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How to cancel falling damage?


Xeonmeister

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wow, you guys are really helpful. Okay, the problem is that i've already found this solution, but i get errors when i use it.

For example this one:

addEventHandler("onClientPlayerDamage", localPlayer, 
function(_, wp) 
    if wp == 54 then -- 54 is the fall id. 
        cancelEvent() 
    end 
end) 

It says that localPlayer is a nil value and since i'm a noob i don't know what to do with it.

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wow, you guys are really helpful. Okay, the problem is that i've already found this solution, but i get errors when i use it.

For example this one:

addEventHandler("onClientPlayerDamage", localPlayer, 
function(_, wp) 
    if wp == 54 then -- 54 is the fall id. 
        cancelEvent() 
    end 
end) 

It says that localPlayer is a nil value and since i'm a noob i don't know what to do with it.

What?

Does it really say localPlayer is a nil value?

Then you put it serversided - put it clientsided with type="client"

But the code is correct, the code from Dimos7 is wrong.

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no problem mate

Sorry, but both of your posts were wrong.

In the 1. post you put root in - thats stupid.

Then you put wp as 1. argument - but 1. argument in onClientPlayerDamage is attacker, not weapon.

In your 2. post you use onPlayerDamage.

You can't cancel onPlayerDamage, only onClientPlayerDamage.

Then you do the same mistake with wp and 1. argument again.

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