoot = getResourceRootElement(getThisResource()) nametags_Players = getElementsByType('player') nametags_Me = getLocalPlayer() nametag = {} local nametags = {} local sWidth,sHeight = guiGetScreenSize() local Nametags_Hide = false local Nametags_Scale = 0.30 local Nametags_Alpha_Distance = 50 local Nametags_Distance = 200 local Nametags_Alpha = 255 local Nametags_Width = 50 local Nametags_Height = 20 local Nametags_Size = 0.3 Nametags_Scale = 1/Nametags_Scale * 800 / sHeight local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } function nametags.Create ( player ) nametags[player] = true end function nametags.Destroy ( player ) nametags[player] = nil end addEventHandler ( "onClientRender", nametags_Root, function() local x,y,z = getCameraMatrix() for player in pairs(nametags) do while true do if not isElement(player) then break end if getElementDimension(player) ~= getElementDimension(nametags_Me) then break end local px,py,pz = getElementPosition ( player ) local bx, by, bz = getPedBonePosition( player, 5 ) if processLineOfSight(x, y, z, px, py, pz, true, false, false, true, false, true) then break end local playerDistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if playerDistance <= Nametags_Distance then --Get screen position --local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) local sx,sy = getScreenFromWorldPosition( bx + 0, by, bz + 0.3 ) if not sx or not sy then break end --Calculate our components local scale = 1/(Nametags_Scale * (playerDistance / Nametags_Distance)) local alpha = ((playerDistance - Nametags_Alpha_Distance) / Nametags_Alpha_Diff) alpha = (alpha < 0) and Nametags_Alpha or Nametags_Alpha-(alpha*Nametags_Alpha) scale = math.evalCurve(maxScaleCurve,scale) local textScale = math.evalCurve(textScaleCurve,scale) local textAlpha = math.evalCurve(textAlphaCurve,alpha) local outlineThickness = Nametags_Outline_Thickness*(scale) --Requirements local team = getPlayerTeam(player) local offset = (scale) * Nametags_Text_Bar_Space/2 local playerName = getPlayerName(player) local r, g, b = getPlayerNametagColor(player) local chatState = isChatBoxInputActive(player) or isConsoleActive(player) local imageSize = dxGetFontHeight ( textScale*Nametags_Size, "arial" ) for k,v in ipairs (strings) do if string.find( string.lower ( playerName ),v[1]) then playerName = playerName:gsub ( v[1], v[2] ) end end --Draw our text dxDrawText ( playerName, sx+1, sy - offset+1, sx+1, sy - offset-1, tocolor(0,0,0,200), textScale*Nametags_Size*1, "arial", "center", "bottom", false, false, false, true, true ) -- Shadow dxDrawText ( playerName, sx, sy - offset, sx, sy - offset, tocolor(r,g,b,255), textScale*Nametags_Size*1, "arial", "center", "bottom", false, false, false, true, true ) nameWidth = dxGetTextWidth ( playerName, textScale*Nametags_Size, "arial" ) end end end end ) Edited May 1, 2016 by Guest Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
Gravestone Posted May 1, 2016 Author Posted May 1, 2016 (edited) c Edited May 3, 2016 by Guest Clan war system http://sh.st/7r4nI
GTX Posted May 1, 2016 Posted May 1, 2016 Just change Nametags_Distance variable. Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
Walid Posted May 1, 2016 Posted May 1, 2016 Can you make an example ? simply , as GTX said you can change the Nametags_Distance because you already have all those function. local Nametags_Distance = 200 Edit: Check my first post Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
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