slamdank01 Posted February 6, 2016 Share Posted February 6, 2016 سويت لوحة اسلحه بمود guieditor وابغا اربط الزر بالسلاح لاكن ما يضبط هذا الكود ابغاه يعطي سنايبر addEventHandler("onClientGUIClick",GUIEditor.button[1],function() if ( source == GUIEditor.button[1]) then showCursor(true) triggerServerEvent ("giveweaponsniper",getLocalPlayer(),giveweaponsniper) end end ) Link to comment
shwaeki Posted February 6, 2016 Share Posted February 6, 2016 giveweaponsniper مو معرف root بسطر 1 ب GUIEditor.button[1] استبدل Link to comment
slamdank01 Posted February 6, 2016 Author Share Posted February 6, 2016 giveweaponsniper مو معرفroot بسطر 1 ب GUIEditor.button[1] استبدل ما فهمت عليك ياليت توضح اكثر Link to comment
Ja[B]er[X]Pro Posted February 6, 2016 Share Posted February 6, 2016 addEventHandler("onClientGUIClick",root, function() if ( source == GUIEditor.button[1]) then showCursor(true) triggerServerEvent ("giveweaponsniper",localPlayer) end end ) Link to comment
slamdank01 Posted February 6, 2016 Author Share Posted February 6, 2016 addEventHandler("onClientGUIClick",root, function() if ( source == GUIEditor.button[1]) then showCursor(true) triggerServerEvent ("giveweaponsniper",localPlayer) end end ) ما ضبط Link to comment
slamdank01 Posted February 6, 2016 Author Share Posted February 6, 2016 اخوي حط كودك كامل local marker = createMarker(1698.6185302734, 728.02349853516, 10.8203125,"cylinder",2.0,0,255,0,255) GUIEditor = { button = {}, window = {}, staticimage = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(315, 133, 674, 528, "weapon shop", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(29, 139, 100, 22, "sniper", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") GUIEditor.button[2] = guiCreateButton(192, 139, 100, 22, "shotgun", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.button[3] = guiCreateButton(389, 139, 100, 22, "m4", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA") GUIEditor.button[4] = guiCreateButton(548, 139, 100, 22, "mp5", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") GUIEditor.button[5] = guiCreateButton(548, 337, 100, 22, "RPG", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") GUIEditor.button[6] = guiCreateButton(395, 337, 100, 22, "satchel", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA") GUIEditor.button[7] = guiCreateButton(192, 337, 100, 22, "teargas", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") GUIEditor.button[8] = guiCreateButton(29, 337, 100, 22, "grenade", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") GUIEditor.button[9] = guiCreateButton(527, 466, 111, 51, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA") GUIEditor.staticimage[1] = guiCreateStaticImage(-329, -220, 93, 61, ":guieditor/images/TearGas.png", false, GUIEditor.button[9]) GUIEditor.staticimage[2] = guiCreateStaticImage(29, 41, 0, 9, ":guieditor/images/Sniper.png", false, GUIEditor.window[1]) GUIEditor.staticimage[3] = guiCreateStaticImage(31, 50, 88, 72, ":guieditor/images/Sniper.png", false, GUIEditor.window[1]) GUIEditor.staticimage[4] = guiCreateStaticImage(192, 50, 91, 71, ":guieditor/images/shotgun.png", false, GUIEditor.window[1]) GUIEditor.staticimage[5] = guiCreateStaticImage(197, 228, 91, 79, ":guieditor/images/TearGas.png", false, GUIEditor.window[1]) GUIEditor.staticimage[6] = guiCreateStaticImage(35, 225, 94, 82, ":guieditor/images/grenade.png", false, GUIEditor.window[1]) GUIEditor.staticimage[7] = guiCreateStaticImage(558, 54, 89, 75, ":guieditor/images/mp5.png", false, GUIEditor.window[1]) GUIEditor.staticimage[8] = guiCreateStaticImage(395, 222, 95, 85, ":guieditor/images/satchel.png", false, GUIEditor.window[1]) GUIEditor.staticimage[9] = guiCreateStaticImage(544, 222, 103, 90, ":guieditor/images/rpg.png", false, GUIEditor.window[1]) GUIEditor.staticimage[10] = guiCreateStaticImage(389, 42, 95, 87, ":guieditor/images/m4.png", false, GUIEditor.window[1]) GUIEditor.button[10] = guiCreateButton(112, 396, 105, 98, "Health", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") GUIEditor.button[11] = guiCreateButton(288, 396, 105, 98, "Armor", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") end ) addEventHandler ("onClientGUIClick", root, function() if (source == GUIEditor.button[9] ) then guiSetVisible(GUIEditor.window[1], false) showCursor(false) guiSetInputEnabled(false) end end ) addEventHandler("onClientGUIClick",root, function() if ( source == GUIEditor.button[1]) then showCursor(true) triggerServerEvent ("giveweaponsniper",localPlayer) end end ) Link to comment
shwaeki Posted February 6, 2016 Share Posted February 6, 2016 اخوي شغال + وين ملف سيرفر ؟ Link to comment
slamdank01 Posted February 6, 2016 Author Share Posted February 6, 2016 خلاص ضبط شكرا لكم :* Link to comment
Ja[B]er[X]Pro Posted February 6, 2016 Share Posted February 6, 2016 اخي تفضل ملاحظة ما مجربه دي كلينت local marker = createMarker(1698.6185302734, 728.02349853516, 10.8203125,"cylinder",2.0,0,255,0,255) GUIEditor = { button = {}, window = {}, staticimage = {} } addEventHandler("onClientResourceStart", resourceRoot, function() window1 = guiCreateWindow(315, 133, 674, 528, "weapon shop", false) guiWindowSetSizable(window1, false) button1 = guiCreateButton(29, 139, 100, 22, "sniper", false, window1) guiSetProperty(button1, "NormalTextColour", "FFAAAAAA") button2 = guiCreateButton(192, 139, 100, 22, "shotgun", false, window1) guiSetProperty(button2, "NormalTextColour", "FFAAAAAA") button3 = guiCreateButton(389, 139, 100, 22, "m4", false, window1) guiSetProperty(button3, "NormalTextColour", "FFAAAAAA") button4 = guiCreateButton(548, 139, 100, 22, "mp5", false, window1) guiSetProperty(button4, "NormalTextColour", "FFAAAAAA") button5 = guiCreateButton(548, 337, 100, 22, "RPG", false, window1) guiSetProperty(button5, "NormalTextColour", "FFAAAAAA") button6 = guiCreateButton(395, 337, 100, 22, "satchel", false, window1) guiSetProperty(button6, "NormalTextColour", "FFAAAAAA") button7 = guiCreateButton(192, 337, 100, 22, "teargas", false, window1) guiSetProperty(button7, "NormalTextColour", "FFAAAAAA") button8 = guiCreateButton(29, 337, 100, 22, "grenade", false, window1) guiSetProperty(button8, "NormalTextColour", "FFAAAAAA") button9 = guiCreateButton(527, 466, 111, 51, "Close", false, window1) guiSetProperty(button9, "NormalTextColour", "FFAAAAAA") staticimage1 = guiCreateStaticImage(-329, -220, 93, 61, ":guieditor/images/TearGas.png", false, GUIEditor.button[9]) staticimage2 = guiCreateStaticImage(29, 41, 0, 9, ":guieditor/images/Sniper.png", false, window1) staticimage3 = guiCreateStaticImage(31, 50, 88, 72, ":guieditor/images/Sniper.png", false, window1) staticimage4 = guiCreateStaticImage(192, 50, 91, 71, ":guieditor/images/shotgun.png", false, window1) staticimage5 = guiCreateStaticImage(197, 228, 91, 79, ":guieditor/images/TearGas.png", false, window1) staticimage6 = guiCreateStaticImage(35, 225, 94, 82, ":guieditor/images/grenade.png", false, window1) staticimage7 = guiCreateStaticImage(558, 54, 89, 75, ":guieditor/images/mp5.png", false, window1) staticimage8 = guiCreateStaticImage(395, 222, 95, 85, ":guieditor/images/satchel.png", false, window1) staticimage9 = guiCreateStaticImage(544, 222, 103, 90, ":guieditor/images/rpg.png", false, window1) staticimage10 = guiCreateStaticImage(389, 42, 95, 87, ":guieditor/images/m4.png", false, window1) button10 = guiCreateButton(112, 396, 105, 98, "Health", false, window1) guiSetProperty(button10, "NormalTextColour", "FFAAAAAA") button11 = guiCreateButton(288, 396, 105, 98, "Armor", false, window1) guiSetProperty(button11, "NormalTextColour", "FFAAAAAA") end ) addEventHandler ("onClientGUIClick", root, function() if (source == button9 ) then guiSetVisible(window1, false) showCursor(false) guiSetInputEnabled(false) end end ) addEventHandler("onClientGUIClick",root, function() if ( source == button1) then showCursor(true) triggerServerEvent ("sniper",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button2) showCursor(true) triggerServerEvent("shotgun",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button3) showCursor(true) triggerServerEvent("m4",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button4) showCursor(true) triggerServerEvent("mp5",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button5) showCursor(true) triggerServerEvent("RPG",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button6) showCursor(true) triggerServerEvent("satchel",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button7) showCursor(true) triggerServerEvent("teargas",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button8) showCursor(true) triggerServerEvent("grenade",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button10) showCursor(true) setElementHealth(localPlayer,100) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button11) showCursor(true) triggerServerEvent("Armor",localPlayer) end end ) ودي سيرفر addEvent("sniper",true) addEventHandler("sniper",root, function() giveWeapon(source,34,100) end) addEvent("shotgun",true) addEventHandler("shotgun",root, function() giveWeapon(source,25,100) end) addEvent("m4",true) addEventHandler("m4",root, function() giveWeapon(source,31,100) end) addEvent("mp5",true) addEventHandler("mp5",root, function() giveWeapon(source,29,100) end) addEvent("RPG",true) addEventHandler("RPG",root, function() giveWeapon(source,35,100) end) addEvent("satchel",true) addEventHandler("satchel",root, function() giveWeapon(source,40,100) end) addEvent("teargas",true) addEventHandler("teargas",root, function() giveWeapon(source,,100) --ايدي السلاح end) addEvent("grenade",true) addEventHandler("grenade",root, function() giveWeapon(source,16,100) end) addEvent("Armor",true) addEventHandler("Armor",root, function() setPlayerArmor (source,100) end) ما عرفت وش تقصد ب teargas Link to comment
shwaeki Posted February 6, 2016 Share Posted February 6, 2016 خلاص ضبط شكرا لكم :* العفو Link to comment
Ja[B]er[X]Pro Posted February 6, 2016 Share Posted February 6, 2016 خلاص ضبط شكرا لكم :* حياك الله Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now