Ahmed Ly Posted March 16, 2016 Share Posted March 16, 2016 client GUIEditor = { label = {}, } GUIEditor.label[1] = guiCreateLabel(288, 306, 158, 45, "Head_Shot + 5", false) local font_0 = guiCreateFont("Dragon.ttf",13) guiSetFont(GUIEditor.label[1], font_0) guiLabelSetColor(GUIEditor.label[1], 24, 49, 230) guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) guiSetVisible(GUIEditor.label[1],false) function head() playSound("HeadShot.mp3") guiSetVisible(GUIEditor.label[1],true) setTimer(closewin, 3000, 1) end addEvent("text", true) addEventHandler("text", getRootElement(), head) function closewin() guiSetVisible(GUIEditor.label[1],false) end server addEventHandler("onPlayerWasted",root, function ( _,attacker ) if (attacker and attacker ~= source and isElement(attacker)) and bodypart == 9 ) then exports["topbarchat"]:sendClientMessage ( "[server-Dragon] Head Shot",attacker, 0, 255, 0 ) triggerClientEvent(attacker,"text",attacker) end end ) Link to comment
Ahmed Ly Posted March 16, 2016 Author Share Posted March 16, 2016 Where is the problem? Problem is bodypart == 9 Link to comment
Dimos7 Posted March 16, 2016 Share Posted March 16, 2016 addEventHandler("onPlayerWasted", root function(attacker, weapon, ammo, bodypart) if (attacker and attacker ~= source and isElement(attacker) and bodypart == 9) then exports["topbarchat"]:sendClientMessage("[server-Dragon] Head Shot", attacker, 0, 255, 0) triggerClientEvent(attacker , "text", attacker) end end) Link to comment
Ahmed Ly Posted March 16, 2016 Author Share Posted March 16, 2016 addEventHandler("onPlayerWasted", root function(attacker, weapon, ammo, bodypart) if (attacker and attacker ~= source and isElement(attacker) and bodypart == 9) then exports["topbarchat"]:sendClientMessage("[server-Dragon] Head Shot", attacker, 0, 255, 0) triggerClientEvent(attacker , "text", attacker) end end) not work Link to comment
Dimos7 Posted March 16, 2016 Share Posted March 16, 2016 addEventHandler("onPlayerWasted", root, function(attacker, weapon, ammo, bodypart) if (attacker and attacker ~= source and isElement(attacker) and getElementType(attacker) == "player" and bodypart == 9 )then exports["topbarchat"]:sendClientMessage("[server-Dragon] Head shot", attacker, 0, 255, 0) triggerClientEvent(attacker, "text", attacker) end end) Link to comment
swedishboy Posted March 16, 2016 Share Posted March 16, 2016 try this addEventHandler("onPlayerDamage", root, function(attacker, attackerweapon, bodypart) if bodypart == 9 then killPlayer ( source ) exports["topbarchat"]:sendClientMessage("[server Dragon] Head shot", attacker, 0, 255, 0) triggerClientEvent(attacker, "text", attacker) end end) Link to comment
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