Enargy, Posted April 24, 2016 Share Posted April 24, 2016 Ok, I was wondering if there's exists any functions to get vehicle components health stats for example. When I spawn a car I would like the car does not have a door or simply break down the door to be damaged it. Are there any method to do that? Thanks. Link to comment
roaddog Posted April 24, 2016 Share Posted April 24, 2016 Closest method I think https://github.com/rsalevsky/mtarl/blob ... ehicle.lua Link to comment
Enargy, Posted April 24, 2016 Author Share Posted April 24, 2016 Closest method I thinkhttps://github.com/rsalevsky/mtarl/blob ... ehicle.lua So how can I use that? i dont really understand German. Link to comment
roaddog Posted April 24, 2016 Share Posted April 24, 2016 Should be something like setVehicleDamagePerPara(vehicle, "number|number|number") Look at getVehicleDamagePerPara returns. Link to comment
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