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السلام عليكم ورحمه الله وبركاته

شباب بدي اخلي شوب الاسلحه على فلوس اللعبه الاصليه ممكن مساعده ؟

addEvent("onWeaponShopAction", true)
addEventHandler("onWeaponShopAction", root,
function(value)
    if value[1] == 16 or value[1] == 17 or value[1] == "Launcher" then
        if tonumber(value[1]) then
            if (getPedTotalAmmo(client, getSlotFromWeapon(value[1])) or 0) >= 5 then
                return
            end
        elseif value[1] == "Launcher" then
            if (getElementData(client, value[1]) or 0) >= 5 then
                return
            end
        end
    end
    if (getElementData(client, "Money") or 0) >= tonumber(value[3]) then
        setElementData(client, "Money", (getElementData(client, "Money") or 0) - value[3])
        if tonumber(value[1]) then
            giveWeapon(client, value[1], value[2], true)
            setPedStat(client, 73, 1000)
            setPedStat(client, 75, 1000)
            exports["guimessages"]:outputServer(client, "You bought Weapons for $"..value[3]..".", 0, 255, 0)
        else
            if value[1] == "Launcher" then
                setElementData(client, value[1], (getElementData(client, value[1]) or 0) + value[2])
            elseif value[1] == "Armor" then
                if getPedArmor(client) < 100 then
                    setPedArmor(client, value[2])
                    exports["guimessages"]:outputServer(client, "You bought Weapons for $"..value[3]..".", 0, 255, 0)
                else
                    exports["guimessages"]:outputServer(client, "Your armor is full", 255, 0, 0)
                end
            end
        end
    else
        exports["guimessages"]:outputServer(client, "You don't have enough money to buy weapons!", 255, 0, 0)
    end
end)

Link to comment

جرب

addEvent("onWeaponShopAction", true) 
addEventHandler("onWeaponShopAction", root, 
function(value) 
    if value[1] == 16 or value[1] == 17 or value[1] == "Launcher" then 
        if tonumber(value[1]) then 
            if (getPedTotalAmmo(client, getSlotFromWeapon(value[1])) or 0) >= 5 then 
                return 
            end 
        elseif value[1] == "Launcher" then 
            if (getElementData(client, value[1]) or 0) >= 5 then 
                return 
            end 
        end 
    end 
    if ( getPlayerMoney ( client ) >= tonumber(value[3]) then 
      takePlayerMoney ( client , 3 ) 
        if tonumber(value[1]) then 
            giveWeapon(client, value[1], value[2], true) 
            setPedStat(client, 73, 1000) 
            setPedStat(client, 75, 1000) 
            exports["guimessages"]:outputServer(client, "You bought Weapons for $"..value[3]..".", 0, 255, 0) 
        else 
            if value[1] == "Launcher" then 
                setElementData(client, value[1], (getElementData(client, value[1]) or 0) + value[2]) 
            elseif value[1] == "Armor" then 
                if getPedArmor(client) < 100 then 
                    setPedArmor(client, value[2]) 
                    exports["guimessages"]:outputServer(client, "You bought Weapons for $"..value[3]..".", 0, 255, 0) 
                else 
                    exports["guimessages"]:outputServer(client, "Your armor is full", 255, 0, 0) 
                end 
            end 
        end 
    else 
        exports["guimessages"]:outputServer(client, "You don't have enough money to buy weapons!", 255, 0, 0) 
    end 
end) 

Link to comment
addEvent("onWeaponShopAction", true) 
addEventHandler("onWeaponShopAction", root, 
function(value) 
    if value[1] == 16 or value[1] == 17 or value[1] == "Launcher" then 
        if tonumber(value[1]) then 
            if (getPedTotalAmmo(client, getSlotFromWeapon(value[1])) or 0) >= 5 then 
                return 
            end 
        elseif value[1] == "Launcher" then 
            if (getElementData(client, value[1]) or 0) >= 5 then 
                return 
            end 
        end 
    end 
    if ( getPlayerMoney(client) >= tonumber(value[3]) ) then 
        setPlayerMoney(client, getPlayerMoney (client) - value[3]) 
        if tonumber(value[1]) then 
            giveWeapon(client, value[1], value[2], true) 
            setPedStat(client, 73, 1000) 
            setPedStat(client, 75, 1000) 
            exports["guimessages"]:outputServer(client, "You bought Weapons for $"..value[3]..".", 0, 255, 0) 
        else 
            if value[1] == "Launcher" then 
                setElementData(client, value[1], (getElementData(client, value[1]) or 0) + value[2]) 
            elseif value[1] == "Armor" then 
                if getPedArmor(client) < 100 then 
                    setPedArmor(client, value[2]) 
                    exports["guimessages"]:outputServer(client, "You bought Weapons for $"..value[3]..".", 0, 255, 0) 
                else 
                    exports["guimessages"]:outputServer(client, "Your armor is full", 255, 0, 0) 
                end 
            end 
        end 
    else 
        exports["guimessages"]:outputServer(client, "You don't have enough money to buy weapons!", 255, 0, 0) 
    end 
end) 

Edited by Guest
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