knightscript Posted February 19, 2016 Posted February 19, 2016 Hello, I have a doubt, i would like to know if there is a way to output the account name of all accounts that have for example the AccountData "admin", if there is a way what functions should I use, thanks! My Scripts: Custom vehicle by ACL Custom vehicle by Account
tosfera Posted February 19, 2016 Posted February 19, 2016 use GetAccounts to get the accounts, after that loop over the accounts with a simple; "for i = 1, #var", use getAccountData to see if the player has that data. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
knightscript Posted February 19, 2016 Author Posted February 19, 2016 Thanks @tosfera, one more question, is there a way to set an account data of an account that is offline? this is what I am trying: local offlineacc = getAccount(online) local antihead = setAccountData( offlineacc, "antiheadshot", "on" ) local antiheadexpire = setAccountData( offlineacc, "antiheadexpira", ending) but i think the problem is I need to write the password in, and I dont have that, thanks EDIT: just checked out "password" is an optional argument, but I am getting this error on debugscript: [12:40:30] WARNING: [gameplay]/headshot/vipantiheadshot.lua:15: Bad argument @ ' setAccountData' [Expected account at argument 1, got boolean] LINE 15: local antiheadexpire = setAccountData( offlineacc, "antiheadexpira", ending) EDIT: fixed it, i was passing the wrong variable, in getAccount, thanks!. My Scripts: Custom vehicle by ACL Custom vehicle by Account
knightscript Posted February 19, 2016 Author Posted February 19, 2016 (edited) Hello, going back to the output thing, I have never used "FOR" before, I´ve searched on google but haven´t found anything, can you give me a small example or a usage tutorial? thanks. EDIT: Found this tutorial: https://wiki.multitheftauto.com/wiki/GetAllElementData gonna adapt it to what I need, thanks Edited February 19, 2016 by Guest My Scripts: Custom vehicle by ACL Custom vehicle by Account
tosfera Posted February 19, 2016 Posted February 19, 2016 it's quite simple; local allAccounts = getAccounts(); for i = 1, do -- you can simply say getAccountData ( allAccounts [ i ], "key" ); end If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
knightscript Posted February 19, 2016 Author Posted February 19, 2016 Thanks tosfera, one last thing, this is my code: function printAllData ( thePlayer ) local allAccounts = getAccounts(); for i = 1,#allAccounts do local account = getAccountName( allAccounts[i] ) local text = getAccountData (allAccounts[i], "antiheadshot" ); outputChatBox("ACCOUNT: "..account.."RESULT: "..text) end end addCommandHandler( "getall", printAllData ) I would like to show the account that has the account data, this shows the first entry but it gives me an error on debugscript: [13:17:55] ERROR: [gameplay]/headshot/vipantiheadshot.lua:33: attempt to concate nate local 'text' (a boolean value) Thanks!. EDIT: It was happening because an account doesnt have that accountdata, is there a way to skip it or just show N/A for example? thanks!. EDIT: Fixed it, hahaha, i just added an else, which shows N/A instead of the result of the local "text", here is my full code for someone that needs it: function printAllData ( thePlayer ) local allAccounts = getAccounts(); for i = 1,#allAccounts do local account = getAccountName( allAccounts[i] ) local text = getAccountData (allAccounts[i], "antiheadexpira" ); if (text) then outputChatBox("cuenta: "..account.."TEXTO: "..text) else outputChatBox("cuenta: "..account.."TEXTO: N/A") end end end addCommandHandler( "getall", printAllData ) My Scripts: Custom vehicle by ACL Custom vehicle by Account
tosfera Posted February 19, 2016 Posted February 19, 2016 You can do that with a ternary statement. That'll keep it smaller, like so; outputChatBox ( "cuenta: ".. account .." TEXTO: ".. ( text and text or "N/A" ) ) This actually says; if ( text ) then text or "N/A". So, if the text isn't false ( so it has some data ), it'll add the text after that outputchatbox. Else it'll add "N/A". If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
knightscript Posted February 19, 2016 Author Posted February 19, 2016 Thanks so much tosfera! always helping me out My Scripts: Custom vehicle by ACL Custom vehicle by Account
tosfera Posted February 19, 2016 Posted February 19, 2016 No problem, glad I could help. (: If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
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