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Player blips


xyz

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local blips = {} 
  
function addPlayerBlip() 
    blips[source] = createBlip(...) 
end 
addEventHandler("onPlayerJoin", root, addPlayerBlip) 
  
function removePlayerBlip() 
    if (blips[source]) then 
        destroyElement(blips[source]) 
        blips[source] = nil 
end 
addEventHandler("onPlayerQuit", root, removePlayerBlip) 

Of course it's a bit more complex, but this should serve as a good basic rubric to work off.

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