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# اصلاح خطأ


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local key = "m" 
GUIEditor = { 
    gridlist = {}, 
    window = {}, 
    button = {}, 
    label = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
local screenW, screenH = guiGetScreenSize() 
        GUIEditor.window[1] = guiCreateWindow((screenW - 453) / 2, (screenH - 378) / 2, 453, 378, "xX[Police Panel|لوحة شرطي]Xx", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        guiSetProperty(GUIEditor.window[1], "CaptionColour", "9FFB0000") 
        guiSetVisible (GUIEditor.window[1],false) 
        GUIEditor.gridlist[1] = guiCreateGridList(13, 40, 231, 314, false, GUIEditor.window[1]) 
        guiGridListAddColumn(GUIEditor.gridlist[1], "xX[Player|اللاعب]Xx", 0.9) 
        GUIEditor.button[1] = guiCreateButton(252, 47, 191, 42, "xX[slap|سلاب]Xx", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "9F0750F6") 
        GUIEditor.button[2] = guiCreateButton(252, 167, 191, 42, "xX[Destroy|سحب السيارة]Xx", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "9F0750F6") 
        GUIEditor.label[1] = guiCreateLabel(260, 256, 173, 37, "By Am1N", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.label[1], "sa-header") 
        guiLabelSetColor(GUIEditor.label[1], 252, 0, 0) 
        guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) 
        guiLabelSetVerticalAlign(GUIEditor.label[1], "center") 
        GUIEditor.button[3] = guiCreateButton(394, 327, 29, 24, "X", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[3], "default-bold-small") 
        guiSetProperty(GUIEditor.button[3], "NormalTextColour", "9FFB0000")     
    end 
) 
  
function Show_Hide() 
if guiGetVisible(GUIEditor.window[1]) == false then 
guiSetVisible(GUIEditor.window[1], true) 
showCursor(true) 
else 
guiSetVisible(GUIEditor.window[1], false) 
showCursor(false) 
end 
end 
bindKey(key,"down",Show_Hide) 
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == GUIEditor.button[3] then 
if(guiGetVisible(GUIEditor.window[1]) == false)then end 
guiSetVisible(GUIEditor.window[1],false) 
showCursor(false) 
guiSetInputEnabled(false) 
end end) 
  
changeGridListItemToPlayersName = function ( GridList, Column ) 
    if GridList and Column then  
        if getElementType ( GridList ) == "gui-gridlist" then 
            if guiGridListClear ( GridList ) then  
                for i, v in next, getElementsByType ( "player" ) do  
                    local Row = guiGridListAddRow ( GridList )  
                    guiGridListSetItemText ( GridList, Row, Column, getPlayerName ( v ), false, false );  
                end; -- end of ' for ' 
            end; -- end of ' clear gridlist ' 
        end; -- end of ' check gridlist type ' 
    end; -- end of ' check parematers 
end; -- end of ' function 

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local key = "m" 
GUIEditor = { 
    gridlist = {}, 
    window = {}, 
    button = {}, 
    label = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
local screenW, screenH = guiGetScreenSize() 
        GUIEditor.window[1] = guiCreateWindow((screenW - 453) / 2, (screenH - 378) / 2, 453, 378, "xX[Police Panel|لوحة شرطي]Xx", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        guiSetProperty(GUIEditor.window[1], "CaptionColour", "9FFB0000") 
        guiSetVisible (GUIEditor.window[1],false) 
        GUIEditor.gridlist[1] = guiCreateGridList(13, 40, 231, 314, false, GUIEditor.window[1]) 
        guiGridListAddColumn(GUIEditor.gridlist[1], "xX[Player|اللاعب]Xx", 0.9) 
        GUIEditor.button[1] = guiCreateButton(252, 47, 191, 42, "xX[slap|سلاب]Xx", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "9F0750F6") 
        GUIEditor.button[2] = guiCreateButton(252, 167, 191, 42, "xX[Destroy|سحب السيارة]Xx", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "9F0750F6") 
        GUIEditor.label[1] = guiCreateLabel(260, 256, 173, 37, "By Am1N", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.label[1], "sa-header") 
        guiLabelSetColor(GUIEditor.label[1], 252, 0, 0) 
        guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) 
        guiLabelSetVerticalAlign(GUIEditor.label[1], "center") 
        GUIEditor.button[3] = guiCreateButton(394, 327, 29, 24, "X", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[3], "default-bold-small") 
        guiSetProperty(GUIEditor.button[3], "NormalTextColour", "9FFB0000")     
    end 
) 
  
function Show_Hide() 
if guiGetVisible(GUIEditor.window[1]) == false then 
guiSetVisible(GUIEditor.window[1], true) 
showCursor(true) 
else 
guiSetVisible(GUIEditor.window[1], false) 
showCursor(false) 
end 
end 
bindKey(key,"down",Show_Hide) 
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == GUIEditor.button[3] then 
if(guiGetVisible(GUIEditor.window[1]) == false)then end 
guiSetVisible(GUIEditor.window[1],false) 
showCursor(false) 
guiSetInputEnabled(false) 
end end) 
  
changeGridListItemToPlayersName = function ( GridList, Column ) 
    if GridList and Column then  
        if getElementType ( GridList ) == "gui-gridlist" then 
            if guiGridListClear ( GridList ) then  
                for i, v in next, getElementsByType ( "player" ) do  
                    local Row = guiGridListAddRow ( GridList )  
                    guiGridListSetItemText ( GridList, Row, Column, getPlayerName ( v ), false, false );  
                end; -- end of ' for ' 
            end; -- end of ' clear gridlist ' 
        end; -- end of ' check gridlist type ' 
    end; -- end of ' check parematers 
end; -- end of ' function 

local key = "m" 
GUIEditor = { 
    gridlist = {}, 
    window = {}, 
    button = {}, 
    label = {} 
} 
  
local screenW, screenH = guiGetScreenSize() 
        GUIEditor.window[1] = guiCreateWindow((screenW - 453) / 2, (screenH - 378) / 2, 453, 378, "xX[Police Panel|لوحة شرطي]Xx", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        guiSetProperty(GUIEditor.window[1], "CaptionColour", "9FFB0000") 
        guiSetVisible (GUIEditor.window[1],false) 
        GUIEditor.gridlist[1] = guiCreateGridList(13, 40, 231, 314, false, GUIEditor.window[1]) 
        guiGridListAddColumn(GUIEditor.gridlist[1], "xX[Player|اللاعب]Xx", 0.9) 
        GUIEditor.button[1] = guiCreateButton(252, 47, 191, 42, "xX[slap|سلاب]Xx", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "9F0750F6") 
        GUIEditor.button[2] = guiCreateButton(252, 167, 191, 42, "xX[Destroy|سحب السيارة]Xx", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "9F0750F6") 
        GUIEditor.label[1] = guiCreateLabel(260, 256, 173, 37, "By Am1N", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.label[1], "sa-header") 
        guiLabelSetColor(GUIEditor.label[1], 252, 0, 0) 
        guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) 
        guiLabelSetVerticalAlign(GUIEditor.label[1], "center") 
        GUIEditor.button[3] = guiCreateButton(394, 327, 29, 24, "X", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[3], "default-bold-small") 
        guiSetProperty(GUIEditor.button[3], "NormalTextColour", "9FFB0000")     
   
   
guiGridListClear ( GUIEditor.gridlist[1] ) 
for i, v in ipairs (getElementsByType ( "player" )) do 
local Row = guiGridListAddRow ( GUIEditor.gridlist[1] ) 
guiGridListSetItemText ( GUIEditor.gridlist[1], Row, 1, getPlayerName ( v ), false, false ) 
end  
  
  
function Show_Hide() 
if guiGetVisible(GUIEditor.window[1]) == false then 
guiSetVisible(GUIEditor.window[1], true) 
showCursor(true) 
else 
guiSetVisible(GUIEditor.window[1], false) 
showCursor(false) 
end 
end 
bindKey(key,"down",Show_Hide) 
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == GUIEditor.button[3] then 
if(guiGetVisible(GUIEditor.window[1]) == false)then end 
guiSetVisible(GUIEditor.window[1],false) 
showCursor(false) 
guiSetInputEnabled(false) 
end 
end 
) 
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