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2 questions


Xeonmeister

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Posted (edited)

1. You can create your own system with onClientPlayerWeaponFire, onClientPlayerWeaponSwitch, toggleControl to deactivate it, bindKey and toggleControl together to activate it, getTickCount() to get the time past till the last shot.

2. Don't think so, not sure

Edited by Guest
Posted

Thx for the help but i think you don t understand my second question. I want to set the draw distance of other players. Right now it's so low that if i and an other player stand on the top of the big garage in lv and we are on the opposite sides we can't see each other. It's like ~150 meters. I'd like to change it to something like ~300-400 meters, but engineSetModelLODDistance doesn't seem to work with skin models.

Posted

My bad. I thought you meant a player's draw distance.

I don't think you're able to do that. Though I think if you have your draw distance set to maximum in your MTA settings, you might see the player from further off.

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