therainycat Posted February 21, 2016 Share Posted February 21, 2016 Hi Does anybody know how to completely remove GTA shading from vehicle? I need to paint my vehicle in one exact flat color without shades / sun color / etc, but always get different color. For example: I used pixel shader which simply returns 193,104,250 (rgb) color, but the result is 255,190,255 (rgb) (I need it to be exactly 193,104,250). You can see the difference on the image (the square is the color I need, 193,104,250) I tried to set sun color and sky gradient to black or white - it changes the tint color a bit, but doesn't remove it. Shader priority or "layered" setting doesn't change anything. I've also tried to edit vertex lights of vehicle model but it didn't change anything. By the way, when I try to make it 127,127,127 (grey) it becomes 255,237,187 (much brighter and with orange tint) Any ideas? Link to comment
Simple0x47 Posted February 21, 2016 Share Posted February 21, 2016 You would need to make you're own flat texture Link to comment
therainycat Posted February 21, 2016 Author Share Posted February 21, 2016 You would need to make you're own flat texture Nope. The color is flat, but it has some kind of orange shade (maybe ambient lighting). I need to disable it or draw the color over that tint. Link to comment
tosfera Posted February 21, 2016 Share Posted February 21, 2016 what if you create a shader and give that shader a solid color of the vehicle which you want? Not a reflect, just a pure color. Link to comment
therainycat Posted February 21, 2016 Author Share Posted February 21, 2016 what if you create a shader and give that shader a solid color of the vehicle which you want? Not a reflect, just a pure color. I do exactly the same - return the pure solid color in a shader. Vehicle's color is not the same I return in shader, so it's not that simple. Link to comment
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