MrDante Posted February 9, 2016 Share Posted February 9, 2016 Olá de novo, tive outro problema, é assim, eu quero fazer com que renderiza um dx quando entrar no marker, e se o player sair do marker, o dx some, só que nao sei oq ta dando, eu tentei de uma forma e n consegui, alguém sabe uma forma? Server function msgentrar (source) if isElementWithinMarker (source, MarkerArma1 ) then triggerClientEvent(source,"verarma", root) else triggerClientEvent(source,"fecharverarma", root) end end addEventHandler( "onMarkerHit", MarkerArma1, msgentrar) Client painelverarma = false function dxverarma() dxDrawRectangle(botx-249, 4, 313, 71, tocolor(3, 0, 0, 203), false) dxDrawText("Digite /entrar para ver a arma", botx2-263, 32, 558, 53, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) end function abrirverarma() if painelverarma == false then addEventHandler ("onClientRender", root, dxverarma) painelverarma = true end end addEvent ("verarma", true) addEventHandler ("verarma", root, abrirverarma) function fecharverarma() if painelverarma == true then removeEventHandler ("onClientRender", root, dxverarma) painelverarma = false end end addEvent ("fecharverarma", true) addEventHandler ("fecharverarma", root, fecharverarma) Link to comment
MrDante Posted February 9, 2016 Author Share Posted February 9, 2016 Bom... consegui resolver, o problema era saber acrescentar essa função no server function msgentrar (source) triggerClientEvent(source,"verarma", root) -- Abrir o dx end addEventHandler( "onMarkerHit", MarkerArma1, msgentrar) -- Ao entrar no marker function fecharverarma(source) triggerClientEvent(source,"fecharverarma", root) -- Fechar o dx end addEventHandler ("onMarkerLeave", MarkerArma1, fecharverarma) -- Quando o player sair do marker Link to comment
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