MrDante Posted February 9, 2016 Posted February 9, 2016 E ai galera, estou com um problema! (novidade ) enfim, eu queria que se o player atirasse no ped, o ped começa a atirar no player, só que, vem dois problemas, que ele n atira no player, e que todos os peds q começa a atirar, não só os que selecionei, alguem sabe resolver? Client function atirar(attacker) givePedWeapon(source, 31, 5000, true) setPedControlState(source, "aim_weapon", true) setPedControlState(source, "fire", true) end addEventHandler("onClientPedDamage", root, atirar) addEvent("atirar", true) addEventHandler("atirar", root, atirar) Server local ped1 = createPed ( 170, 291.88595581055, -108.11327362061, 1001.515625, 266.90405273438,true ) local ped2 = createPed ( 215, 292.69845581055, -108.1056060791, 1001.515625, 88.905662536621,true ) local vendedor1 = createPed ( 67, 290.14352416992, -111.51473999023, 1001.515625, 354.35003662109,true ) local vendedor2 = createPed ( 28, 291.11795043945, -104.48545837402, 1001.515625, 181.09841918945,true ) -- Os peds (ped1, ped2) They are shooting well, but I have not selected them to shoot function atiranovendedor(source) triggerClientEvent(source, "atirar", vendedor1) triggerClientEvent(source, "atirar", vendedor2) end
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