Enargy, Posted April 24, 2016 Posted April 24, 2016 Ok, I was wondering if there's exists any functions to get vehicle components health stats for example. When I spawn a car I would like the car does not have a door or simply break down the door to be damaged it. Are there any method to do that? Thanks.
roaddog Posted April 24, 2016 Posted April 24, 2016 Closest method I think https://github.com/rsalevsky/mtarl/blob ... ehicle.lua
Enargy, Posted April 24, 2016 Author Posted April 24, 2016 Closest method I thinkhttps://github.com/rsalevsky/mtarl/blob ... ehicle.lua So how can I use that? i dont really understand German.
roaddog Posted April 24, 2016 Posted April 24, 2016 Should be something like setVehicleDamagePerPara(vehicle, "number|number|number") Look at getVehicleDamagePerPara returns.
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