daffabahy Posted February 13, 2016 Posted February 13, 2016 triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed by "..(getPlayerName(killer) or "unknown")..".",0,22,255, "died") destroyElement(getElementData(source, "playerCol")) setTimer(spawnDayZPlayer, 5000, 1, source) end addEvent("kilLDayZPlayer", true) addEventHandler("kilLDayZPlayer", getRootElement(), kilLDayZPlayer) I have a mta dayz server, but i have small problem too. can you help fix this script ? [2016-02-13 06:14:38] WARNING: [DayZ-MTA]/DayZ/spawn.lua:672: Bad argument @ 'getPlayerName' [Expected element at argument 1, got boolean]
SpecT Posted February 13, 2016 Posted February 13, 2016 Show the function that triggers "kilLDayZPlayer".
daffabahy Posted February 13, 2016 Author Posted February 13, 2016 setTimer(checkBuggedAccount, 90000, 0) function notifyAboutExplosion2() for i, player in pairs(getVehicleOccupants(source)) do triggerEvent("kilLDayZPlayer", player) end end addEventHandler("onVehicleExplode", getRootElement(), notifyAboutExplosion2) function destroyDeadPlayer(ped, pedCol) destroyElement(ped) destroyElement(pedCol) end function kilLDayZPlayer(killer, headshot, weapon) This ? if not, i dont know where exactly.
Tomas Posted February 13, 2016 Posted February 13, 2016 function notifyAboutExplosion2() for i, player in pairs(getVehicleOccupants(source)) do triggerEvent("kilLDayZPlayer", player, false, false, false) end end triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed by ".. ( isElement(killer) and getPlayerName(killer) or "unknown") ..".",0,22,255, "died")
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