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#TeKa

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السلام عليكم انا اليوم لقيت مود تبع f7 حق بيع الاسلحه و الانشر

بس في مشكله لما اجي اضيف سلاح للبيع ما ينضاف الاكواد اهي

Clinet

  
GUIEditor = { 
    edit = {}, 
    button = {}, 
    window = {}, 
    label = {}, 
    gridlist = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[3] = guiCreateWindow(165, 45, 861, 603, "F7 - CSF Trading/Market Interface", false) 
        guiWindowSetSizable(GUIEditor.window[3], false) 
        guiSetVisible(GUIEditor.window[3], false) 
        remove_item_list = guiCreateGridList(22, 457, 308, 133, false, GUIEditor.window[3]) 
        remove_item_col1 = guiGridListAddColumn(remove_item_list, "Item", 0.5) 
        remove_item_col2 = guiGridListAddColumn(remove_item_list, "Amount", 0.5) 
        GUIEditor.button[7] = guiCreateButton(205, 410, 125, 37, "Remove selected item from sale", false, GUIEditor.window[3]) 
        guiSetFont(GUIEditor.button[7], "default-bold-small") 
        guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFFF0000") 
        addEventHandler ( "onClientGUIClick", GUIEditor.button[7], outputEditBox2, false ) 
        GUIEditor.label[5] = guiCreateLabel(30, 433, 290, 28, "My item for sale", false, GUIEditor.window[3]) 
        guiSetFont(GUIEditor.label[5], "default-bold-small") 
        add_item_list = guiCreateGridList(12, 65, 328, 153, false, GUIEditor.window[3]) 
        add_item_col1 = guiGridListAddColumn(add_item_list, "Item", 0.5) 
        add_item_col2 = guiGridListAddColumn(add_item_list, "Amount", 0.5) 
        GUIEditor.label[6] = guiCreateLabel(15, 33, 315, 22, "Put an item up for sale...", false, GUIEditor.window[3]) 
        guiSetFont(GUIEditor.label[6], "default-bold-small") 
        add_item_price = guiCreateEdit(97, 281, 62, 27, "", false, GUIEditor.window[3]) 
        guiEditSetMaxLength(add_item_price, -- s8) -->
         guiSetProperty(add_item_price, "ValidationString", "^[0-9]*$") 
        GUIEditor.button[8] = guiCreateButton(169, 234, 126, 37, "Put the selected item up for sale", false, GUIEditor.window[3]) 
        guiSetFont(GUIEditor.button[8], "default-bold-small") 
        addEventHandler ( "onClientGUIClick", GUIEditor.button[8], outputEditBox, false ) 
        items_list = guiCreateGridList(376, 36, 462, 495, false, GUIEditor.window[3]) 
        items_col1 = guiGridListAddColumn(items_list, "Item", 0.2) 
        items_col2 = guiGridListAddColumn(items_list, "Amount", 0.2) 
        items_col3 = guiGridListAddColumn(items_list, "Price", 0.2) 
        items_col4 = guiGridListAddColumn(items_list, "Seller", 0.3) 
        GUIEditor.button[9] = guiCreateButton(728, 539, 100, 30, "Buy Selected amount of item", false, GUIEditor.window[3]) 
        guiSetFont(GUIEditor.button[9], "default-bold-small") 
        addEventHandler ( "onClientGUIClick", GUIEditor.button[9], outputEditBox3, false ) 
        buy_select_edit = guiCreateEdit(650, 545, 68, 24, "", false, GUIEditor.window[3]) 
         guiSetProperty(buy_select_edit, "ValidationString", "^[0-9]*$") 
        GUIEditor.label[7] = guiCreateLabel(8, 287, 89, 16, "Price For Each:", false, GUIEditor.window[3]) 
        GUIEditor.label[8] = guiCreateLabel(18, 250, 53, 15, "Amount:", false, GUIEditor.window[3]) 
        GUIEditor.label[5] = guiCreateLabel(171, 286, 124, 22, "Total: $0", false, GUIEditor.window[3])   
        add_item_amount = guiCreateEdit(76, 244, 81, 27, "", false, GUIEditor.window[3]) 
                addEventHandler("onClientGUIChanged", add_item_price, totalthing) 
        addEventHandler("onClientGUIChanged", add_item_amount, totalthing) 
        addEventHandler("onClientGUIChanged", buy_select_edit, totalthing2) 
        guiEditSetMaxLength(add_item_amount, -- s8) -->
            guiSetProperty(add_item_amount, "ValidationString", "^[0-9]*$") 
        GUIEditor.label[9] = guiCreateLabel(354, 21, 22, 582, "|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n", false, GUIEditor.window[3]) 
        guiSetFont(GUIEditor.label[9], "default-bold-small") 
        GUIEditor.label[10] = guiCreateLabel(592, 548, 48, 20, "Amount:", false, GUIEditor.window[3]) 
        GUIEditor.label[11] = guiCreateLabel(0, 373, 354, 15, "____________________________________________________________________________________________________", false, GUIEditor.window[3]) 
        guiSetFont(GUIEditor.label[11], "default-bold-small")     
        GUIEditor.label[12] = guiCreateLabel(645, 571, 124, 22, "Total: $0", false, GUIEditor.window[3]) 
        refreshbut = guiCreateButton(385, 546, 113, 17, "Refresh..", false, GUIEditor.window[3])    
addEventHandler ( "onClientGUIClick", refreshbut, refresh, false )       
    end 
) 
function guishow (key,keyst) 
--if getElementInterior(localPlayer) ~= 0 then exports.CSFtexts:output("You can't open store menu in other interior",255,0,0) return end 
local bool = not guiGetVisible(GUIEditor.window[3]) 
guiSetVisible(GUIEditor.window[3],bool) 
setElementData(localPlayer,"shopOpen",bool) 
showCursor(bool) 
refresh() 
end 
bindKey ( "F7", "down", guishow ) 
addCommandHandler("csfshop",guishow) 
  
function getamo(weapon,amo) 
if weapon == "Rocket Launcher" then return end 
local weapon = tostring(weapon) 
local amo = tostring(amo) 
local row = guiGridListAddRow ( add_item_list ) 
guiGridListSetItemText ( add_item_list, row, add_item_col1, weapon, false, false ) 
guiGridListSetItemText ( add_item_list, row, add_item_col2, amo, false, true ) 
end 
addEvent("CSFselling.Clientammo", true) 
addEventHandler("CSFselling.Clientammo", root, getamo) 
  
function totalthing() 
if tonumber(guiGetText(add_item_price)) > 0 and tonumber(guiGetText(add_item_amount)) > 0 then 
guiSetText(GUIEditor.label[5], "Total: $"..tostring(tonumber(guiGetText(add_item_price))* tonumber(guiGetText(add_item_amount))) ) 
end 
end 
  
function totalthing2() 
if tonumber(guiGetText(buy_select_edit)) > 0 and tonumber(guiGridListGetSelectedItemText( items_list, 3 )) > 0 then 
guiSetText(GUIEditor.label[12], "Total: $"..tostring(tonumber(guiGetText(buy_select_edit))* tonumber(guiGridListGetSelectedItemText( items_list, 3 ))) ) 
end 
end 
  
function getitems(weapon,amo,owner,price) 
if weapon == "Rocket Launcher" then return end 
if not owner then return end 
local weapon = tostring(weapon) 
local amo = tostring(amo) 
local owner = tostring(owner) 
local row = guiGridListAddRow ( items_list ) 
guiGridListSetItemText ( items_list, row, items_col1, weapon, false, false ) 
guiGridListSetItemText ( items_list, row, items_col2, amo, false, true ) 
guiGridListSetItemText ( items_list, row, items_col3, price, false, true ) 
guiGridListSetItemText ( items_list, row, items_col4, owner, false, false ) 
end 
addEvent("CSFselling.Getitems", true) 
addEventHandler("CSFselling.Getitems", root, getitems) 
  
function remoitems(weapon,amo) 
local weapon = tostring(weapon) 
local amo = tostring(amo) 
local row = guiGridListAddRow ( remove_item_list ) 
guiGridListSetItemText ( remove_item_list, row, remove_item_col1, weapon, false, false ) 
guiGridListSetItemText ( remove_item_list, row, remove_item_col2, amo, false, true ) 
end 
addEvent("CSFselling.removeable", true) 
addEventHandler("CSFselling.removeable", root, remoitems) 
  
function guiGridListGetSelectedItemText ( gridList, column ) 
    local item = guiGridListGetSelectedItem ( gridList ) 
  
    if item then 
        return guiGridListGetItemText ( gridList, item, column or 1 ) 
    end 
  
    return false 
end 
  
function outputEditBox ( button ) 
    if button == "left" then 
        local amount = tonumber(guiGetText ( add_item_amount )) 
        local price = tonumber(guiGetText ( add_item_price  )) 
        local item = tostring(guiGridListGetSelectedItemText( add_item_list )) 
        local ammo = tonumber(guiGridListGetSelectedItemText( add_item_list, 2 )) 
        if amount and amount ~= "" and tonumber(amount) then 
            if price and price ~= "" and tonumber(price) then 
                if item and item ~= "" then 
                    if amount <= ammo then 
                        if price > 1 then 
                            if amount > 0 then 
                                triggerServerEvent ( "CSFselling.SellThing", localPlayer, item, amount, price ) 
                                refresh() 
                            end 
                        end 
                end 
            end 
            end 
        end 
    end 
end 
function outputEditBox2 ( button ) 
    if button == "left" then 
        local item = tostring(guiGridListGetSelectedItemText( remove_item_list )) 
        local ammo = tonumber(guiGridListGetSelectedItemText( remove_item_list, 2 )) 
        if ammo and ammo ~= "" and tonumber(ammo) then 
            if item and item ~= "" then 
                triggerServerEvent ( "CSFselling.RemoveThing", localPlayer, item, ammo ) 
                refresh() 
            end 
        end 
    end 
end 
function outputEditBox3 ( button ) 
    if button == "left" then 
        local amount = tonumber(guiGetText ( buy_select_edit )) 
        local item = tostring(guiGridListGetSelectedItemText( items_list, 1 )) 
        local ammo = tonumber(guiGridListGetSelectedItemText( items_list, 2 )) 
        local price = tonumber(guiGridListGetSelectedItemText( items_list, 3 )) * amount 
        local seller = tostring(guiGridListGetSelectedItemText( items_list, 4 )) 
        local bool 
        if amount and amount ~= "" and tonumber(amount) then 
            if price and price ~= "" and tonumber(price) then 
                if item and item ~= "" then 
                    if amount <= ammo then 
                        if price > 1 then 
                            if amount > 0 then 
                                if amount == ammo then bool = false end 
                                if amount < ammo then bool = ammo-amount end 
                                triggerServerEvent ( "CSFselling.BuyThing", localPlayer, item, amount, seller, bool, price, ammo ) 
                                --refresh() 
                            end 
                        end 
                end 
            end 
            end 
        end 
    end 
end 
  
function refresh() 
if guiGetVisible(GUIEditor.window[3]) then 
guiGridListClear(remove_item_list) 
guiGridListClear(add_item_list) 
guiGridListClear(items_list) 
triggerServerEvent ( "CSFselling.ServerShow", localPlayer ) 
end 
end 
addEvent("CSFselling.refreshShow",true) 
addEventHandler("CSFselling.refreshShow", root, refresh) 
--setTimer(refresh,10000,0) 
  
function disableFlares ( creator ) 
                                if (getElementInterior(localPlayer) ~= 0) or (getElementDimension(localPlayer) ~= 0) then 
        if (creator == localPlayer) then 
            exports.CSFtexts:output("You can't make this in other interior/dimension!", 255, 0, 0) 
            setElementPosition(source, 9000, 9000, 0) 
        end 
    end 
 end 
  
addEventHandler( "onClientProjectileCreation", getRootElement(), disableFlares ) -- when a projectile gets created call disableFlares. 

Server

function showsgui () 
p = client
    t = {}
        local weaponSlots = {0,1,2,3,4,5,6,7,8,9,10,11,12}
   
    for i, slot in ipairs(weaponSlots) do
        local ammo = getPlayerTotalAmmo ( p, slot )
        if ( getPlayerWeapon ( p, slot ) ~= 0 ) then
            local weapon = getPlayerWeapon ( p, slot )
            local ammo = getPlayerTotalAmmo ( p, slot )
            table.insert(t, {weapon, ammo})    
        end
    end 
            for k,v in pairs(t) do
            if v[1] > 0 and v[2] > 0 then
                triggerClientEvent ( p, "CSFselling.Clientammo", p, getWeaponNameFromID(v[1]), v[2] )
            end
        end
 
        local god = getPlayerData(p,"god")
        local heroin = getPlayerData(p,"heroin")
        local speed = getPlayerData(p,"speed")
        local weed = getPlayerData(p,"weed")
        local steroids = getPlayerData(p,"steroids")
        local lsd = getPlayerData(p,"lsd")
        local iron = getPlayerData(p,"iron")
        local oil = getPlayerData(p,"oil")
        local plastic = getPlayerData(p,"plastic")
        local silver = getPlayerData(p,"silver")
        local gold = getPlayerData(p,"gold")
        local explosives = getPlayerData(p,"explosives")
        local electronics = getPlayerData(p,"electronics")
        local hemp = getPlayerData(p,"hemp")
        local temp = getPlayerData(p,"temp")
        local pln = tonumber(getAccountNoumberOfPlant ( p )) or 0
        local seeds = tonumber(getAccountSeeds ( p )) or 0
        --local cars = exports.CSFvehsys:getPlayerVehicles(p)
        if god > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "God", god ) end
        if heroin > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Heroin", heroin ) end
        if speed > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Speed", speed ) end
        if weed > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Weed", weed ) end
        if steroids > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Steroids", steroids ) end
        if lsd > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "LSD", lsd ) end
        if iron > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "iron", iron ) end
        if pln > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Plant", pln ) end
        if seeds > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "Seed", seeds ) end
        if oil > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "oil", oil ) end
        if plastic > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "plastic", plastic ) end
        if silver > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "silver", silver ) end
        if gold > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "gold", gold ) end
        if explosives > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "explosives", explosives ) end
        if electronics > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "electronics", electronics ) end
        if hemp > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "hemp", hemp ) end
        if temp > 0 then triggerClientEvent ( p, "CSFselling.Clientammo", p, "temp", temp ) end
        --if cars and #cars > 0 then for ind,data in ipairs(cars) do triggerClientEvent ( p, "CSFselling.Clientammo", p, getVehicleNameFromModel(data["Model"]), 1 ) end end
        local medkits = getElementData(p, "mK")
        if medkits and medkits > 0 then
        triggerClientEvent ( p, "CSFselling.Clientammo", p, "Med-Kit", medkits )
        end
                local medkits = getElementData(p, "vipTime")
        if medkits and medkits > 0 then
        triggerClientEvent ( p, "CSFselling.Clientammo", p, "VIP Hours", medkits )
        end
        local armor = math.floor(getPedArmor(client))
        if armor and armor > 0 then
        triggerClientEvent ( p, "CSFselling.Clientammo", p, "Armor", armor )
        end
        local tblasd = exports.DENmysql:query( "SELECT * FROM selling" )
        if tblasd and #tblasd > 0 then
        for i,val in ipairs(tblasd) do
local itemname = val.item
if itemname == "god" then  itemname = "God" end
if itemname == "weed" then  itemname = "Weed" end
if itemname == "heroin" then  itemname = "Heroin" end
if itemname == "steroids" then  itemname = "Steroids" end
if itemname == "speed" then  itemname = "Speed" end
if itemname == "lsd" then  itemname = "LSD" end
if itemname == "iron" then  itemname = "iron" end
if itemname == "oil" then  itemname = "oil" end
if itemname == "plastic" then  itemname = "plastic" end
if itemname == "silver" then  itemname = "silver" end
if itemname == "explosives" then  itemname = "explosives" end
if itemname == "electronics" then  itemname = "electronics" end
if itemname == "hemp" then  itemname = "hemp" end
if itemname == "gold" then  itemname = "gold" end
if itemname == "temp" then  itemname = "temp" end
if getAccount(val.userid) and  getAccountPlayer(getAccount(val.userid)) then
useiname = getPlayerName(getAccountPlayer(getAccount(val.userid)))
else
useiname = false
end
        triggerClientEvent ( p, "CSFselling.Getitems", p, itemname, val.amount, useiname, val.price )
        end
        end
        local userid = getAccountName(getPlayerAccount(p))
                local tblasd2 = exports.DENmysql:query( "SELECT * FROM selling WHERE userid=?", tostring(userid) )
        if tblasd2 and #tblasd2 > 0 then
        for i,val2 in ipairs(tblasd2) do
local itemname = val2.item
if itemname == "god" then  itemname = "God" end
if itemname == "weed" then  itemname = "Weed" end
if itemname == "heroin" then  itemname = "Heroin" end
if itemname == "steroids" then itemname = "Steroids" end
if itemname == "speed" then itemname = "Speed" end
if itemname == "lsd" then  itemname = "LSD" end
if itemname == "iron" then  itemname = "iron" end
if itemname == "oil" then  itemname = "oil" end
if itemname == "plastic" then  itemname = "plastic" end
if itemname == "silver" then  itemname = "silver" end
if itemname == "explosives" then  itemname = "explosives" end
if itemname == "electronics" then  itemname = "electronics" end
if itemname == "hemp" then  itemname = "hemp" end
if itemname == "gold" then  itemname = "gold" end
if itemname == "temp" then  itemname = "temp" end
        triggerClientEvent ( p, "CSFselling.removeable", p, itemname, val2.amount )
        end
        end
       
       
end
addEvent("CSFselling.ServerShow",true)
addEventHandler("CSFselling.ServerShow", root, showsgui)
function getAccountNoumberOfPlant ( player )
local acc = getPlayerAccount(player)
local accountName = getAccountName(acc)
    local result = executeSQLQuery ( "SELECT * FROM Playerplant WHERE accountName = ?", tostring ( accountName ) )
    if ( type ( result ) == "table" and #result == 0 or not result ) then
        return "None"
    else
        return tonumber(result[ 1 ][ "noumberOfPlant" ])
    end
end
function getAccountSeeds ( player )
local acc = getPlayerAccount(player)
local accountName = getAccountName(acc)
    local result = executeSQLQuery ( "SELECT * FROM Playerplant WHERE accountName = ?", tostring ( accountName ) )
    if ( type ( result ) == "table" and #result == 0 or not result ) then
        return "None"
    else
        return tonumber(result[ 1 ][ "seeds" ])
    end
end
function setAccountNoumberOfPlant ( accountName,noumberOfPlant )
executeSQLQuery( "UPDATE `Playerplant` SET `noumberOfPlant` = '".. noumberOfPlant .."' WHERE accountName = '".. accountName .."'" )
end
function setAccountSeeds ( accountName,seeds )
executeSQLQuery( "UPDATE `Playerplant` SET `seeds` = '".. seeds .."' WHERE accountName = '".. accountName .."'" )
end
function getPlayerData(p,name)
 
local ru = tonumber(getAccountData(getPlayerAccount(p),name)) or 0
return ru
end
 
function decPlayerData(p,name,num)
local ru = tonumber(getAccountData(getPlayerAccount(p),name)) or 0
setAccountData(getPlayerAccount(p),name,ru-num)
end
 
function incPlayerData(p,name,num)
local ru = tonumber(getAccountData(getPlayerAccount(p),name)) or 0
setAccountData(getPlayerAccount(p),name,ru+num)
end
 
function sellgui(item,amo,price)
local userid = getAccountName(getPlayerAccount(client))
local tbl123123 = exports.DENmysql:query( "SELECT * FROM selling WHERE userid=?", tostring(userid) )
if tbl123123 and #tbl123123 > 0 then
        for i,val3 in ipairs(tbl123123) do
local itemnames = val3.item
if itemnames == item then
exports.CSFtexts:output("You can't add an item you are already selling!",client,255,0,0)
return
end
end
end
if item == "God" then
local item = "god"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "Weed" then
local item = "weed"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "Speed" then
local item = "speed"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "Steroids" then
local item = "steroids"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "Heroin" then
local item = "heroin"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "LSD" then
local item = "lsd"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "iron" then
local item = "iron"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "oil" then
local item = "oil"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "plastic" then
local item = "plastic"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "silver" then
local item = "silver"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",client,0,255,0)
return
end
if item == "gold" then
local item = "gold"
decPlayerData(client,item,amo)
exports.DENmysql:exec("INSERT INTO selling (userid,item,amount,price) VALUES (?,?,?,?)",tostring(userid), tostring(item), tonumber(amo), tonumber(price))
exports.CSFtexts:output("Item Added to Store successfully!",
Link to comment

أعتقد أن السكربت مسروق صحيح؟

السكربت ماهو شغال لأنه في تحققات بالسكربت للداتا وما أعتقد أن الداتا موجودة بسيرفرك !!

بالنهاية بما أن السكربت مسروق ماعتقد أحد بيساعدك

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ما عندي سيرفر تسولف انت وخلاص ؟

امال ايه Gta-SF

خش و شوف احبي

اف7 زايها ولا لا

هذا حق ميزو شخص اخر غيري

ما في غيري بالعالم يعني :redhotevil::redhotevil:

تعا سكايب mezo.prince1

تاكد اني مو نصاب

ادخل [Gta-SF] من برمجتي كامل

ودا ايه ي عم

https://forum.multitheftauto.com/viewtopic.php?f=119&t=96127

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تعا سكايب mezo.prince1

تاكد اني مو نصاب

ادخل [Gta-SF] من برمجتي كامل

مبرمج اشياء كثير بمعني الكلمة وبعدين انت اي موضوع تحشر حالك به

اشياء كثير ؟

اول شي انا برمجت عندهم كم مود بسيط وخرجت :redhotevil:

-_-

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