Enargy, Posted February 24, 2016 Share Posted February 24, 2016 Pues usas eso para saber si source es un elemento, el evento tiene predefinido a source como al elemento que en este caso es player que recibe el daño. El error debe ser al momento de retornar algún dato en la parte de getElementData ó que el meta no esté correcto. Link to comment
starksZ Posted February 24, 2016 Share Posted February 24, 2016 Pega esto dentro de la funcion playerGetDamageDayZ local migp = getElementData( getLocalPlayer( ), ( "Group" or "gang" )) local atgp = getElementData( attacker, ( "Group" or "gang" )) if atgp and migp ~= "N/A" then if atgp == migp then return end end Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Me he tomado la libertad de tomarme un ligero descanso, he seguido intentando hacer este script pero sigue sin haber resultado alguno, he conseguido que no me salga ningún error, pero aun así no funciona. Yo creo que tiene bastante que ver el elemento attacker. Postea el meta Meta del modo dayz. <meta> <info author="Dokitoh" description="MTA:DayZ - DayZ for MTA" version="0.6" type="gamemode" /> <script src="editor_server.lua" type="server" /> <script src="editor_client.lua" type="client" /> <script src="pickups.lua" type="server" /> <script src="spawn.lua" type="server" /> <script src="vehicle_spawns.lua" type="server" /> <script src="survivorSystem.lua" type="server" /> <script src="animals.lua" type="server" /> <script src="weather.lua" type="server" /> <script src="zombies.lua" type="server" /> <script src="login.lua" type="server" /> <script src="tools/jq_server.lua" type="server" /> <script src="menu_client.lua" type="client" /> <script src="inventory.lua" type="client" /> <script src="survivorSystem_client.lua" type="client" /> <script src="animals_client.lua" type="client" /> <script src="tools/jq_client.lua" type="client" /> <script src="textlib.lua" type="client" /> <script src="addons.lua" type="server" /> <script src="logsystem.lua" type="server" /> <script src="shader/motion/motion_c.lua" type="client" /> <file src="shader/motion/motion.fx" /> <script src="shader/blackwhite/blackwhite_c.lua" type="client" /> <file src="shader/blackwhite/blackwhite.fx" /> <file src="tools/images/c_info/rand.png" /> <file src="tools/images/background.png" /> <file src="tools/images/imageHolder.png" /> <file src="tools/images/flags/died.png" /> <file src="tools/images/flags/join.png" /> <file src="tools/images/flags/quit.png" /> <script src="group_system/gang_client.lua" type="client" /> <script src="group_system/gang_utils.lua" type="server" /> <script src="group_system/gang_server.lua" type="server" /> <script src="group_system/groupsystem.lua" type="server" /> <script src="group_system/groupsystem_client.lua" type="client" /> <export function="addGang" type="server" /> <!-- Addon: Exported Functions --> <export function="addAddonInfo" type="server" /> <export function="addDayZInfoBox" type="client" /> <settings> <setting name="*column_name" value="Group" /> <setting name="*gang_list_command" value="gangs" /> <setting name="*gang_create_command" value="creategang" /> </settings> --Models-- <file src="models/players/txd/ghilliesuit.txd" /> <file src="models/players/dff/ghilliesuit.dff" /> <file src="models/players/txd/civilian_male.txd" /> <file src="models/players/dff/civilian_male.dff" /> <file src="models/players/txd/bandit1_male.txd" /> <file src="models/players/dff/bandit1_male.dff" /> <file src="models/players/txd/bandit2_male.txd" /> <file src="models/players/dff/bandit2_male.dff" /> <file src="models/players/txd/bandit3_male.txd" /> <file src="models/players/dff/bandit3_male.dff" /> <file src="models/players/txd/standard_male.txd" /> <file src="models/players/dff/standard_male.dff" /> <file src="models/players/txd/civilian_female.txd" /> <file src="models/players/dff/civilian_female.dff" /> <file src="models/players/txd/bandit1_female.txd" /> <file src="models/players/dff/bandit1_female.dff" /> <file src="models/players/txd/bandit2_female.txd" /> <file src="models/players/dff/bandit2_female.dff" /> <file src="models/players/txd/standard_female.txd" /> <file src="models/players/dff/standard_female.dff" /> <file src="models/players/txd/hero_male.txd" /> <file src="models/players/dff/hero_male.dff" /> <file src="models/players/txd/army_male.txd" /> <file src="models/players/dff/army_male.dff" /> -- <file src="images/scrollmenu_1.png" /> <file src="images/background_scoreboard.png" /> <file src="images/white.png" /> <file src="images/window_bg.png" /> <file src="images/dead.jpg" /> <file src="images/dayzicons/bandit.png" /> <file src="images/dayzicons/blood.png" /> <file src="images/dayzicons/brokenbone.png" /> <file src="images/dayzicons/eye.png" /> <file src="images/dayzicons/food.png" /> <file src="images/dayzicons/sound.png" /> <file src="images/dayzicons/temperature.png" /> <file src="images/dayzicons/thirsty.png" /> <file src="images/dayzicons/medic.png" /> <file src="images/dayzicons/level_2.png" /> <file src="images/dayzicons/level_3.png" /> <file src="images/dayzicons/level_4.png" /> <file src="images/dayzicons/level_5.png" /> <file src="mods/sniper.txd" /> <file src="mods/sniper.dff" /> <file src="mods/civilian.txd" /> <file src="mods/civilian.dff" /> <file src="mods/bandit1.txd" /> <file src="mods/bandit1.dff" /> <file src="mods/bandit2.txd" /> <file src="mods/bandit2.dff" /> <file src="mods/bandit3.txd" /> <file src="mods/bandit3.dff" /> <file src="mods/standart.txd" /> <file src="mods/standart.dff" /> <file src="mods/femalestandard.dff" /> <file src="mods/femalestandard.txd" /> <file src="mods/hero.txd" /> <file src="mods/hero.dff" /> <file src="mods/bear.txd" /> <file src="mods/bear.dff" /> <file src="mods/fox.txd" /> <file src="mods/fox.dff" /> <file src="mods/wolf.txd" /> <file src="mods/wolf.dff" /> <file src="skins/22.txd" /> <file src="skins/56.txd" /> <file src="skins/67.txd" /> <file src="skins/68.txd" /> <file src="skins/69.txd" /> <file src="skins/70.txd" /> <file src="skins/84.txd" /> <file src="skins/92.txd" /> <file src="skins/97.txd" /> <file src="skins/105.txd" /> <file src="skins/107.txd" /> <file src="skins/108.txd" /> <file src="skins/111.txd" /> <file src="skins/126.txd" /> <file src="skins/127.txd" /> <file src="skins/128.txd" /> <file src="skins/152.txd" /> <file src="skins/162.txd" /> <file src="skins/167.txd" /> <file src="skins/188.txd" /> <file src="skins/192.txd" /> <file src="skins/195.txd" /> <file src="skins/206.txd" /> <file src="skins/209.txd" /> <file src="skins/212.txd" /> <file src="skins/229.txd" /> <file src="skins/230.txd" /> <file src="skins/258.txd" /> <file src="skins/264.txd" /> <file src="skins/274.txd" /> <file src="skins/277.txd" /> <file src="skins/280.txd" /> <file src="skins/287.txd" /> <file src="sounds/mgroan1.ogg" /> <file src="sounds/mgroan2.ogg" /> <file src="sounds/mgroan3.ogg" /> <file src="sounds/mgroan4.ogg" /> <file src="sounds/mgroan5.ogg" /> <file src="sounds/mgroan6.ogg" /> <file src="sounds/mgroan7.ogg" /> <file src="sounds/mgroan8.ogg" /> <file src="sounds/mgroan9.ogg" /> <file src="sounds/mgroan10.ogg" /> <file src="sounds/hit1.mp3" /> <file src="sounds/hit2.mp3" /> <file src="sounds/hit3.mp3" /> <file src="items/assault_ammo.txd" /> <file src="items/assault_ammo.dff" /> <file src="items/army_clothes.txd" /> <file src="items/army_clothes.dff" /> <file src="items/backpack_alice.txd" /> <file src="items/backpack_alice.dff" /> <file src="items/backpack_coyote.txd" /> <file src="items/backpack_coyote.dff" /> <file src="items/beans_can.txd" /> <file src="items/beans_can.dff" /> <file src="items/civilian_clothes.txd" /> <file src="items/civilian_clothes.dff" /> <file src="items/first_aid_kit.txd" /> <file src="items/first_aid_kit.dff" /> <file src="items/heat_pack.txd" /> <file src="items/heat_pack.dff" /> <file src="items/katana.txd" /> <file src="items/katana.dff" /> <file src="items/pain_killers.txd" /> <file src="items/pain_killers.dff" /> <file src="items/pasta_can.txd" /> <file src="items/pasta_can.dff" /> <file src="items/pistol_ammo.txd" /> <file src="items/pistol_ammo.dff" /> <file src="items/shotgun_ammo.txd" /> <file src="items/shotgun_ammo.dff" /> <file src="items/backpack_small.txd" /> <file src="items/backpack_small.dff" /> <file src="items/backpack_czech.txd" /> <file src="items/backpack_czech.dff" /> <file src="items/backpack_army.txd" /> <file src="items/backpack_army.dff" /> <file src="items/smg_ammo.txd" /> <file src="items/smg_ammo.dff" /> <file src="items/sniper_ammo.txd" /> <file src="items/sniper_ammo.dff" /> <file src="items/sniper_clothes.txd" /> <file src="items/sniper_clothes.dff" /> <file src="items/soda_can.txd" /> <file src="items/soda_can.dff" /> <file src="items/water_bottle.txd" /> <file src="items/water_bottle.dff" /> <file src="items/standard_clothes.txd" /> <file src="items/standard_clothes.dff" /> <file src="items/tent.txd" /> <file src="items/tent.dff" /> <file src="items/wirefence.txd" /> <file src="items/wirefence.dff" /> <file src="items/camera.txd" /> <file src="items/camera.dff" /> <script src="bone_attach/bone_attach.lua" /> <script src="bone_attach/bone_attach_c.lua" type="client" /> <script src="bone_attach/attach_func.lua" /> <script src="bone_attach/attach_func.lua" type="client" /> <script src="bone_attach/bone_pos_rot.lua" type="client" /> </meta> Meta del script <meta> <info author='Dokitoh' version='1.0' name='FiendlyFire' description='FiendlyFire' type='script' /> <script src='client.lua' type='client' /> </meta> Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Prueba éste function stopDamageSameTeam ( attacker, weapon, bodypart ) if source and attacker then if source ~= attacker then if isElement(source) and isElement(attacker) then if getElementData (source, "gang") and getElementData (attacker, "gang") then if getElementData (source, "gang") == getElementData (attacker, "gang") then cancelEvent() end end end end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopDamageSameTeam ) Es lo mismo. @Dokitoh sabes si algún elemento tiene un dato? El elemento gang, tiene los datos del grupo que creas y el elemento attacker no se que datos tiene... Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Prueba éste function stopDamageSameTeam ( attacker, weapon, bodypart ) if source and attacker then if source ~= attacker then if isElement(source) and isElement(attacker) then if getElementData (source, "gang") and getElementData (attacker, "gang") then if getElementData (source, "gang") == getElementData (attacker, "gang") then cancelEvent() end end end end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopDamageSameTeam ) Más de lo mismo no funciona, pero no sale ningún error ni nada. Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Pega esto dentro de la funcion playerGetDamageDayZ local migp = getElementData( getLocalPlayer( ), ( "Group" or "gang" )) local atgp = getElementData( attacker, ( "Group" or "gang" )) if atgp and migp ~= "N/A" then if atgp == migp then return end end Probado tambien, sin resultado alguno. Si cambio el cancelEvent() por return, se me medio buguea y no me termina de cargar completamente el modo dayz. Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Os pongo aquí el survivorSystem_client.lua: --[[ #---------------------------------------------------------------# ----* DayZ MTA Script survivor_system.lua *---- ----* This Script is owned by Marwin, you are not allowed to use or own it. ----* Owner: Marwin W., Germany, Lower Saxony, Otterndorf ----* Skype: xxmavxx96 ----* Перевод мода: by Lorenco *---- #---------------------------------------------------------------# ]] --version drawing addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "DayZ: DB v0.3" versionLabel = guiCreateLabel(1,1,0.3,0.3,dayzVersion,true) guiSetSize ( versionLabel, guiLabelGetTextExtent ( versionLabel ), guiLabelGetFontHeight ( versionLabel ), false ) x,y = guiGetSize(versionLabel,true) guiSetPosition( versionLabel, 1-x, 1-y*1.8, true ) guiSetAlpha(versionLabel,0.5) end ) --disable ped targeting markers setPedTargetingMarkerEnabled(false) -- // Player Skins // -- -- Standard (Male) snipertxd = engineLoadTXD(":DayZ/models/players/txd/standard_male.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF(":DayZ/models/players/dff/standard_male.dff", 73) engineReplaceModel(sniperdff, 73) -- Standard (Female) snipertxd = engineLoadTXD(":DayZ/models/players/txd/standard_female.txd") engineImportTXD(snipertxd, 192) sniperdff = engineLoadDFF(":DayZ/models/players/dff/standard_female.dff", 192) engineReplaceModel(sniperdff, 192) -- Civilian (Male) snipertxd = engineLoadTXD(":DayZ/models/players/txd/civilian_male.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF(":DayZ/models/players/dff/civilian_male.dff", 179) engineReplaceModel(sniperdff, 179) --Civilian (Female) snipertxd = engineLoadTXD(":DayZ/models/players/txd/civilian_female.txd") engineImportTXD(snipertxd, 172) sniperdff = engineLoadDFF(":DayZ/models/players/dff/civilian_female.dff", 172) engineReplaceModel(sniperdff, 172) -- Ghillie Suit snipertxd = engineLoadTXD(":DayZ/models/players/txd/ghilliesuit.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF(":DayZ/models/players/dff/ghilliesuit.dff", 285) engineReplaceModel(sniperdff, 285) --Bandit 1 (Male) snipertxd = engineLoadTXD(":DayZ/models/players/txd/bandit1_male.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF(":DayZ/models/players/dff/bandit1_male.dff", 180) engineReplaceModel(sniperdff, 180) -- Bandit 1 (Female) snipertxd = engineLoadTXD(":DayZ/models/players/txd/bandit1_female.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF(":DayZ/models/players/dff/bandit1_female.dff", 191) engineReplaceModel(sniperdff, 191) --Bandit 2 (Male) snipertxd = engineLoadTXD(":DayZ/models/players/txd/bandit2_male.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF(":DayZ/models/players/dff/bandit2_male.dff", 288) engineReplaceModel(sniperdff, 288) -- Bandit 2 (Female) snipertxd = engineLoadTXD(":DayZ/models/players/txd/bandit2_female.txd") engineImportTXD(snipertxd, 211) sniperdff = engineLoadDFF(":DayZ/models/players/dff/bandit2_female.dff", 211) engineReplaceModel(sniperdff, 211) -- Hero (Male) snipertxd = engineLoadTXD(":DayZ/models/players/txd/hero_male.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF(":DayZ/models/players/dff/hero_male.dff", 210) engineReplaceModel(sniperdff, 210) -- Army (Male) snipertxd = engineLoadTXD(":DayZ/models/players/txd/army_male.txd") engineImportTXD(snipertxd, 287) sniperdff = engineLoadDFF(":DayZ/models/players/dff/army_male.dff", 287) engineReplaceModel(sniperdff, 287) --Items itemTXD = engineLoadTXD ("items/army_clothes.txd"); engineImportTXD (itemTXD, 1247); itemDFF = engineLoadDFF ("items/army_clothes.dff", 1247); engineReplaceModel (itemDFF, 1247); itemTXD = engineLoadTXD ("items/sniper_clothes.txd"); engineImportTXD (itemTXD, 1213); itemDFF = engineLoadDFF ("items/sniper_clothes.dff", 1213); engineReplaceModel (itemDFF, 1213); itemTXD = engineLoadTXD ("items/civilian_clothes.txd"); engineImportTXD (itemTXD, 1241); itemDFF = engineLoadDFF ("items/civilian_clothes.dff", 1241); engineReplaceModel (itemDFF, 1241); itemTXD = engineLoadTXD ("items/standard_clothes.txd"); engineImportTXD (itemTXD, 1577); itemDFF = engineLoadDFF ("items/standard_clothes.dff", 1577); engineReplaceModel (itemDFF, 1577); itemTXD = engineLoadTXD ("items/beans_can.txd"); engineImportTXD (itemTXD, 2601); itemDFF = engineLoadDFF ("items/beans_can.dff", 2601); engineReplaceModel (itemDFF, 2601); itemTXD = engineLoadTXD ("items/first_aid_kit.txd"); engineImportTXD (itemTXD, 2891); itemDFF = engineLoadDFF ("items/first_aid_kit.dff", 2891); engineReplaceModel (itemDFF, 2891); itemTXD = engineLoadTXD ("items/heat_pack.txd"); engineImportTXD (itemTXD, 1576); itemDFF = engineLoadDFF ("items/heat_pack.dff", 1576); engineReplaceModel (itemDFF, 1576); itemTXD = engineLoadTXD ("items/pain_killers.txd"); engineImportTXD (itemTXD, 2709); itemDFF = engineLoadDFF ("items/pain_killers.dff", 2709); engineReplaceModel (itemDFF, 2709); itemTXD = engineLoadTXD ("items/pasta_can.txd"); engineImportTXD (itemTXD, 2770); itemDFF = engineLoadDFF ("items/pasta_can.dff", 2770); engineReplaceModel (itemDFF, 2770); itemTXD = engineLoadTXD ("items/pistol_ammo.txd"); engineImportTXD (itemTXD, 3013); itemDFF = engineLoadDFF ("items/pistol_ammo.dff", 3013); engineReplaceModel (itemDFF, 3013); itemTXD = engineLoadTXD ("items/shotgun_ammo.txd"); engineImportTXD (itemTXD, 2358); itemDFF = engineLoadDFF ("items/shotgun_ammo.dff", 2358); engineReplaceModel (itemDFF, 2358); itemTXD = engineLoadTXD ("items/backpack_small.txd"); engineImportTXD (itemTXD, 3026); itemDFF = engineLoadDFF ("items/backpack_small.dff", 3026); engineReplaceModel (itemDFF, 3026); itemTXD = engineLoadTXD ("items/backpack_army.txd"); engineImportTXD (itemTXD, 2405); itemDFF = engineLoadDFF ("items/backpack_army.dff", 2405); engineReplaceModel (itemDFF, 2405); itemTXD = engineLoadTXD ("items/smg_ammo.txd"); engineImportTXD (itemTXD, 2041); itemDFF = engineLoadDFF ("items/smg_ammo.dff", 2041); engineReplaceModel (itemDFF, 2041); itemTXD = engineLoadTXD ("items/sniper_ammo.txd"); engineImportTXD (itemTXD, 2358); itemDFF = engineLoadDFF ("items/sniper_ammo.dff", 2358); engineReplaceModel (itemDFF, 2358); itemTXD = engineLoadTXD ("items/soda_can.txd"); engineImportTXD (itemTXD, 2647); itemDFF = engineLoadDFF ("items/soda_can.dff", 2647); engineReplaceModel (itemDFF, 2647); itemTXD = engineLoadTXD ("items/water_bottle.txd"); engineImportTXD (itemTXD, 2683); itemDFF = engineLoadDFF ("items/water_bottle.dff", 2683); engineReplaceModel (itemDFF, 2683); itemTXD = engineLoadTXD ("items/assault_ammo.txd"); engineImportTXD (itemTXD, 1271); itemDFF = engineLoadDFF ("items/assault_ammo.dff", 1271); engineReplaceModel (itemDFF, 1271); itemTXD = engineLoadTXD ("items/backpack_alice.txd"); engineImportTXD (itemTXD, 1248); itemDFF = engineLoadDFF ("items/backpack_alice.dff", 1248); engineReplaceModel (itemDFF, 1248); itemTXD = engineLoadTXD ("items/backpack_coyote.txd"); engineImportTXD (itemTXD, 1252); itemDFF = engineLoadDFF ("items/backpack_coyote.dff", 1252); engineReplaceModel (itemDFF, 1252); itemTXD = engineLoadTXD ("items/backpack_czech.txd"); engineImportTXD (itemTXD, 1575); itemDFF = engineLoadDFF ("items/backpack_czech.dff", 1575); engineReplaceModel (itemDFF, 1575); itemTXD = engineLoadTXD ("items/tent.txd"); engineImportTXD (itemTXD, 3243); itemDFF = engineLoadDFF ("items/tent.dff", 3243); engineReplaceModel (itemDFF, 3243); itemTXD = engineLoadTXD ("items/wirefence.txd"); engineImportTXD (itemTXD, 983); itemDFF = engineLoadDFF ("items/wirefence.dff", 983); engineReplaceModel (itemDFF, 983); --Weapons -- Camera -> Binoculars weaponTXD = engineLoadTXD ("items/camera.txd"); engineImportTXD (weaponTXD, 367); weaponDFF = engineLoadDFF ("items/camera.dff", 367); engineReplaceModel (weaponDFF, 367); -- Katana -> Hatchet weaponTXD = engineLoadTXD ("items/katana.txd"); engineImportTXD (weaponTXD, 339); weaponDFF = engineLoadDFF ("items/katana.dff", 339); engineReplaceModel (weaponDFF, 339); function playerStatsClientSite() if getElementData(getLocalPlayer(),"logedin") then toggleControl ("radar",false) showPlayerHudComponent ("clock",false) showPlayerHudComponent ("radar",false) showPlayerHudComponent ("money",false) showPlayerHudComponent ("health",false) showPlayerHudComponent ("weapon",false) --showPlayerHudComponent ("ammo",false) showPlayerHudComponent ("breath",false) if getElementData(getLocalPlayer(),"Map") >= 1 then toggleControl ("radar",true) end if getElementData(getLocalPlayer(),"GPS") >= 1 then showPlayerHudComponent ("radar",true) end if getElementData(getLocalPlayer(),"Watch") >= 1 then showPlayerHudComponent ("clock",true) end end end setTimer(playerStatsClientSite,1000,0) function playerZoom (key,keyState) if key == "n" then if getElementData(getLocalPlayer(),"Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") local hour, minutes = getTime() if gameplayVariables["enablenight"] then setClientNight (hour,minutes) end else nightvision = true setCameraGoggleEffect("nightvision") Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Vale amigos, he probado con otro tipo de script que no es si no otro que uno de la wiki. function playerDamage_text ( attacker, weapon, bodypart, loss ) --when a player is damaged if ( bodypart == 9 ) then -- if the body part is 9, i.e. the head outputChatBox ( "Headshot!", getRootElement (), 255, 170, 0 ) --output "Headshot" into the chatbox killPed ( source, attacker, weapon, bodypart ) -- and kill the player end end addEventHandler ( "onPlayerDamage", getRootElement (), playerDamage_text ) Supuestamente me tiene que salir en el chat, cuando doy un headshot, pero no sale nada, ni error ni nada, cada vez estoy mas convencido de que debe de ser algo con el elemento attacker. Seguiré investigando a ver si doy con alguna solución. Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Sube la información de tu archivo meta.xml ya la he subido en algún post anterior, no obstante, te la subo aqui de nuevo. Esta es la meta del modo: <meta> <info author="Dokitoh" description="MTA:DayZ - DayZ for MTA" version="0.6" type="gamemode" /> <script src="editor_server.lua" type="server" /> <script src="editor_client.lua" type="client" /> <script src="pickups.lua" type="server" /> <script src="spawn.lua" type="server" /> <script src="vehicle_spawns.lua" type="server" /> <script src="survivorSystem.lua" type="server" /> <script src="animals.lua" type="server" /> <script src="weather.lua" type="server" /> <script src="zombies.lua" type="server" /> <script src="login.lua" type="server" /> <script src="tools/jq_server.lua" type="server" /> <script src="menu_client.lua" type="client" /> <script src="inventory.lua" type="client" /> <script src="survivorSystem_client.lua" type="client" /> <script src="animals_client.lua" type="client" /> <script src="tools/jq_client.lua" type="client" /> <script src="textlib.lua" type="client" /> <script src="addons.lua" type="server" /> <script src="logsystem.lua" type="server" /> <script src="shader/motion/motion_c.lua" type="client" /> <file src="shader/motion/motion.fx" /> <script src="shader/blackwhite/blackwhite_c.lua" type="client" /> <file src="shader/blackwhite/blackwhite.fx" /> <file src="tools/images/c_info/rand.png" /> <file src="tools/images/background.png" /> <file src="tools/images/imageHolder.png" /> <file src="tools/images/flags/died.png" /> <file src="tools/images/flags/join.png" /> <file src="tools/images/flags/quit.png" /> <script src="group_system/gang_client.lua" type="client" /> <script src="group_system/gang_utils.lua" type="server" /> <script src="group_system/gang_server.lua" type="server" /> <script src="group_system/groupsystem.lua" type="server" /> <script src="group_system/groupsystem_client.lua" type="client" /> <export function="addGang" type="server" /> <!-- Addon: Exported Functions --> <export function="addAddonInfo" type="server" /> <export function="addDayZInfoBox" type="client" /> <settings> <setting name="*column_name" value="Group" /> <setting name="*gang_list_command" value="gangs" /> <setting name="*gang_create_command" value="creategang" /> </settings> --Models-- <file src="models/players/txd/ghilliesuit.txd" /> <file src="models/players/dff/ghilliesuit.dff" /> <file src="models/players/txd/civilian_male.txd" /> <file src="models/players/dff/civilian_male.dff" /> <file src="models/players/txd/bandit1_male.txd" /> <file src="models/players/dff/bandit1_male.dff" /> <file src="models/players/txd/bandit2_male.txd" /> <file src="models/players/dff/bandit2_male.dff" /> <file src="models/players/txd/bandit3_male.txd" /> <file src="models/players/dff/bandit3_male.dff" /> <file src="models/players/txd/standard_male.txd" /> <file src="models/players/dff/standard_male.dff" /> <file src="models/players/txd/civilian_female.txd" /> <file src="models/players/dff/civilian_female.dff" /> <file src="models/players/txd/bandit1_female.txd" /> <file src="models/players/dff/bandit1_female.dff" /> <file src="models/players/txd/bandit2_female.txd" /> <file src="models/players/dff/bandit2_female.dff" /> <file src="models/players/txd/standard_female.txd" /> <file src="models/players/dff/standard_female.dff" /> <file src="models/players/txd/hero_male.txd" /> <file src="models/players/dff/hero_male.dff" /> <file src="models/players/txd/army_male.txd" /> <file src="models/players/dff/army_male.dff" /> -- <file src="images/scrollmenu_1.png" /> <file src="images/background_scoreboard.png" /> <file src="images/white.png" /> <file src="images/window_bg.png" /> <file src="images/dead.jpg" /> <file src="images/dayzicons/bandit.png" /> <file src="images/dayzicons/blood.png" /> <file src="images/dayzicons/brokenbone.png" /> <file src="images/dayzicons/eye.png" /> <file src="images/dayzicons/food.png" /> <file src="images/dayzicons/sound.png" /> <file src="images/dayzicons/temperature.png" /> <file src="images/dayzicons/thirsty.png" /> <file src="images/dayzicons/medic.png" /> <file src="images/dayzicons/level_2.png" /> <file src="images/dayzicons/level_3.png" /> <file src="images/dayzicons/level_4.png" /> <file src="images/dayzicons/level_5.png" /> <file src="mods/sniper.txd" /> <file src="mods/sniper.dff" /> <file src="mods/civilian.txd" /> <file src="mods/civilian.dff" /> <file src="mods/bandit1.txd" /> <file src="mods/bandit1.dff" /> <file src="mods/bandit2.txd" /> <file src="mods/bandit2.dff" /> <file src="mods/bandit3.txd" /> <file src="mods/bandit3.dff" /> <file src="mods/standart.txd" /> <file src="mods/standart.dff" /> <file src="mods/femalestandard.dff" /> <file src="mods/femalestandard.txd" /> <file src="mods/hero.txd" /> <file src="mods/hero.dff" /> <file src="mods/bear.txd" /> <file src="mods/bear.dff" /> <file src="mods/fox.txd" /> <file src="mods/fox.dff" /> <file src="mods/wolf.txd" /> <file src="mods/wolf.dff" /> <file src="skins/22.txd" /> <file src="skins/56.txd" /> <file src="skins/67.txd" /> <file src="skins/68.txd" /> <file src="skins/69.txd" /> <file src="skins/70.txd" /> <file src="skins/84.txd" /> <file src="skins/92.txd" /> <file src="skins/97.txd" /> <file src="skins/105.txd" /> <file src="skins/107.txd" /> <file src="skins/108.txd" /> <file src="skins/111.txd" /> <file src="skins/126.txd" /> <file src="skins/127.txd" /> <file src="skins/128.txd" /> <file src="skins/152.txd" /> <file src="skins/162.txd" /> <file src="skins/167.txd" /> <file src="skins/188.txd" /> <file src="skins/192.txd" /> <file src="skins/195.txd" /> <file src="skins/206.txd" /> <file src="skins/209.txd" /> <file src="skins/212.txd" /> <file src="skins/229.txd" /> <file src="skins/230.txd" /> <file src="skins/258.txd" /> <file src="skins/264.txd" /> <file src="skins/274.txd" /> <file src="skins/277.txd" /> <file src="skins/280.txd" /> <file src="skins/287.txd" /> <file src="sounds/mgroan1.ogg" /> <file src="sounds/mgroan2.ogg" /> <file src="sounds/mgroan3.ogg" /> <file src="sounds/mgroan4.ogg" /> <file src="sounds/mgroan5.ogg" /> <file src="sounds/mgroan6.ogg" /> <file src="sounds/mgroan7.ogg" /> <file src="sounds/mgroan8.ogg" /> <file src="sounds/mgroan9.ogg" /> <file src="sounds/mgroan10.ogg" /> <file src="sounds/hit1.mp3" /> <file src="sounds/hit2.mp3" /> <file src="sounds/hit3.mp3" /> <file src="items/assault_ammo.txd" /> <file src="items/assault_ammo.dff" /> <file src="items/army_clothes.txd" /> <file src="items/army_clothes.dff" /> <file src="items/backpack_alice.txd" /> <file src="items/backpack_alice.dff" /> <file src="items/backpack_coyote.txd" /> <file src="items/backpack_coyote.dff" /> <file src="items/beans_can.txd" /> <file src="items/beans_can.dff" /> <file src="items/civilian_clothes.txd" /> <file src="items/civilian_clothes.dff" /> <file src="items/first_aid_kit.txd" /> <file src="items/first_aid_kit.dff" /> <file src="items/heat_pack.txd" /> <file src="items/heat_pack.dff" /> <file src="items/katana.txd" /> <file src="items/katana.dff" /> <file src="items/pain_killers.txd" /> <file src="items/pain_killers.dff" /> <file src="items/pasta_can.txd" /> <file src="items/pasta_can.dff" /> <file src="items/pistol_ammo.txd" /> <file src="items/pistol_ammo.dff" /> <file src="items/shotgun_ammo.txd" /> <file src="items/shotgun_ammo.dff" /> <file src="items/backpack_small.txd" /> <file src="items/backpack_small.dff" /> <file src="items/backpack_czech.txd" /> <file src="items/backpack_czech.dff" /> <file src="items/backpack_army.txd" /> <file src="items/backpack_army.dff" /> <file src="items/smg_ammo.txd" /> <file src="items/smg_ammo.dff" /> <file src="items/sniper_ammo.txd" /> <file src="items/sniper_ammo.dff" /> <file src="items/sniper_clothes.txd" /> <file src="items/sniper_clothes.dff" /> <file src="items/soda_can.txd" /> <file src="items/soda_can.dff" /> <file src="items/water_bottle.txd" /> <file src="items/water_bottle.dff" /> <file src="items/standard_clothes.txd" /> <file src="items/standard_clothes.dff" /> <file src="items/tent.txd" /> <file src="items/tent.dff" /> <file src="items/wirefence.txd" /> <file src="items/wirefence.dff" /> <file src="items/camera.txd" /> <file src="items/camera.dff" /> <script src="bone_attach/bone_attach.lua" /> <script src="bone_attach/bone_attach_c.lua" type="client" /> <script src="bone_attach/attach_func.lua" /> <script src="bone_attach/attach_func.lua" type="client" /> <script src="bone_attach/bone_pos_rot.lua" type="client" /> </meta> Y esta es la meta del script: <meta> <info author='Dokitoh' version='1.0' name='FiendlyFire' description='FiendlyFire' type='script' /> <script src='client.lua' type='client' /> </meta> Link to comment
Enargy, Posted February 24, 2016 Share Posted February 24, 2016 Dentro de esa misma funcion pon esto y fijate si te tira error o si son textos diferentes outputChatBox(getElementData(source,"gang").. " / "..getElementData(source,"gang")) Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Dentro de esa misma funcion pon esto y fijate si te tira error o si son textos diferentes outputChatBox(getElementData(source,"gang").. " / "..getElementData(source,"gang")) No me tira error, ya se que supuestamente me tendría que salir el gang en el chat, pero no pasa absolutamente nada. Quizás sea problema del propio evento? aunque esto si que me parece lo menos probable. Link to comment
Dokitoh Posted February 24, 2016 Author Share Posted February 24, 2016 Con quién pruebas el script?, quién te hace daño o te dispara? para comprobarlo? Un jugador, con el que estoy testeando. Solemos probar ambas partes, por si tiene algo que ver tener permisos de administrador. También probamos a matarnos estando sin "gang" y creando posteriormente una "gang". El resultado es el mismo. Link to comment
Dokitoh Posted February 27, 2016 Author Share Posted February 27, 2016 Hola buenas noches compañeros, al fín lo conseguí. ¿Cómo lo hice? Pues he puesto la función dentro de survivorSystem_client.lua, sustituyendo cancelEvent() por return. Supongo que me ha funcionado porque he cambiado por completo todo el archivo survirvorSystem_client.lua, asique quiero creer que en ese survivorSystem_client.lua había algo que no cuadraba. Gracias por vuestra paciencia, un saludo. Link to comment
starksZ Posted March 2, 2016 Share Posted March 2, 2016 Busca ese mismo evento en survivorsystem_client y pega ese código dentro de esa función, y reemplazas cancelEvent por return. Link to comment
Jordan20218 Posted June 4, 2016 Share Posted June 4, 2016 (edited) . Edited June 4, 2016 by Guest Link to comment
starksZ Posted June 4, 2016 Share Posted June 4, 2016 . No reviva post viejos joven.. Link to comment
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