Eth Posted March 9, 2016 Share Posted March 9, 2016 Hello there, Right now I have this script: triggerClientEvent (cuffedPlayer,"onPlayerunCuffed", cuffedPlayer,true) setPedAnimation(cuffedPlayer,false) setElementFrozen(cuffedPlayer,false) setElementData(cuffedPlayer,"cuffed",0) setElementData(cuffedPlayer,"tazed",0) setElementData(cuffedPlayer,"jailed",1) setElementData(cuffedPlayer,"BeingArrested",1) setElementData(playerSource,"ArrestingPlayer",otherPlayer) setElementData(playerSource,"Arresting",1) local theVehicle = getPedOccupiedVehicle ( playerSource ) warpPedIntoVehicle(cuffedPlayer, theVehicle,1) triggerClientEvent (playerSource, "showArrestMarker", playerSource,true) I put this script in /arrest ommand but when the cuffedPlayer is wrapped inside the vehicle he gets out of it and he returns back to the spawn position (I have no Idea why) "onPlayerunCuffed" client side: function onPlayerunCuffed() uncuffPlayer() end function uncuffPlayer() if isTimer ( uncuffTimer ) then killTimer(uncuffTimer) end setElementFrozen(localPlayer,false) setElementData(localPlayer,"cuffed",0) setPedAnimation(localPlayer,false) end Can anyone please help? Link to comment
Dimos7 Posted March 9, 2016 Share Posted March 9, 2016 you have addevent in the client side? Link to comment
Dimos7 Posted March 9, 2016 Share Posted March 9, 2016 So want a dentai system for the player also want when player dentai the time no killed right? Link to comment
Eth Posted March 9, 2016 Author Share Posted March 9, 2016 hmm no, the problem is, when I use WarpPedIntoVehicle the player gets in the vehicle for One second after that he is automaticly out with no reason Link to comment
Dimos7 Posted March 9, 2016 Share Posted March 9, 2016 Can post whole code to see also put it in lua tags ty Link to comment
Eth Posted March 9, 2016 Author Share Posted March 9, 2016 Fixed it thanks for the help Link to comment
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