The'Hazem Posted March 21, 2016 Share Posted March 21, 2016 HELLO ! Please i Need Help i installed VIP System (Nerd Gaming vip system) and i dont know how to start it and add vip for players and my self which is premium - gold etc... Please i need help asap how to do this things vip_s.lua rint_ = print print = outputChatBox exports.scoreboard:scoreboardAddColumn ( "VIP", root, 50, "VIP", 10 ) for i, v in pairs ( getElementsByType ( "player" ) ) do if ( not getElementData ( x, "VIP" ) ) then setElementData ( x, "VIP", "None" ) end end addEventHandler ( "onPlayerJoin", root, function ( ) setElementData ( source, "VIP", "None" ) end ) -- VIP Chat -- addCommandHandler ( "vipchat", function ( p, cmd, ... ) if ( not isPlayerVIP ( p ) ) then return exports.NGMessages:sendClientMessage ( "This command is for VIP users only", p, 255, 0, 0 ) end if ( isPlayerMuted ( p ) ) then return exports.NGMessages:sendClientMessage ( "This command is disabled when you're muted", p, 255, 255, 0 ) end if ( not getElementData ( p, "userSettings" )['usersetting_display_vipchat'] ) then return exports.NGMessages:sendClientMessage ( "Please enable VIP chat in your phone settings to use this command.", 0, 255, 255 ) end local msg = table.concat ( { ... }, " " ) if ( msg:gsub ( " ", "" ) == "" ) then return exports.NGMessages:sendClientMessage ( "Syntax: /"..tostring(cmd).." [message]", p, 255, 255, 0 ) end local tags = "(VIP)"..tostring(exports.NGChat:getPlayerTags ( p )) local msg = tags..getPlayerName ( p )..": #ffffff"..msg for i,v in pairs ( getElementsByType ( 'player' ) ) do if ( ( isPlayerVIP ( v ) or exports.NGAdministration:isPlayerStaff ( p ) ) and getElementData ( v, "userSettings" )['usersetting_display_vipchat'] ) then outputChatBox ( msg, v, 200, 200, 0, true ) end end end ) function checkPlayerVipTime ( p ) local vip = getElementData ( p, "VIP" ) if ( vip == "None" ) then return end local expDate = getElementData ( p, "NGVIP.expDate" ) or "0000-00-00" -- Format: YYYY-MM-DD if ( isDatePassed ( expDate ) ) then setElementData ( p, "VIP", "None" ) setElementData ( p, "NGVIP.expDate", "0000-00-00" ) exports.NGMessages:sendClientMessage ( "Your VIP time has been expired.", p, 255, 0, 0 ) end end function checkAllPlayerVIP ( ) for i, v in pairs ( getElementsByType ( "player" ) ) do checkPlayerVipTime ( v ) end end function isPlayerVIP ( p ) checkPlayerVipTime ( p ) return tostring ( getElementData ( p, "VIP" ) ):lower ( ) ~= "none" end function getVipLevelFromName ( l ) local levels = { ['none'] = 0, ['bronze'] = 1, ['silver'] = 2, ['gold'] = 3, ['diamond'] = 4 } return levels[l:lower()] or 0; end ------------------------------------------ -- Give VIP players free cash -- ------------------------------------------ local payments = { [1] = 500, [2] = 700, [3] = 1000, [4] = 1500 } VipPayoutTimer = setTimer ( function ( ) exports.NGLogs:outputServerLog ( "Sending out VIP cash...." ) print_ ( "Sending out VIP cash...." ) outputDebugString ( "Sending VIP cash" ) for i, v in ipairs ( getElementsByType ( "player" ) ) do if ( isPlayerVIP ( v ) ) then local l = getVipLevelFromName ( getElementData ( v, "VIP" ) ) local money = payments [ l ] givePlayerMoney ( v, money ) exports.NGMessages:sendClientMessage ( "Here is a free $"..money.." for being a VIP player!", v, 0, 255, 0 ) end end end, (60*60)*1000, 0 ) function getVipPayoutTimerDetails ( ) return getTimerDetails ( VipPayoutTimer ) end function isDatePassed ( date ) -- date format: YYYY-MM-DD local this = { } local time = getRealTime ( ); this.year = time.year + 1900 this.month = time.month + 1 this.day = time.monthday local old = { } local data = split ( date, "-" ) old.year = data[1]; old.month = data[2]; old.day = data[3]; for i, v in pairs ( this ) do this [ i ] = tonumber ( v ) end for i, v in pairs ( old ) do old [ i ] = tonumber ( v ) end if ( this.year > old.year ) then return true elseif ( this.year == old.year and this.month > old.month ) then return true elseif ( this.year == old.year and this.month == old.month and this.day > old.day ) then return true end return false end addEventHandler( "onResourceStart", resourceRoot, function ( ) checkAllPlayerVIP ( ) setTimer ( checkAllPlayerVIP, 120000, 0 ) end ) --[[ Bronze: - Laser - Able to warp vehicle to you - Additional 6 vehicles in spawners - $500/hour - 5% less jail time Silver: - Laser - Able to warp your vehicle to you - Additional 6 vehicles in spawners - $700/hour - 15% less jail time Gold: - Laser - Able to warp your vehicle to you - Additional 6 vehicles in spawner - $1000/hour - %25 less jail time Diamond: - Laser - Able to warp your vehicle to you - Additional 6 vehicles in spawners - $1500/hour - Half jail time ]] Vip_c.lua: function isPlayerVIP ( ) return tostring ( getElementData ( localPlayer, "VIP" ) ):lower ( ) ~= "none" end function getVipLevelFromName ( l ) local levels = { ['none'] = 0, ['bronze'] = 1, ['silver'] = 2, ['gold'] = 3, ['premium'] = 4 } return levels[l:lower()] or 0; end Meta : "xXMADEXx" name="Nerd Gaming VIP System" version="1.0" type="script" /> Laser_s.lua : -- laserpointer server.lua -- by vick --[[ Player Element Data -- changing these to an invalid value can break this script "laser.on" -- tells you player has turned laser on "laser.aim" -- tells you player is aiming and laser is drawn "laser.red", "laser.green", "laser.blue", "laser.alpha" Exported Functions: SetLaserEnabled(player, state) -- (element:player, bool:state) -- returns false if invalid params, true otherwise IsLaserEnabled(player) -- (element:player) -- returns true or false SetLaserColor(player, r,g,b,a) -- (element:player, int:r, int:g, int:b, int:a) -- returns true GetLaserColor(player) -- (element:player) -- returns r,g,b,a (int:) or false but shouldnt happen. IsPlayerWeaponValidForLaser(player) -- (element:player) -- returns true or false ]] function SetLaserEnabled(player, state) -- returns false if invalid params passed, true if successful changed laser enabled if not player or not isElement(player) or getElementType(player) ~= "player" then return false end if not state then return false end if state == true then -- enable laser setElementData(player, "laser.on", true, true) setElementData(player, "laser.aim", false, true) return true elseif state == false then -- disable laser setElementData(player, "laser.on", false, true) setElementData(player, "laser.aim", false, true) return true end return false end function IsLaserEnabled(player) -- returns true or false based on player elementdata "laser.on" if getElementData(player, "laser.on") == true then return true else return false end end function SetLaserColor(player,r,g,b,a) setElementData(player, "laser.red", r) setElementData(player, "laser.green", g) setElementData(player, "laser.blue", b) setElementData(player, "laser.alpha", a) return true end function GetLaserColor(player) r = getElementData(player, "laser.red") g = getElementData(player, "laser.green") b = getElementData(player, "laser.blue") a = getElementData(player, "laser.alpha") return r,g,b,a end function IsPlayerWeaponValidForLaser(player) -- returns false for unarmed and awkward weapons local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end Laser_c.lua : -- laserpointer client.lua -- by vick --[[ Player Element Data -- changing these to an invalid value can break this script "laser.on" -- tells you player has turned laser on "laser.aim" -- tells you player is aiming and laser is drawn "laser.red", "laser.green", "laser.blue", "laser.alpha" Exported Functions: SetLaserEnabled(player, state) -- (element:player, bool:state) -- returns false if invalid params, true otherwise IsLaserEnabled(player) -- (element:player) -- returns true or false SetLaserColor(player, r,g,b,a) -- (element:player, int:r, int:g, int:b, int:a) -- returns true GetLaserColor(player) -- (element:player) -- returns r,g,b,a (int:) or false but shouldnt happen. IsPlayerWeaponValidForLaser(player) -- (element:player) -- returns true or false ]] local dots = {} -- store markers for each players laser pointer CMD_LASER = "laser" -- command to toggle laser on/off CMD_LASERCOLOR = "lasercolor" -- command to change laser color laserWidth = 2 -- width of the dx line dotSize = .05 -- size of the dot at the end of line localPlayer = getLocalPlayer() -- for colorpicker picklasercolor = 0 colorPickerInitialized = 0 oldcolors = {r=255,g=0,b=0,a=255} addEventHandler("onClientResourceStart", getRootElement(), function(res) if res == getThisResource() then SetLaserEnabled(localPlayer, false) SetLaserColor(localPlayer, oldcolors.r,oldcolors.g,oldcolors.b,oldcolors.a) if colorPickerInitialized == 0 then -- attempt to init colorpicker stuff initColorPicker() end elseif res == getResourceFromName("colorpicker") then if colorPickerInitialized == 0 then -- attempt to init colorpicker stuff initColorPicker() end end end ) addEventHandler("onClientResourceStop", getRootElement(), function(res) if res == getThisResource() then SetLaserEnabled(localPlayer, false) end end ) addEventHandler("onClientElementDataChange", localPlayer, function(dataName, oldValue) if getElementType(source) == "player" and source == localPlayer and dataName == "laser.on" then local newValue = getElementData(source, dataName) if oldValue == true and newValue == false then unbindKey("aim_weapon", "both", AimKeyPressed) elseif oldValue == false and newValue == true then bindKey("aim_weapon", "both", AimKeyPressed) end end end ) addEventHandler( "onClientPreRender", getRootElement(), function() local players = getElementsByType("player") for k,v in ipairs(players) do if getElementData(v, "laser.on") then DrawLaser(v) end end end ) function AimKeyPressed(key, state) -- attempt to sync when aiming with binds, getPedControlState seems weird... if state == "down" then setElementData(localPlayer, "laser.aim", true, true) elseif state == "up" then setElementData(localPlayer, "laser.aim", false, true) end end function DrawLaser(player) if getElementData(player, "laser.on") then local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if getElementData(player, "laser.aim") and IsPlayerWeaponValidForLaser(player) == true and targetself == false then local x,y,z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x,y,z = getPedTargetStart(player) end local x2,y2,z2 = getPedTargetEnd(player) if not x2 then --outputDebugString("getPedTargetEnd failed") return end local x3,y3,z3 = getPedTargetCollision(player) local r,g,b,a = GetLaserColor(player) if x3 then -- collision detected, draw til collision and add a dot dxDrawLine3D(x,y,z,x3,y3,z3, tocolor(r,g,b,a), laserWidth) DrawLaserDot(player, x3,y3,z3) else -- no collision, draw til end of weapons range dxDrawLine3D(x,y,z,x2,y2,z2, tocolor(r,g,b,a), laserWidth) DestroyLaserDot(player) end else DestroyLaserDot(player) -- not aiming, remove dot, no laser end else DestroyLaserDot(player) end end function DrawLaserDot (player, x,y,z) if not dots[player] then dots[player] = createMarker(x,y,z, "corona", .05, GetLaserColor(player)) else setElementPosition(dots[player], x,y,z) end end function DestroyLaserDot(player) if dots[player] and isElement(dots[player]) then destroyElement(dots[player]) dots[player] = nil end end function SetLaserColor(player,r,g,b,a) setElementData(player, "laser.red", r) setElementData(player, "laser.green", g) setElementData(player, "laser.blue", b) setElementData(player, "laser.alpha", a) return true end function GetLaserColor(player) r = getElementData(player, "laser.red") g = getElementData(player, "laser.green") b = getElementData(player, "laser.blue") a = getElementData(player, "laser.alpha") return r,g,b,a end function IsPlayerWeaponValidForLaser(player) -- returns false for unarmed and awkward weapons local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end function SetLaserEnabled(player, state) -- returns false if invalid params passed, true if successful changed laser enabled if not player or isElement(player) == false then return false end if getElementType(player) ~= "player" then return false end if state == nil then return false end if state == true then -- enable laser setElementData(player, "laser.on", true, true) setElementData(player, "laser.aim", false, true) return true elseif state == false then -- disable laser setElementData(player, "laser.on", false, true) setElementData(player, "laser.aim", false, true) return true end return false end function IsLaserEnabled(player) -- returns true or false based on player elementdata "laser.on" if getElementData(player, "laser.on") == true then return true else return false end end function ToggleLaserEnabled(cmd) if ( not isPlayerVIP ( ) ) then exports.NGMessages:sendClientMessage("This a VIP only command.",255,255,255) return SetLaserEnabled(localPlayer,false) end player = localPlayer if IsLaserEnabled(player) == false then SetLaserEnabled(player, true) exports.NGMessages:sendClientMessage ( "Your laser is now enabled", 0, 255 ,0 ) else SetLaserEnabled(player, false) exports.NGMessages:sendClientMessage ( "Your laser has been disabled.", 255, 255, 0 ) end end function ChangeLaserColor ( cmd ) if ( not isPlayerVIP ( ) ) then exports.NGMessages:sendClientMessage("This a VIP only command.",255,255,255) return SetLaserEnabled(localPlayer,false) end local r = getElementData(localPlayer, "laser.red" ) or 255 local g = getElementData(localPlayer, "laser.green" ) or 0 local b = getElementData(localPlayer, "laser.blue" ) or 0 local a = getElementData(localPlayer, "laser.alpha" ) or 255 local hex = RGBToHex ( r, g, b, a ) exports.cpicker:openPicker ( "LaserColorPicker", hex, "Laser Color" ) end addCommandHandler(CMD_LASER, ToggleLaserEnabled) addCommandHandler(CMD_LASERCOLOR, ChangeLaserColor) addEvent ( "onColorPickerOK", true ) addEventHandler ( "onColorPickerOK", root, function ( id, _, r, g, b ) if ( id == "LaserColorPicker" ) then SetLaserColor ( localPlayer, r, g, b, 255 ) end end ) -- if color picker resource running, initialize events for it function initColorPicker() if getResourceFromName("colorpicker") == false then return false end addEventHandler("onClientPickedColor", localPlayer, function(r,g,b,a) if picklasercolor == 1 then SetLaserColor(source,r,g,b,a) end end ) addEventHandler("onClientCancelColorPick", localPlayer, function() if picklasercolor == 1 then SetLaserColor(source,oldcolors.r,oldcolors.g,oldcolors.b,oldcolors.a) picklasercolor = 0 end end ) colorPickerInitialized = 1 return true end function RGBToHex(red, green, blue, alpha) if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then return nil end if(alpha) then return string.format("#%.2X%.2X%.2X%.2X", red,green,blue,alpha) else return string.format("#%.2X%.2X%.2X", red,green,blue) end end My ACL : "Everyone"> "Default"> "user.*"> "resource.*"> "Moderator"> "Moderator"> "resource.mapcycler"> "resource.mapmanager"> "resource.resourcemanager"> "resource.votemanager"> "SuperModerator"> "Moderator"> "SuperModerator"> "Admin"> "Moderator"> "SuperModerator"> "Admin"> "RPC"> "resource.admin"> "resource.webadmin"> "user.Anonymous"> "user.rachwenn"> "Console"> "Moderator"> "SuperModerator"> "Admin"> "RPC"> "user.Console"> "RPC"> "RPC"> "MapEditor"> "Default"> "MapEditor"> "resource.editor_main"> "resource.edf"> "raceACLGroup"> "Default"> "raceACL"> "resource.race"> "DevGroup"> "DevACL"> "autoGroup_acpanel"> "autoACL_acpanel"> "resource.acpanel"> "Default"> "general.ModifyOtherObjects" access="false"> "general.http" access="false"> "command.start" access="false"> "command.stop" access="false"> "command.stopall" access="false"> "command.gamemode" 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"command.setpassword" access="false"> "command.setwelcome" access="false"> "command.setgame" access="false"> "command.setmap" access="false"> "command.setweather" access="false"> "command.blendweather" access="false"> "command.setblurlevel" access="false"> "command.setwaveheight" access="false"> "command.setskygradient" access="false"> "command.setgamespeed" access="false"> "command.setgravity" access="false"> "command.settime" access="false"> "command.setfpslimit" access="false"> "function.shutdown" access="false"> "command.ban" access="false"> "command.unban" access="false"> "command.banip" access="false"> "command.unbanip" access="false"> "command.banserial" access="false"> "command.unbanserial" access="false"> "command.listbans" access="false"> "command.blow" access="false"> "command.destroy" access="false"> "command.fetchRemote" access="false"> "autoACL_acpanel"> "function.setServerConfigSetting" access="false" who="" pending="true" date=""> "function.kickPlayer" access="false" who="" pending="true" date=""> "function.fetchRemote" access="false" who="" pending="true" date=""> PLEASE HELP ME ASAP THIS IS THE ONE ONLY PROBLEM FACING ME I HOPE U CAN HELP ME Link to comment
The'Hazem Posted March 25, 2016 Author Share Posted March 25, 2016 ANY HELP PLEAAAAAAAASE ! ? Link to comment
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