#TeKa Posted February 9, 2016 Share Posted February 9, 2016 السلام عليكم انا اليوم لقيت مود تبع f7 حق بيع الاسلحه و الانشر بس في مشكله لما اجي اضيف سلاح للبيع ما ينضاف الاكواد اهي Clinet GUIEditor = { edit = {}, button = {}, window = {}, label = {}, gridlist = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[3] = guiCreateWindow(165, 45, 861, 603, "F7 - CSF Trading/Market Interface", false) guiWindowSetSizable(GUIEditor.window[3], false) guiSetVisible(GUIEditor.window[3], false) remove_item_list = guiCreateGridList(22, 457, 308, 133, false, GUIEditor.window[3]) remove_item_col1 = guiGridListAddColumn(remove_item_list, "Item", 0.5) remove_item_col2 = guiGridListAddColumn(remove_item_list, "Amount", 0.5) GUIEditor.button[7] = guiCreateButton(205, 410, 125, 37, "Remove selected item from sale", false, GUIEditor.window[3]) guiSetFont(GUIEditor.button[7], "default-bold-small") guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFFF0000") addEventHandler ( "onClientGUIClick", GUIEditor.button[7], outputEditBox2, false ) GUIEditor.label[5] = guiCreateLabel(30, 433, 290, 28, "My item for sale", false, GUIEditor.window[3]) guiSetFont(GUIEditor.label[5], "default-bold-small") add_item_list = guiCreateGridList(12, 65, 328, 153, false, GUIEditor.window[3]) add_item_col1 = guiGridListAddColumn(add_item_list, "Item", 0.5) add_item_col2 = guiGridListAddColumn(add_item_list, "Amount", 0.5) GUIEditor.label[6] = guiCreateLabel(15, 33, 315, 22, "Put an item up for sale...", false, GUIEditor.window[3]) guiSetFont(GUIEditor.label[6], "default-bold-small") add_item_price = guiCreateEdit(97, 281, 62, 27, "", false, GUIEditor.window[3]) guiEditSetMaxLength(add_item_price, -- s8) --> guiSetProperty(add_item_price, "ValidationString", "^[0-9]*$") GUIEditor.button[8] = guiCreateButton(169, 234, 126, 37, "Put the selected item up for sale", false, GUIEditor.window[3]) guiSetFont(GUIEditor.button[8], "default-bold-small") addEventHandler ( "onClientGUIClick", GUIEditor.button[8], outputEditBox, false ) items_list = guiCreateGridList(376, 36, 462, 495, false, GUIEditor.window[3]) items_col1 = guiGridListAddColumn(items_list, "Item", 0.2) items_col2 = guiGridListAddColumn(items_list, "Amount", 0.2) items_col3 = guiGridListAddColumn(items_list, "Price", 0.2) items_col4 = guiGridListAddColumn(items_list, "Seller", 0.3) GUIEditor.button[9] = guiCreateButton(728, 539, 100, 30, "Buy Selected amount of item", false, GUIEditor.window[3]) guiSetFont(GUIEditor.button[9], "default-bold-small") addEventHandler ( "onClientGUIClick", GUIEditor.button[9], outputEditBox3, false ) buy_select_edit = guiCreateEdit(650, 545, 68, 24, "", false, GUIEditor.window[3]) guiSetProperty(buy_select_edit, "ValidationString", "^[0-9]*$") GUIEditor.label[7] = guiCreateLabel(8, 287, 89, 16, "Price For Each:", false, GUIEditor.window[3]) GUIEditor.label[8] = guiCreateLabel(18, 250, 53, 15, "Amount:", false, GUIEditor.window[3]) GUIEditor.label[5] = guiCreateLabel(171, 286, 124, 22, "Total: $0", false, GUIEditor.window[3]) add_item_amount = guiCreateEdit(76, 244, 81, 27, "", false, GUIEditor.window[3]) addEventHandler("onClientGUIChanged", add_item_price, totalthing) addEventHandler("onClientGUIChanged", add_item_amount, totalthing) addEventHandler("onClientGUIChanged", buy_select_edit, totalthing2) guiEditSetMaxLength(add_item_amount, -- s8) --> guiSetProperty(add_item_amount, "ValidationString", "^[0-9]*$") GUIEditor.label[9] = guiCreateLabel(354, 21, 22, 582, "|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n", false, GUIEditor.window[3]) guiSetFont(GUIEditor.label[9], "default-bold-small") GUIEditor.label[10] = guiCreateLabel(592, 548, 48, 20, "Amount:", false, GUIEditor.window[3]) GUIEditor.label[11] = guiCreateLabel(0, 373, 354, 15, "____________________________________________________________________________________________________", false, GUIEditor.window[3]) guiSetFont(GUIEditor.label[11], "default-bold-small") GUIEditor.label[12] = guiCreateLabel(645, 571, 124, 22, "Total: $0", false, GUIEditor.window[3]) refreshbut = guiCreateButton(385, 546, 113, 17, "Refresh..", false, GUIEditor.window[3]) addEventHandler ( "onClientGUIClick", refreshbut, refresh, false ) end ) function guishow (key,keyst) --if getElementInterior(localPlayer) ~= 0 then exports.CSFtexts:output("You can't open store menu in other interior",255,0,0) return end local bool = not guiGetVisible(GUIEditor.window[3]) guiSetVisible(GUIEditor.window[3],bool) setElementData(localPlayer,"shopOpen",bool) showCursor(bool) refresh() end bindKey ( "F7", "down", guishow ) addCommandHandler("csfshop",guishow) function getamo(weapon,amo) if weapon == "Rocket Launcher" then return end local weapon = tostring(weapon) local amo = tostring(amo) local row = guiGridListAddRow ( add_item_list ) guiGridListSetItemText ( add_item_list, row, add_item_col1, weapon, false, false ) guiGridListSetItemText ( add_item_list, row, add_item_col2, amo, false, true ) end addEvent("CSFselling.Clientammo", true) addEventHandler("CSFselling.Clientammo", root, getamo) function totalthing() if tonumber(guiGetText(add_item_price)) > 0 and tonumber(guiGetText(add_item_amount)) > 0 then guiSetText(GUIEditor.label[5], "Total: $"..tostring(tonumber(guiGetText(add_item_price))* tonumber(guiGetText(add_item_amount))) ) end end function totalthing2() if tonumber(guiGetText(buy_select_edit)) > 0 and tonumber(guiGridListGetSelectedItemText( items_list, 3 )) > 0 then guiSetText(GUIEditor.label[12], "Total: $"..tostring(tonumber(guiGetText(buy_select_edit))* tonumber(guiGridListGetSelectedItemText( items_list, 3 ))) ) end end function getitems(weapon,amo,owner,price) if weapon == "Rocket Launcher" then return end if not owner then return end local weapon = tostring(weapon) local amo = tostring(amo) local owner = tostring(owner) local row = guiGridListAddRow ( items_list ) guiGridListSetItemText ( items_list, row, items_col1, weapon, false, false ) guiGridListSetItemText ( items_list, row, items_col2, amo, false, true ) guiGridListSetItemText ( items_list, row, items_col3, price, false, true ) guiGridListSetItemText ( items_list, row, items_col4, owner, false, false ) end addEvent("CSFselling.Getitems", true) addEventHandler("CSFselling.Getitems", root, getitems) function remoitems(weapon,amo) local weapon = tostring(weapon) local amo = tostring(amo) local row = guiGridListAddRow ( remove_item_list ) guiGridListSetItemText ( remove_item_list, row, remove_item_col1, weapon, false, false ) guiGridListSetItemText ( remove_item_list, row, remove_item_col2, amo, false, true ) end addEvent("CSFselling.removeable", true) addEventHandler("CSFselling.removeable", root, remoitems) function guiGridListGetSelectedItemText ( gridList, column ) local item = guiGridListGetSelectedItem ( gridList ) if item then return guiGridListGetItemText ( gridList, item, column or 1 ) end return false end function outputEditBox ( button ) if button == "left" then local amount = tonumber(guiGetText ( add_item_amount )) local price = tonumber(guiGetText ( add_item_price )) local item = tostring(guiGridListGetSelectedItemText( add_item_list )) local ammo = tonumber(guiGridListGetSelectedItemText( add_item_list, 2 )) if amount and amount ~= "" and tonumber(amount) then if price and price ~= "" and tonumber(price) then if item and item ~= "" then if amount <= ammo then if price > 1 then if amount > 0 then triggerServerEvent ( "CSFselling.SellThing", localPlayer, item, amount, price ) refresh() end end end end end end end end function outputEditBox2 ( button ) if button == "left" then local item = tostring(guiGridListGetSelectedItemText( remove_item_list )) local ammo = tonumber(guiGridListGetSelectedItemText( remove_item_list, 2 )) if ammo and ammo ~= "" and tonumber(ammo) then if item and item ~= "" then triggerServerEvent ( "CSFselling.RemoveThing", localPlayer, item, ammo ) refresh() end end end end function outputEditBox3 ( button ) if button == "left" then local amount = tonumber(guiGetText ( buy_select_edit )) local item = tostring(guiGridListGetSelectedItemText( items_list, 1 )) local ammo = tonumber(guiGridListGetSelectedItemText( items_list, 2 )) local price = tonumber(guiGridListGetSelectedItemText( items_list, 3 )) * amount local seller = tostring(guiGridListGetSelectedItemText( items_list, 4 )) local bool if amount and amount ~= "" and tonumber(amount) then if price and price ~= "" and tonumber(price) then if item and item ~= "" then if amount <= ammo then if price > 1 then if amount > 0 then if amount == ammo then bool = false end if amount < ammo then bool = ammo-amount end triggerServerEvent ( "CSFselling.BuyThing", localPlayer, item, amount, seller, bool, price, ammo ) --refresh() end end end end end end end end function refresh() if guiGetVisible(GUIEditor.window[3]) then guiGridListClear(remove_item_list) guiGridListClear(add_item_list) guiGridListClear(items_list) triggerServerEvent ( "CSFselling.ServerShow", localPlayer ) end end addEvent("CSFselling.refreshShow",true) addEventHandler("CSFselling.refreshShow", root, refresh) --setTimer(refresh,10000,0) function disableFlares ( creator ) if (getElementInterior(localPlayer) ~= 0) or (getElementDimension(localPlayer) ~= 0) then if (creator == localPlayer) then exports.CSFtexts:output("You can't make this in other interior/dimension!", 255, 0, 0) setElementPosition(source, 9000, 9000, 0) end end end addEventHandler( "onClientProjectileCreation", getRootElement(), disableFlares ) -- when a projectile gets created call disableFlares. Server function showsgui () p = client t = {} local weaponSlots = {0,1,2,3,4,5,6,7,8,9,10,11,12} for i, slot in ipairs(weaponSlots) do local ammo = getPlayerTotalAmmo ( p, slot ) if ( getPlayerWeapon ( p, slot ) ~= 0 ) then local weapon = getPlayerWeapon ( p, slot ) local ammo = getPlayerTotalAmmo ( p, slot ) table.insert(t, {weapon, ammo}) end end for k,v in pairs(t) do if v[1] > 0 and v[2] > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, getWeaponNameFromID(v[1]), v[2] ) end end local god = getPlayerData(p,"god") local heroin = getPlayerData(p,"heroin") local speed = getPlayerData(p,"speed") local weed = getPlayerData(p,"weed") local steroids = getPlayerData(p,"steroids") local lsd = getPlayerData(p,"lsd") local iron = getPlayerData(p,"iron") local oil = getPlayerData(p,"oil") local plastic = getPlayerData(p,"plastic") local silver = getPlayerData(p,"silver") local gold = getPlayerData(p,"gold") local explosives = getPlayerData(p,"explosives") local electronics = getPlayerData(p,"electronics") local hemp = getPlayerData(p,"hemp") local temp = getPlayerData(p,"temp") local pln = tonumber(getAccountNoumberOfPlant ( p )) or 0 local seeds = tonumber(getAccountSeeds ( p )) or 0 --local cars = exports.CSFvehsys:getPlayerVehicles(p) if god > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "God", god ) end if heroin > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Heroin", heroin ) end if speed > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Speed", speed ) end if weed > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Weed", weed ) end if steroids > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Steroids", steroids ) end if lsd > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "LSD", lsd ) end if iron > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "iron", iron ) end if pln > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Plant", pln ) end if seeds > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Seed", seeds ) end if oil > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "oil", oil ) end if plastic > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "plastic", plastic ) end if silver > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "silver", silver ) end if gold > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "gold", gold ) end if explosives > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "explosives", explosives ) end if electronics > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "electronics", electronics ) end if hemp > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "hemp", hemp ) end if temp > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "temp", temp ) end --if cars and #cars > 0 then for ind,data in ipairs(cars) do triggerClientEvent ( p, "CSFselling.Clientammo", p, getVehicleNameFromModel(data["Model"]), 1 ) end end local medkits = getElementData(p, "mK") if medkits and medkits > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Med-Kit", medkits ) end local medkits = getElementData(p, "vipTime") if medkits and medkits > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "VIP Hours", medkits ) end local armor = math.floor(getPedArmor(client)) if armor and armor > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Armor", armor ) end local tblasd = exports.DENmysql:query( "SELECT * FROM selling" ) if tblasd and #tblasd > 0 then for i,val in ipairs(tblasd) do local itemname = val.item if itemname == "god" then itemname = "God" end if itemname == "weed" then itemname = "Weed" end if itemname == "heroin" then itemname = "Heroin" end if itemname == "steroids" then itemname = "Steroids" end if itemname == "speed" then itemname = "Speed" end if itemname == "lsd" then itemname = "LSD" end if itemname == "iron" then itemname = "iron" end if itemname == "oil" then itemname = "oil" end if itemname == "plastic" then itemname = "plastic" end if itemname == "silver" then itemname = "silver" end if itemname == "explosives" then itemname = "explosives" end if itemname == "electronics" then itemname = "electronics" end if itemname == "hemp" then itemname = "hemp" end if itemname == "gold" then itemname = "gold" end if itemname == "temp" then itemname = "temp" end if getAccount(val.userid) and getAccountPlayer(getAccount(val.userid)) then useiname = getPlayerName(getAccountPlayer(getAccount(val.userid))) else useiname = false end triggerClientEvent ( p, "CSFselling.Getitems", p, itemname, val.amount, useiname, val.price ) end end local userid = getAccountName(getPlayerAccount(p)) local tblasd2 = exports.DENmysql:query( "SELECT * FROM selling WHERE userid=?", tostring(userid) ) if tblasd2 and #tblasd2 > 0 then for i,val2 in ipairs(tblasd2) do local itemname = val2.item if itemname == "god" then itemname = "God" end if itemname == "weed" then itemname = "Weed" end if itemname == "heroin" then itemname = "Heroin" end if itemname == "steroids" then itemname = "Steroids" end if itemname == "speed" then itemname = "Speed" end if itemname == "lsd" then itemname = "LSD" end if itemname == "iron" then itemname = "iron" end if itemname == "oil" then itemname = "oil" end if itemname == "plastic" then itemname = "plastic" end if itemname == "silver" then itemname = "silver" end if itemname == "explosives" then itemname = "explosives" end if itemname == "electronics" then itemname = "electronics" end if itemname == "hemp" then itemname = "hemp" end if itemname == "gold" then itemname = "gold" end if itemname == "temp" then itemname = "temp" end triggerClientEvent ( p, "CSFselling.removeable", p, itemname, val2.amount ) end end end addEvent("CSFselling.ServerShow",true) addEventHandler("CSFselling.ServerShow", root, showsgui) function getAccountNoumberOfPlant ( player ) local acc = getPlayerAccount(player) local accountName = getAccountName(acc) local result = executeSQLQuery ( "SELECT * FROM Playerplant WHERE accountName = ?", tostring ( accountName ) ) if ( type ( result ) == "table" and #result == 0 or not result ) then return "None" else return tonumber(result[ 1 ][ "noumberOfPlant" ]) end end function getAccountSeeds ( player ) local acc = getPlayerAccount(player) local accountName = getAccountName(acc) local result = executeSQLQuery ( "SELECT * FROM Playerplant WHERE accountName = ?", tostring ( accountName ) ) if ( type ( result ) == "table" and #result == 0 or not result ) then return "None" else return tonumber(result[ 1 ][ "seeds" ]) end end function setAccountNoumberOfPlant ( accountName,noumberOfPlant ) executeSQLQuery( "UPDATE `Playerplant` SET `noumberOfPlant` = '".. noumberOfPlant .."' WHERE accountName = '".. accountName .."'" ) end function setAccountSeeds ( accountName,seeds ) executeSQLQuery( "UPDATE `Playerplant` SET `seeds` = '".. seeds .."' WHERE accountName = '".. accountName .."'" ) end function getPlayerData(p,name) local ru = tonumber(getAccountData(getPlayerAccount(p),name)) or 0 return ru end function decPlayerData(p,name,num) local ru = tonumber(getAccountData(getPlayerAccount(p),name)) or 0 setAccountData(getPlayerAccount(p),name,ru-num) end function incPlayerData(p,name,num) local ru = tonumber(getAccountData(getPlayerAccount(p),name)) or 0 setAccountData(getPlayerAccount(p),name,ru+num) end function sellgui(item,amo,price) local userid = getAccountName(getPlayerAccount(client)) local tbl123123 = exports.DENmysql:query( "SELECT * FROM selling WHERE userid=?", tostring(userid) ) if tbl123123 and #tbl123123 > 0 then for i,val3 in ipairs(tbl123123) do local itemnames = val3.item if itemnames == item then exports.CSFtexts:output("You can't add an item you are already selling!",client,255,0,0) return end end end if item == "God" then local item = "god" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "Weed" then local item = "weed" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "Speed" then local item = "speed" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "Steroids" then local item = "steroids" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "Heroin" then local item = "heroin" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "LSD" then local item = "lsd" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "iron" then local item = "iron" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "oil" then local item = "oil" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "plastic" then local item = "plastic" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "silver" then local item = "silver" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0) return end if item == "gold" then local item = "gold" decPlayerData(client,item,amo) exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price)) exports.CSFtexts:output("Item Added to Store successfully!", Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 المود حق CSF لا تحاول تشغله لانه ما بيشتغل Link to comment
#TeKa Posted February 9, 2016 Author Share Posted February 9, 2016 المود حق CSF لا تحاول تشغله لانه ما بيشتغل حبي هو شغال و كل شييء بس لا يضيف الاسلحه و الاشياء انت صلا حطو في سيرفرك و معدلو Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 ما عندي سيرفر تسولف انت وخلاص ؟ Link to comment
#TeKa Posted February 9, 2016 Author Share Posted February 9, 2016 ما عندي سيرفر تسولف انت وخلاص ؟ امال ايه Gta-SF خش و شوف احبي اف7 زايها ولا لا Link to comment
iMr.SFA7 Posted February 9, 2016 Share Posted February 9, 2016 أعتقد أن السكربت مسروق صحيح؟ السكربت ماهو شغال لأنه في تحققات بالسكربت للداتا وما أعتقد أن الداتا موجودة بسيرفرك !! بالنهاية بما أن السكربت مسروق ماعتقد أحد بيساعدك Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 ما عندي سيرفر تسولف انت وخلاص ؟ امال ايه Gta-SF خش و شوف احبي اف7 زايها ولا لا هذا حق ميزو شخص اخر غيري ما في غيري بالعالم يعني Link to comment
#StrOnG_,) Posted February 9, 2016 Share Posted February 9, 2016 ما عندي سيرفر تسولف انت وخلاص ؟ امال ايه Gta-SF خش و شوف احبي اف7 زايها ولا لا هذا حق ميزو شخص اخر غيري ما في غيري بالعالم يعني تعا سكايب mezo.prince1تاكد اني مو نصاب ادخل [Gta-SF] من برمجتي كامل ودا ايه ي عم https://forum.multitheftauto.com/viewtopic.php?f=119&t=96127 Link to comment
shwaeki Posted February 9, 2016 Share Posted February 9, 2016 امال ايه Gta-SF خش و شوف احبي اف7 زايها ولا لا هاد انا ساويته و بعته لواحد و راح نشره تلقاه في النت Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 اول شي انا برمجت عندهم كم مود بسيط وخرجت Link to comment
#StrOnG_,) Posted February 9, 2016 Share Posted February 9, 2016 تعا سكايب mezo.prince1تاكد اني مو نصاب ادخل [Gta-SF] من برمجتي كامل Link to comment
xBeSoOo Posted February 9, 2016 Share Posted February 9, 2016 وش ذا موسم تطاير الجبهات في المنتدي ؟ https://forum.multitheftauto.com/viewtopic.php?f=119&t=96534 Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 تعا سكايب mezo.prince1تاكد اني مو نصاب ادخل [Gta-SF] من برمجتي كامل مبرمج اشياء كثير بمعني الكلمة وبعدين انت اي موضوع تحشر حالك به Link to comment
#StrOnG_,) Posted February 9, 2016 Share Posted February 9, 2016 تعا سكايب mezo.prince1تاكد اني مو نصاب ادخل [Gta-SF] من برمجتي كامل مبرمج اشياء كثير بمعني الكلمة وبعدين انت اي موضوع تحشر حالك به اشياء كثير ؟ اول شي انا برمجت عندهم كم مود بسيط وخرجت Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 لاني بصراحة ما اعرف انك من اي جزء تفهم بالضبط Link to comment
#StrOnG_,) Posted February 9, 2016 Share Posted February 9, 2016 لاني بصراحة ما اعرف انك من اي جزء تفهم بالضبط قصدك ما عندك تصريفه تضبط على الإثنين Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 لاني بصراحة ما اعرف انك من اي جزء تفهم بالضبط قصدك ما عندك تصريفه تضبط على الإثنين لا قصدي انك واخد موسم قصف الجبهات هالسنة Link to comment
#StrOnG_,) Posted February 9, 2016 Share Posted February 9, 2016 لاني بصراحة ما اعرف انك من اي جزء تفهم بالضبط قصدك ما عندك تصريفه تضبط على الإثنين لا قصدي انك واخد موسم قصف الجبهات هالسنة واخد ؟ -.- عربي . Link to comment
Me[Z]oO Posted February 9, 2016 Share Posted February 9, 2016 يب بتاخد كثير افهمها مثل ما تفهمها Link to comment
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