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boss


Electro88

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hello i request boss use rocket launcher but no work what wrong ?

function boss ( ) 
      nemesi = exports [ "slothBot" ]:spawnBot ( math.random(0,3000), math.random(0,2000), math.random(30), 90, 312, 0, 0, Nemesis, 0,"hunting", true ) 
      outputChatBox ("Nemesis!!!",getRootElement(), 255, 0, 0, true ) 
     myBlip = createBlipAttachedTo ( nemesi, 23 )  
      setElementData(nemesi, "Nemesis",true)  
      triggerClientEvent ( "rocket", root ) 
      giveWeapon(nemesi, 35, 9999, true ) 
      setPedWeaponSlot (nemesi, 7) 
if nemesi then 
 exports.extra_health:setElementExtraHealth ( nemesi, math.random(15000,25000 ) ) 
         end 
end 
setTimer(boss,1000,1) 

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addEvent ( "rocket", true ) 
addEventHandler ( "rocket", root, 
function NemesisShotRocktLancer(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) 
if (getElementData(source, "Nemesis") == true) then 
local resultado = math.random(1,6) 
if resultado == 1 then 
local xw, yw, zw = getPedWeaponMuzzlePosition ( source ) 
createProjectile(localPlayer, 20, xw, yw, zw, 0.1, getLocalPlayer()) 
end 
        end 
                 end 
addEventHandler ( "onClientPedWeaponFire", getRootElement(), NemesisShotRocktLancer) 
  
  
  
addEventHandler("onClientPedDamage",root, 
function(ata,wea,bod,los) 
if (ata and getElementType(ata) == "player") then 
 if (getElementData(source,"nemesi") == true) then 
if (los >=5) then 
los = los-los+5 
end 
 end 
 end) 
  
  
  
addEvent ( "rocket", true ) 
addEventHandler ( "rocket", root, 
function bossweapon (weapon, ammo) 
    givePedWeapon(nemesi, 31, 5000, true) 
end 
addEventHandler( "givePedWeapon", rootElement, bosseapon )  
  
  
  
 function nemesisattack ( attacker, weapon, bodypart ) 
    if (attacker) then 
            if (getElementData (attacker, "nemesi") == true) then 
                triggerServerEvent("KillByNemesis",source,attacker) 
            end 
        end 
    end 
addEventHandler ( "onClientPlayerDamage",root, nemesisattack ) 

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addEvent ( "rocket", true ) 
addEventHandler ( "rocket", root, 
function bossweapon (weapon, ammo) 
    givePedWeapon(nemesi, 31, 5000, true) 
end 
addEventHandler( "givePedWeapon", getRootElement(), bossweapon) -- here you had bosseapon not bossweapon 

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ERROR: server triggered clientside event rocket, but event is not added clientside

ERROR: Loading script failed: BossZ/client.lua:17: '(' expected near 'bossweapon'

Please Help me :(

function NemesisShotRocketLancer(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) 
if (getElementData(source, "Nemesis") == true) then 
local resultado = math.random(1,6) 
if resultado == 1 then 
local xw, yw, zw = getPedWeaponMuzzlePosition ( source ) 
createProjectile(localPlayer, 20, xw, yw, zw, 0.1, getLocalPlayer()) 
end 
        end 
                 end 
addEventHandler ( "onClientPedWeaponFire", getRootElement(), NemesisShotRocktLancer) 
  
  
  
  
addEvent ( "rocket", true ) 
addEventHandler ( "rocket", root, 
function bossweapon (weapon, ammo) 
    givePedWeapon(nemesi, 35, 5000, true) 
    setPedWeaponSlot (nemesi, 7) 
end 
addEventHandler( "givePedWeapon", getRootElement(), bossweapon ) 
  
  
  
 function nemesisattack ( attacker, weapon, bodypart ) 
    if (attacker) then 
            if (getElementData (attacker, "nemesi") == true) then 
                triggerServerEvent("KillByNemesis",source,attacker) 
            end 
        end 
    end 
addEventHandler ( "onClientPlayerDamage",root, nemesisattack ) 
  
  

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ERROR: server triggered clientside event rocket, but event is not added clientside

ERROR: Loading script failed: BossZ/client.lua:17: '(' expected near 'bossweapon'

Please Help me :(

function NemesisShotRocketLancer(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) 
if (getElementData(source, "Nemesis") == true) then 
local resultado = math.random(1,6) 
if resultado == 1 then 
local xw, yw, zw = getPedWeaponMuzzlePosition ( source ) 
createProjectile(localPlayer, 20, xw, yw, zw, 0.1, getLocalPlayer()) 
end 
        end 
                 end 
addEventHandler ( "onClientPedWeaponFire", getRootElement(), NemesisShotRocktLancer) 
  
  
  
  
addEvent ( "rocket", true ) 
addEventHandler ( "rocket", root, 
function bossweapon (weapon, ammo) 
    givePedWeapon(nemesi, 35, 5000, true) 
    setPedWeaponSlot (nemesi, 7) 
end 
addEventHandler( "givePedWeapon", getRootElement(), bossweapon ) 
  
  
  
 function nemesisattack ( attacker, weapon, bodypart ) 
    if (attacker) then 
            if (getElementData (attacker, "nemesi") == true) then 
                triggerServerEvent("KillByNemesis",source,attacker) 
            end 
        end 
    end 
addEventHandler ( "onClientPlayerDamage",root, nemesisattack ) 
  
  

addEvent("rocket", true) 
addEventHandler("rocket", root, 
function bossweapon (weapon, ammo) 
    givePedWeapon(nemesi, 35, 5000, true) 
    setPedWeaponSlot (nemesi, 7) 
end) 
addEventHandler("givePedWeapon", getRootElement(), bossweapon) 

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You dont use a name when you directly create the function in another MTA-function.

function ( weapon, ammo ) 
  
setTimer ( function ( ... ) ... end, ... ) 
addEventHandler ( ..., function ( ... ) ... end ) 
table.sort ( array, function ( ... ) ... end ) 
bindKey ( ..., function  

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i fixed rocket now bot have rocket but no fire why not work ?

   function rocketfire () 
    local target 
    for i, thePlayer in ipairs ( getElementsByType("player") ) do  -- iterate over all players 
        target = getPedTarget ( thePlayer )                        -- get the target of  
        if ( target ) then 
       setPedAnalogControlState (nemesi, 'aim_weapon', 1) 
       toggleControl(nemesi, "aim_weapon", true) 
       setPedAnalogControlState (nemesi, 'fire', 1) 
       setPedControlState ( nemesi, "aim_weapon", true )  
     end 
   end 
end 
addEventHandler ("setPedControl", getRootElement(), rocketfire ) 

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That code makes no sense.

You let nemesis attack everyone at once who gets targeted by a player.

How can it attack everyone at once?

Why attack a targeted player?

Better create a colshape on nemesis with radius 10-20.

Then get all the players with getElementsWithinColShape, put them in an array.

Use math.random ( 1, #array ) to get a random number and let nemesis attack array[rndnumber] - a random player near nemesis.

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