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surf vehicle


Apo

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Posted

hi

I have a problem if the player is on the roof of the vehicle was moving when the player is on the roof of the vehicle remains

please help me for disable surf all vehicle

Posted

yes

But i need default all vehicle attachElements disable

Player misses the roof of the vehicle in each mode the vehicle is moving fast to stay and the roof fall

  • Moderators
Posted

Pretty sure he wants that if the vehicle is moving, then any player standing on it should fall like in recent GTAs to be more realistic.

Posted
Pretty sure he wants that if the vehicle is moving, then any player standing on it should fall like in recent GTAs to be more realistic.

yes

man please help me

  • Moderators
Posted

I'm not at home actually so here is a draft of what you can use:

Client side script:

-- You can modify below: 
local speedUnit = "km/h" -- Possible values: "km/h", "mph" or "m/s" 
local minSpeed = 5 -- minimum speed before falling 
local exceptionList = { 
    -- Boats: 
    472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 
    -- add other vehicles here if needed 
} 
  
-- Function responsible for the "fall animation" 
-- fromSpeed is the speed the player is falling from 
function makeLocalPlayerFall( fromSpeed ) 
    -- ultra basic fall animation (edit for more complex one): 
    setElementVelocity( localPlayer, 0, 0, 1 ) 
end 
  
-- !! DO NOT MODIFY BELOW !! -- 
-- Maybe an infinite timer of 1 second won't make any difference but would reduce hardware consumption 
addEventHandler("onClientRender", root, function () 
    local veh = getPedContactElement( localPlayer ) 
    if not veh or isVehicleInExceptionList( veh ) then return end 
     
    local speed = getElementSpeed( veh, speedUnit ) 
    if speed >= minSpeed then 
        makeLocalPlayerFall( speed ) 
    end 
end) 
  
function isVehicleInExceptionList( veh ) 
    if not exceptionList then return false end 
    local model = getElementModel( veh ) 
    for k, m in ipairs ( exceptionList ) do 
        if model == m then return true end 
    end 
    return false 
end 
  
-- Taken from: [url=https://wiki.multitheftauto.com/wiki/GetElementSpeed]https://wiki.multitheftauto.com/wiki/GetElementSpeed[/url] 
function getElementSpeed(theElement, unit) 
    -- Check arguments for errors 
    assert(isElement(theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")") 
    assert(getElementType(theElement) == "player" or getElementType(theElement) == "ped" or getElementType(theElement) == "object" or getElementType(theElement) == "vehicle", "Invalid element type @ getElementSpeed (player/ped/object/vehicle expected, got " .. getElementType(theElement) .. ")") 
    assert((unit == nil or type(unit) == "string" or type(unit) == "number") and (unit == nil or (tonumber(unit) and (tonumber(unit) == 0 or tonumber(unit) == 1 or tonumber(unit) == 2)) or unit == "m/s" or unit == "km/h" or unit == "mph"), "Bad argument 2 @ getElementSpeed (invalid speed unit)") 
    -- Default to m/s if no unit specified and 'ignore' argument type if the string contains a number 
    unit = unit == nil and 0 or ((not tonumber(unit)) and unit or tonumber(unit)) 
    -- Setup our multiplier to convert the velocity to the specified unit 
    local mult = (unit == 0 or unit == "m/s") and 50 or ((unit == 1 or unit == "km/h") and 180 or 111.84681456) 
    -- Return the speed by calculating the length of the velocity vector, after converting the velocity to the specified unit 
    return (Vector3(getElementVelocity(theElement)) * mult).length 
end 
  

Test it for me please (errors/warnings will be visible with /debugscript 3).

Posted

Indeed a timer of 1 would reduce hardware consumption, on client render means it will happen up to 60 times a secound, now compare that with 1 time a secound, alot less power to run that.

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