Specter Posted April 3, 2016 Share Posted April 3, 2016 Problem/Problema Script vShopCol = {} spawnAnnul = {} markerVehic = {} afText = {} myTextItem = {} function guiStart () local node = xmlLoadFile("data\\Carshops.xml") local vNum2 = 0 while ( xmlFindChild ( node, "carshop", vNum2 ) ~= false ) do local vNum3 = 0 local shop = xmlFindChild ( node, "carshop", vNum2 ) while ( xmlFindChild ( shop, "carshopcol", vNum3 ) ~= false ) do local shopCol = xmlFindChild ( shop, "carshopcol", vNum3 ) local shopName = xmlNodeGetAttribute ( shopCol, "name" ) local pX = xmlNodeGetAttribute ( shopCol, "posX" ) local pY = xmlNodeGetAttribute ( shopCol, "posY" ) local pZ = xmlNodeGetAttribute ( shopCol, "posZ" ) local m1 = xmlNodeGetAttribute ( shopCol, "M1" ) local spawnPX = xmlNodeGetAttribute ( shopCol, "spawnPX" ) local spawnPY = xmlNodeGetAttribute ( shopCol, "spawnPY" ) local spawnPZ = xmlNodeGetAttribute ( shopCol, "spawnPZ" ) local spawnRZ = xmlNodeGetAttribute ( shopCol, "spawnRZ" ) IspawnCol = createColSphere ( spawnPX, spawnPY, spawnPZ, 2.4 ) vShopCol1 = createColSphere ( pX, pY, pZ, 1 ) setElementData ( IspawnCol, "SpawnPointName", ""..shopName.."" ) setElementData ( IspawnCol, "sRz", ""..spawnRZ.."" ) setElementData ( vShopCol1, "tList", ""..m1.."" ) setElementData ( vShopCol1, "SpawnShopName", ""..shopName.."" ) createMarker ( pX, pY, pZ, "cylinder", 1, 0, 0, 255, 200 ) addEventHandler( "onColShapeHit", IspawnCol, spawnColCol ) addEventHandler( "onColShapeHit", vShopCol1, conCol ) addEventHandler( "onColShapeLeave", IspawnCol, setDataCol1 ) local vNum4 = 0 while ( xmlFindChild ( shopCol, "model", vNum4 ) ~= false ) do local modelE = xmlFindChild ( shopCol, "model", vNum4 ) local pX1 = xmlNodeGetAttribute ( modelE, "posX" ) local pY1 = xmlNodeGetAttribute ( modelE, "posY" ) local pZ1 = xmlNodeGetAttribute ( modelE, "posZ" ) local rZ = xmlNodeGetAttribute ( modelE, "rot" ) local id = xmlNodeGetAttribute ( modelE, "name" ) local vehicle = createVehicle ( id, pX1, pY1, pZ1, 0, 0, rZ ) setTimer ( setElementFrozen , 1000, 1, vehicle, true ) setVehicleLocked ( vehicle, true ) setVehicleDamageProof ( vehicle, true ) vNum4 = vNum4 + 1 end vNum3 = vNum3 + 1 end vNum2 = vNum2 + 1 end end addEventHandler( "onResourceStart", getResourceRootElement(getThisResource()), guiStart ) function spawnColCol (element) if getElementType ( element ) == "vehicle" then -- outputChatBox ( " eaaaaaaaa " ) setElementData ( source, "etatPlace", "OQP" ) end end function setDataCol1 (element) if getElementType ( element ) == "vehicle" then local player = getVehicleOccupant ( element, 0 ) setElementData ( source, "etatPlace", "libre" ) if ( spawnAnnul[player] ) ~= nil then killTimer ( spawnAnnul[player] ) spawnAnnul[player] = nil end end end function conCol (element) if getElementType ( element ) == "player" then -- local player = getVehicleOccupant ( element, 0 ) atList, atList1 = getElementData ( source, "tList" ) local shopName = getElementData ( source, "SpawnShopName" ) setElementData ( element, "shopName", ""..shopName.."" ) triggerClientEvent (element, "guiStart" , getRootElement(), atList, atList1 ) --else -- local player = element end end function vehicleCreat( player, cost, vId, x, y, z, nPlayer, sRz, cColor1, cColor2, cColor3, cColor4 ) -- outputChatBox ( ""..cColor1.."" ) removeElementData ( player, "shopName" ) if getPlayerMoney ( player ) >= math.abs(cost) then vehicle = createVehicle ( vId, x, y, z, 0, 0, sRz ) markerVehic[player] = createMarker ( x, y, z+3, "arrow", 1.5, 255, 255, 0, 170, player ) setVehicleColor ( vehicle, cColor1, cColor2, cColor3, cColor4 ) setElementData ( vehicle, "consVehicleOwner", ""..nPlayer.."" ) setVehicleDamageProof ( vehicle, true ) setVehicleLocked ( vehicle, true ) takePlayerMoney ( player, math.abs(cost) ) if ( vehicle ) then toggleVehicleRespawn ( vehicle, false ) end spawnAnnul[player] = setTimer ( delayedSpawn, 5000, 1, "15", vehicle, player, cost ) warnText ( "15 seconds to take your vehicle", player) else warnText ( "You cannot afford to fit this Vehicle!", player ) end end addEvent( "but_applyVehicle", true ) addEventHandler( "but_applyVehicle", getRootElement(), vehicleCreat ) function delayedSpawn ( curTime, vehicle, player, cost ) if curTime ~= 0 then curTime = curTime -1 spawnAnnul[player] = setTimer ( delayedSpawn, 1000, 1, curTime, vehicle, player, cost ) warnText ( ""..curTime.."", player ) else warnText ( "Vehicule repaid !", player ) givePlayerMoney ( player, math.abs(cost) ) triggerClientEvent ( getRootElement(), "destroyvehicles", getRootElement(), vehicle ) if ( markerVehic[player] ) then destroyElement ( markerVehic[player] ) end setTimer ( destroyElement , 100, 1, vehicle ) end end function vExplode () if getElementData ( source , "consVehicleOwner" ) ~= false then toggleVehicleRespawn ( source, false ) setTimer(destroyElement, 5000, 1, source) end end addEventHandler ( "onVehicleExplode", getResourceRootElement(getThisResource()), vExplode ) function consVehicleEnter (player, seat, jacked) vProp = getElementData ( source, "consVehicleOwner" ) if vProp == getPlayerNametagText(player) then setVehicleLocked ( source, false ) setVehicleDamageProof ( source, false ) if ( markerVehic[player] ) then destroyElement ( markerVehic[player] ) markerVehic[player] = nil end -- else -- local vType = getVehicleType ( source ) -- if vType == "boat" or vType == "bike" then ------------------------------------<<<<<<<<< POUR LA VERSION 1.0 -- cancelEvent() -- end end end addEventHandler ( "onVehicleStartEnter" , getResourceRootElement(getThisResource()), consVehicleEnter ) function warnText ( aWText, player ) if ( myTextItem[player] ) then textDestroyTextItem ( myTextItem[player]) end afText[player] = textCreateDisplay () textDisplayAddObserver( afText[player], player ) myTextItem[player] = textCreateTextItem ( aWText, 0.22, 0.8, 2 , 255, 0, 0, 255, 3 ) textDisplayAddText ( afText[player], myTextItem[player] ) -- outputChatBox ( textA, player ) setTimer ( textDestroyTextItem, 5000, 1, myTextItem[player], player ) end Link to comment
0 KissMTA Posted April 14, 2016 Share Posted April 14, 2016 can you teach me how open Ports in Win 8 ? pls Link to comment
Question
Specter
Problem/Problema Script
vShopCol = {}
spawnAnnul = {}
markerVehic = {}
afText = {}
myTextItem = {}
function guiStart ()
local node = xmlLoadFile("data\\Carshops.xml")
local vNum2 = 0
while ( xmlFindChild ( node, "carshop", vNum2 ) ~= false ) do
local vNum3 = 0
local shop = xmlFindChild ( node, "carshop", vNum2 )
while ( xmlFindChild ( shop, "carshopcol", vNum3 ) ~= false ) do
local shopCol = xmlFindChild ( shop, "carshopcol", vNum3 )
local shopName = xmlNodeGetAttribute ( shopCol, "name" )
local pX = xmlNodeGetAttribute ( shopCol, "posX" )
local pY = xmlNodeGetAttribute ( shopCol, "posY" )
local pZ = xmlNodeGetAttribute ( shopCol, "posZ" )
local m1 = xmlNodeGetAttribute ( shopCol, "M1" )
local spawnPX = xmlNodeGetAttribute ( shopCol, "spawnPX" )
local spawnPY = xmlNodeGetAttribute ( shopCol, "spawnPY" )
local spawnPZ = xmlNodeGetAttribute ( shopCol, "spawnPZ" )
local spawnRZ = xmlNodeGetAttribute ( shopCol, "spawnRZ" )
IspawnCol = createColSphere ( spawnPX, spawnPY, spawnPZ, 2.4 )
vShopCol1 = createColSphere ( pX, pY, pZ, 1 )
setElementData ( IspawnCol, "SpawnPointName", ""..shopName.."" )
setElementData ( IspawnCol, "sRz", ""..spawnRZ.."" )
setElementData ( vShopCol1, "tList", ""..m1.."" )
setElementData ( vShopCol1, "SpawnShopName", ""..shopName.."" )
createMarker ( pX, pY, pZ, "cylinder", 1, 0, 0, 255, 200 )
addEventHandler( "onColShapeHit", IspawnCol, spawnColCol )
addEventHandler( "onColShapeHit", vShopCol1, conCol )
addEventHandler( "onColShapeLeave", IspawnCol, setDataCol1 )
local vNum4 = 0
while ( xmlFindChild ( shopCol, "model", vNum4 ) ~= false ) do
local modelE = xmlFindChild ( shopCol, "model", vNum4 )
local pX1 = xmlNodeGetAttribute ( modelE, "posX" )
local pY1 = xmlNodeGetAttribute ( modelE, "posY" )
local pZ1 = xmlNodeGetAttribute ( modelE, "posZ" )
local rZ = xmlNodeGetAttribute ( modelE, "rot" )
local id = xmlNodeGetAttribute ( modelE, "name" )
local vehicle = createVehicle ( id, pX1, pY1, pZ1, 0, 0, rZ )
setTimer ( setElementFrozen , 1000, 1, vehicle, true )
setVehicleLocked ( vehicle, true )
setVehicleDamageProof ( vehicle, true )
vNum4 = vNum4 + 1
end
vNum3 = vNum3 + 1
end
vNum2 = vNum2 + 1
end
end
addEventHandler( "onResourceStart", getResourceRootElement(getThisResource()), guiStart )
function spawnColCol (element)
if getElementType ( element ) == "vehicle" then
-- outputChatBox ( " eaaaaaaaa " )
setElementData ( source, "etatPlace", "OQP" )
end
end
function setDataCol1 (element)
if getElementType ( element ) == "vehicle" then
local player = getVehicleOccupant ( element, 0 )
setElementData ( source, "etatPlace", "libre" )
if ( spawnAnnul[player] ) ~= nil then
killTimer ( spawnAnnul[player] )
spawnAnnul[player] = nil
end
end
end
function conCol (element)
if getElementType ( element ) == "player" then
-- local player = getVehicleOccupant ( element, 0 )
atList, atList1 = getElementData ( source, "tList" )
local shopName = getElementData ( source, "SpawnShopName" )
setElementData ( element, "shopName", ""..shopName.."" )
triggerClientEvent (element, "guiStart" , getRootElement(), atList, atList1 )
--else
-- local player = element
end
end
function vehicleCreat( player, cost, vId, x, y, z, nPlayer, sRz, cColor1, cColor2, cColor3, cColor4 )
-- outputChatBox ( ""..cColor1.."" )
removeElementData ( player, "shopName" )
if getPlayerMoney ( player ) >= math.abs(cost) then
vehicle = createVehicle ( vId, x, y, z, 0, 0, sRz )
markerVehic[player] = createMarker ( x, y, z+3, "arrow", 1.5, 255, 255, 0, 170, player )
setVehicleColor ( vehicle, cColor1, cColor2, cColor3, cColor4 )
setElementData ( vehicle, "consVehicleOwner", ""..nPlayer.."" )
setVehicleDamageProof ( vehicle, true )
setVehicleLocked ( vehicle, true )
takePlayerMoney ( player, math.abs(cost) )
if ( vehicle ) then
toggleVehicleRespawn ( vehicle, false )
end
spawnAnnul[player] = setTimer ( delayedSpawn, 5000, 1, "15", vehicle, player, cost )
warnText ( "15 seconds to take your vehicle", player)
else
warnText ( "You cannot afford to fit this Vehicle!", player )
end
end
addEvent( "but_applyVehicle", true )
addEventHandler( "but_applyVehicle", getRootElement(), vehicleCreat )
function delayedSpawn ( curTime, vehicle, player, cost )
if curTime ~= 0 then
curTime = curTime -1
spawnAnnul[player] = setTimer ( delayedSpawn, 1000, 1, curTime, vehicle, player, cost )
warnText ( ""..curTime.."", player )
else
warnText ( "Vehicule repaid !", player )
givePlayerMoney ( player, math.abs(cost) )
triggerClientEvent ( getRootElement(), "destroyvehicles", getRootElement(), vehicle )
if ( markerVehic[player] ) then
destroyElement ( markerVehic[player] )
end
setTimer ( destroyElement , 100, 1, vehicle )
end
end
function vExplode ()
if getElementData ( source , "consVehicleOwner" ) ~= false then
toggleVehicleRespawn ( source, false )
setTimer(destroyElement, 5000, 1, source)
end
end
addEventHandler ( "onVehicleExplode", getResourceRootElement(getThisResource()), vExplode )
function consVehicleEnter (player, seat, jacked)
vProp = getElementData ( source, "consVehicleOwner" )
if vProp == getPlayerNametagText(player) then
setVehicleLocked ( source, false )
setVehicleDamageProof ( source, false )
if ( markerVehic[player] ) then
destroyElement ( markerVehic[player] )
markerVehic[player] = nil
end
-- else
-- local vType = getVehicleType ( source )
-- if vType == "boat" or vType == "bike" then ------------------------------------<<<<<<<<< POUR LA VERSION 1.0
-- cancelEvent()
-- end
end
end
addEventHandler ( "onVehicleStartEnter" , getResourceRootElement(getThisResource()), consVehicleEnter )
function warnText ( aWText, player )
if ( myTextItem[player] ) then
textDestroyTextItem ( myTextItem[player])
end
afText[player] = textCreateDisplay ()
textDisplayAddObserver( afText[player], player )
myTextItem[player] = textCreateTextItem ( aWText, 0.22, 0.8, 2 , 255, 0, 0, 255, 3 )
textDisplayAddText ( afText[player], myTextItem[player] )
-- outputChatBox ( textA, player )
setTimer ( textDestroyTextItem, 5000, 1, myTextItem[player], player )
end
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