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طلب كود | Code


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@ [L]e3bA

هريس بمعنى الكلمةة

@ Jaer[X]Pro

زدت الهريس هرس على قولت دابل

الاكواد كاملة

# Client :

  
GUIEditor = { 
  
window = {  } 
  
} 
     
        GUIEditor.window[1] = guiCreateWindow(420, 190, 361, 182, "Test", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        give = guiCreateButton(21, 47, 93, 33, "Give Car", false, GUIEditor.window[1]) 
        take = guiCreateButton(134, 47, 93, 33, "Destroy Car", false, GUIEditor.window[1]) 
        kill = guiCreateButton(247, 47, 93, 33, "Slap", false, GUIEditor.window[1]) 
        health = guiCreateButton(21, 123, 93, 33, "100 Health", false, GUIEditor.window[1]) 
        armor = guiCreateButton(134, 123, 93, 33, "100 Armor", false, GUIEditor.window[1]) 
        fly = guiCreateButton(247, 123, 93, 33, "Fly Car", false, GUIEditor.window[1])     
  
  
  
addEventHandler("onClientGUIClick",resourceRoot, 
function (  ) 
  
if ( source == health ) then 
  
setElementHealth( localPlayer , 100 ) 
  
outputChatBox("Done 100 Health",255,24,21,true) 
  
elseif ( source == armor ) then 
  
triggerServerEvent ("Give_Ar", localPlayer )  
  
elseif ( source == kill ) then 
  
setElementHealth ( localPlayer ,0 ) 
  
outputChatBox("Done Kill",255,24,21,true) 
  
elseif ( source == fly ) then 
  
setWorldSpecialPropertyEnabled("aircars", true) 
  
outputChatBox("You Can Fly know !!",253,35,32) 
  
elseif ( source == take ) then  
  
triggerServerEvent( "DestroyMyCar",localPlayer ) 
  
elseif ( source == give ) then  
         
triggerServerEvent ( "GiveVehicle", localPlayer )  
  
    end 
end 
    ) ; 

# Server :

addEvent("Give_Ar",true)  
  
addEventHandler("Give_Ar",root, 
  
function(   )  
  
    if getPedArmor ( source ) == 100 then return end 
  
    setPedArmor ( source , 100 ) 
  
    end  
    ) ; 
     
local table = { } 
  
local TheCarID = 562 -- ايدي السيارة # 
  
addEvent("GiveVehicle",true)  
  
addEventHandler("GiveVehicle",root, 
  
function(   )  
  
    if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end 
  
    PosX , PosY , PosZ = getElementPosition ( source )  
         
    table[ source ] = createVehicle( TheCarID , PosX , PosY , PosZ )  
         
    warpPedIntoVehicle( source , table[ source ] ) 
         
    end  
    ) ; 
  
     
addEvent("DestroyMyCar",true)  
  
addEventHandler("DestroyMyCar",root, 
  
function(   )  
  
    if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end     
  
    end  
    ) ; 
  
  
addEventHandler('onPlayerQuit',root, function ( ) 
  
if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end 
  
   
    end 
    ) ; 

بالتوفيق <>

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@ [L]e3bA

هريس بمعنى الكلمةة

@ Jaer[X]Pro

زدت الهريس هرس على قولت دابل

الاكواد كاملة

# Client :

  
GUIEditor = { 
  
window = {  } 
  
} 
     
        GUIEditor.window[1] = guiCreateWindow(420, 190, 361, 182, "Test", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        give = guiCreateButton(21, 47, 93, 33, "Give Car", false, GUIEditor.window[1]) 
        take = guiCreateButton(134, 47, 93, 33, "Destroy Car", false, GUIEditor.window[1]) 
        kill = guiCreateButton(247, 47, 93, 33, "Slap", false, GUIEditor.window[1]) 
        health = guiCreateButton(21, 123, 93, 33, "100 Health", false, GUIEditor.window[1]) 
        armor = guiCreateButton(134, 123, 93, 33, "100 Armor", false, GUIEditor.window[1]) 
        fly = guiCreateButton(247, 123, 93, 33, "Fly Car", false, GUIEditor.window[1])     
  
  
  
addEventHandler("onClientGUIClick",resourceRoot, 
function (  ) 
  
if ( source == health ) then 
  
setElementHealth( localPlayer , 100 ) 
  
outputChatBox("Done 100 Health",255,24,21,true) 
  
elseif ( source == armor ) then 
  
triggerServerEvent ("Give_Ar", localPlayer )  
  
elseif ( source == kill ) then 
  
setElementHealth ( localPlayer ,0 ) 
  
outputChatBox("Done Kill",255,24,21,true) 
  
elseif ( source == fly ) then 
  
setWorldSpecialPropertyEnabled("aircars", true) 
  
outputChatBox("You Can Fly know !!",253,35,32) 
  
elseif ( source == take ) then  
  
triggerServerEvent( "DestroyMyCar",localPlayer ) 
  
elseif ( source == give ) then  
         
triggerServerEvent ( "GiveVehicle", localPlayer )  
  
    end 
end 
    ) ; 

# Server :

addEvent("Give_Ar",true)  
  
addEventHandler("Give_Ar",root, 
  
function(   )  
  
    if getPedArmor ( source ) == 100 then return end 
  
    setPedArmor ( source , 100 ) 
  
    end  
    ) ; 
     
local table = { } 
  
local TheCarID = 562 -- ايدي السيارة # 
  
addEvent("GiveVehicle",true)  
  
addEventHandler("GiveVehicle",root, 
  
function(   )  
  
    if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end 
  
    PosX , PosY , PosZ = getElementPosition ( source )  
         
    table[ source ] = createVehicle( TheCarID , PosX , PosY , PosZ )  
         
    warpPedIntoVehicle( source , table[ source ] ) 
         
    end  
    ) ; 
  
     
addEvent("DestroyMyCar",true)  
  
addEventHandler("DestroyMyCar",root, 
  
function(   )  
  
    if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end     
  
    end  
    ) ; 
  
  
addEventHandler('onPlayerQuit',root, function ( ) 
  
if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end 
  
   
    end 
    ) ; 

بالتوفيق <>

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