Bonus Posted February 4, 2016 Share Posted February 4, 2016 Hey, I got this problem: I download the file and load it with engineLoadTXD and engineImportTXD. Same for DFF. In that way I try to change 2 models / skins. But it changes both models with the SAME TXD AND DFF. Both models get the same mod and I dont know why. addEventHandler ( "onClientFileDownloadComplete", resourceRoot, function ( fileName, suc ) if suc then outputDebugString ( fileName ) if fileName == pathone..".txd" then outputDebugString ( 1 ) engineImportTXD ( engineLoadTXD ( fileName ), 7 ) elseif fileName == pathtwo..".txd" then outputDebugString ( 2 ) engineImportTXD ( engineLoadTXD ( fileName ), 9 ) elseif fileName == pathone..".dff" then outputDebugString ( 1 ) engineReplaceModel ( engineLoadDFF ( fileName ), 7 ) elseif fileName == pathtwo..".dff" then outputDebugString ( 2 ) engineReplaceModel ( engineLoadDFF ( fileName ), 9 ) end else outputChatBox ( "Skin konnte bei dir nicht runterladen werden!", 200 ) end end ) Debugscript says: [2016-02-04 15:18:55] INFO: Skins/Skin1/Skin1.txd [2016-02-04 15:18:55] INFO: 1 [2016-02-04 15:18:55] INFO: Skins/Skin1/Skin1.dff [2016-02-04 15:18:55] INFO: 1 [2016-02-04 15:18:55] INFO: Skins/Skin2/Skin2.txd [2016-02-04 15:18:55] INFO: 2 [2016-02-04 15:18:55] INFO: Skins/Skin2/Skin2.dff [2016-02-04 15:18:55] INFO: 2 [2016-02-04 15:18:55] INFO: Skins/Skin1/Skin1| Skins/Skin2/Skin2 -- thats outputDebugString ( pathone.." | "..pathtwo ) Normally it has to use Skin1 and Skin2 (both other skin mods). But only Skin2 gets used for both models. Why? Link to comment
Bonus Posted February 4, 2016 Author Share Posted February 4, 2016 Solved ... It was not the code, it was the model-ID Had to try many combinations, atleast 264 and 258 worked. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now