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Login Dx, Notification showing for all rather than 1


Extinction

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Hi there, I used and edited a community script I think it's Bonsai's Notification Script.

I am trying to do only for the single player's itself, but instead it shows for everyone.

Server Sided -

else 
                            triggerClientEvent(source,"showNotification",getRootElement(), "An error occured! Please choose a different username/or password!", "error") 
  
                        end 
                    else 
                          triggerClientEvent(source,"showNotification",getRootElement(), "An account with this username already exists!", "error") 
  
                    end 
                else 
                          triggerClientEvent(source,"showNotification",getRootElement(), "Null: Contact an Administrator", "error") 
                end 
            else 
                          triggerClientEvent(source,"showNotification",getRootElement(), "Null: Contact an Administrator", "error") 
            end 

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hmm you can use localPlayer

No, he can't as the script is server-sided. localPlayer is a client-side only variable, obviously.

@Extinction:

The whole if statement seems a bit messy, any chance you could provide more of the relevant code? It's hard to try and help you with only a fraction of it.

How is source defined? It's being sent to all clients, so source is not defined as a specific player. Any errors? Is source returning nil?

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  • 2 weeks later...

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