Mann56 Posted March 8, 2016 Posted March 8, 2016 Hello guys, I was studying the shader examples, i understood the "simple" example, but i am finding it difficult to understand the second one, can someone help me, and i saw that there is a lot of difference in shaders used in shadertoy and mta, i can't get the hang of the proper syntax ad such....
Mann56 Posted March 9, 2016 Author Posted March 9, 2016 I can't understand why we use things like "technique" whereas the simple language shaders are way easy....
MTA Team botder Posted March 9, 2016 MTA Team Posted March 9, 2016 Use the mta-helper.fx for some specific scripting references (for various Matrix structures): https://nightly.multitheftauto.com/files/shaders/mta-helper.fx Articles: http://rbwhitaker.wikidot.com/hlsl-tutorials http://www.catalinzima.com/xna/tutorials/crash-course-in-hlsl/ https://msdn.microsoft.com/en-us/library/bb944006(v=vs.85).aspx Advanced: http://http.developer.nvidia.com/GPUGems/gpugems_part01.html http://xbox.create.msdn.com/en-US/education/catalog/?contenttype=0&devarea=14&sort=1 Something to buy: https://www.packtpub.com/game-development/hlsl-development-cookbook Not sure if this one works: https://developer.nvidia.com/fx-composer
Mann56 Posted March 9, 2016 Author Posted March 9, 2016 Thank you very, very much.... I'll look through all of the above mentioned, if i have any doubts I'd ask here Btw, the Doppler Effect in MTA in your signature is also very great... Thanks
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