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Problem with setting skin


Bilal135

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Since its been a long time I was inactive and didn't script anything for quite a while, so I forgot a few things. I created a spawn manager system which should spawn the player at the particular place with the skin he selects. I can't seem to find the problem, but it does spawn the player at the right place, but doesn't set the right one skin.

Full script code:

Client:

addEvent("OnLogin", true) 
    function onPlayerLogin() 
        window = guiCreateWindow(321, 153, 538, 441, "L4D: Spawn Manager", false) 
        guiWindowSetSizable(window, false) 
        guiSetAlpha(window, 1.00) 
  
        label = guiCreateLabel(11, 25, 716, 19, "Select a spawn location and a skin.", false, window) 
        gridlist = guiCreateGridList(10, 54, 519, 327, false, window) 
        spawn_column = guiGridListAddColumn(gridlist, "Location", 0.9) 
        for i = 1, 2 do 
            guiGridListAddRow(gridlist) 
        end 
        guiGridListSetItemText(gridlist, 0, 1, "Pershing Square", false, false) 
        guiGridListSetItemText(gridlist, 1, 1, "Idlewood Gas Station", false, false) 
        btn_spawn = guiCreateButton(10, 391, 131, 35, "Spawn", false, window) 
        label_tip = guiCreateLabel(151, 401, 300, 15, "Tip: You MUST choose a skin and a location to spawn.", false, window) 
        guiSetFont(label_tip, "default-bold-small") 
  
  
        skin_window = guiCreateWindow(857, 153, 201, 441, "Skin", false) 
        guiWindowSetSizable(skin_window, false) 
        guiSetAlpha(skin_window, 1.00) 
  
        skin_gridlist = guiCreateGridList(9, 53, 182, 327, false, skin_window) 
        skin_column = guiGridListAddColumn(skin_gridlist, "Skin", 0.9) 
        for i = 1, 2 do 
             guiGridListAddRow(skin_gridlist) 
        end 
        guiGridListSetItemText(skin_gridlist, 0, 1, "CJ", false, false) 
        guiGridListSetItemText(skin_gridlist, 1, 1, "Test", false, false)      
        showCursor(true) 
    end 
    addEventHandler("OnLogin", root, onPlayerLogin) 
  
function onClickButtonSpawn() 
if (source == btn_spawn) then 
    local row_spawn = guiGridListGetSelectedItem( gridlist ) 
    local name_spawn = guiGridListGetItemText( gridlist , row_spawn, spawn_column) 
    local row_skin = guiGridListGetSelectedItem( skin_gridlist ) 
    local name_skin = guiGridListGetItemText( skin_gridlist , row_skin, skin_column) 
    if name_spawn == "Pershing Square" then 
    triggerServerEvent("SpawnPlayer_PershingSquare", localPlayer) 
    guiSetVisible(window, false) 
    guiSetVisible(skin_window, false) 
end 
    if name_spawn == "Idlewood Gas Station" then 
    triggerServerEvent("SpawnPlayer_IGS", localPlayer) 
    guiSetVisible(window, false) 
    guiSetVisible(skin_window, false)     
end 
    if name_skin == "CJ" then 
    setElementModel(localPlayer, 0) 
end 
    if name_skin == "Test" then 
    setElementModel(localPlayer, 20) 
end 
end 
end 
addEventHandler("onClientGUIClick", root, onClickButtonSpawn) 

Server:

addEvent("SpawnPlayer_PershingSquare", true) 
addEvent("SpawnPlayer_IGS", true) 
  
local PershingSquare_spawnX, PershingSquare_spawnY, PershingSquare_spawnZ = 1536.2517089844, -1683.3726806641, 13.546875 
function joinHandler_PershingSquare() 
    spawnPlayer(source, PershingSquare_spawnX, PershingSquare_spawnY, PershingSquare_spawnZ) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
end 
addEventHandler("SpawnPlayer_PershingSquare", getRootElement(), joinHandler_PershingSquare) 
  
local IGS_spawnX, IGS_spawnY, IGS_spawnZ = 1959.55, -1714.46, 10 
function joinHandler_IGS() 
    spawnPlayer(source, IGS_spawnX, IGS_spawnY, IGS_spawnZ) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
end 
addEventHandler("SpawnPlayer_IGS", getRootElement(), joinHandler_IGS) 
  
function onLogin() 
triggerClientEvent(source, "OnLogin", source) 
end 
addEventHandler("onPlayerLogin", root, onLogin) 
  
function hideCursor() 
showCursor(source, false) 
end 
addEventHandler("onPlayerSpawn", root, hideCursor) 

Thanks in advance.

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As bonus said just add the skin's at the time player spawns

Client

addEvent("OnLogin", true) 
    function onPlayerLogin() 
        window = guiCreateWindow(321, 153, 538, 441, "L4D: Spawn Manager", false) 
        guiWindowSetSizable(window, false) 
        guiSetAlpha(window, 1.00) 
  
        label = guiCreateLabel(11, 25, 716, 19, "Select a spawn location and a skin.", false, window) 
        gridlist = guiCreateGridList(10, 54, 519, 327, false, window) 
        spawn_column = guiGridListAddColumn(gridlist, "Location", 0.9) 
        for i = 1, 2 do 
            guiGridListAddRow(gridlist) 
        end 
        guiGridListSetItemText(gridlist, 0, 1, "Pershing Square", false, false) 
        guiGridListSetItemText(gridlist, 1, 1, "Idlewood Gas Station", false, false) 
        btn_spawn = guiCreateButton(10, 391, 131, 35, "Spawn", false, window) 
        label_tip = guiCreateLabel(151, 401, 300, 15, "Tip: You MUST choose a skin and a location to spawn.", false, window) 
        guiSetFont(label_tip, "default-bold-small") 
  
  
        skin_window = guiCreateWindow(857, 153, 201, 441, "Skin", false) 
        guiWindowSetSizable(skin_window, false) 
        guiSetAlpha(skin_window, 1.00) 
  
        skin_gridlist = guiCreateGridList(9, 53, 182, 327, false, skin_window) 
        skin_column = guiGridListAddColumn(skin_gridlist, "Skin", 0.9) 
        for i = 1, 2 do 
             guiGridListAddRow(skin_gridlist) 
        end 
        guiGridListSetItemText(skin_gridlist, 0, 1, "CJ", false, false) 
        guiGridListSetItemText(skin_gridlist, 1, 1, "Test", false, false)     
        showCursor(true) 
    end 
    addEventHandler("OnLogin", root, onPlayerLogin) 
  
function onClickButtonSpawn() 
if (source == btn_spawn) then 
    local row_spawn = guiGridListGetSelectedItem( gridlist ) 
    local name_spawn = guiGridListGetItemText( gridlist , row_spawn, spawn_column) 
    local row_skin = guiGridListGetSelectedItem( skin_gridlist ) 
    local name_skin = guiGridListGetItemText( skin_gridlist , row_skin, skin_column) 
    if name_spawn == "Pershing Square" then 
    triggerServerEvent("SpawnPlayer_PershingSquare", localPlayer,name_skin) 
    guiSetVisible(window, false) 
    guiSetVisible(skin_window, false) 
end 
    if name_spawn == "Idlewood Gas Station" then 
    triggerServerEvent("SpawnPlayer_IGS", localPlayer,name_skin) 
    guiSetVisible(window, false) 
    guiSetVisible(skin_window, false)     
end 
end 
end 
addEventHandler("onClientGUIClick", root, onClickButtonSpawn) 

Server

addEvent("SpawnPlayer_PershingSquare", true) 
addEvent("SpawnPlayer_IGS", true) 
  
local PershingSquare_spawnX, PershingSquare_spawnY, PershingSquare_spawnZ = 1536.2517089844, -1683.3726806641, 13.546875 
function joinHandler_PershingSquare(name_skin) 
    if name_skin == "CJ" then 
    spawnPlayer(source, PershingSquare_spawnX, PershingSquare_spawnY, PershingSquare_spawnZ,0,0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    else 
    spawnPlayer(source, PershingSquare_spawnX, PershingSquare_spawnY, PershingSquare_spawnZ,0,20) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    end 
end 
addEventHandler("SpawnPlayer_PershingSquare", getRootElement(), joinHandler_PershingSquare) 
  
local IGS_spawnX, IGS_spawnY, IGS_spawnZ = 1959.55, -1714.46, 10 
function joinHandler_IGS(name_skin) 
    if name_skin == "CJ" then 
    spawnPlayer(source, IGS_spawnX, IGS_spawnY, IGS_spawnZ,0,0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    else 
    spawnPlayer(source, IGS_spawnX, IGS_spawnY, IGS_spawnZ,0,20) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    end 
end 
addEventHandler("SpawnPlayer_IGS", getRootElement(), joinHandler_IGS) 
  
function onLogin() 
triggerClientEvent(source, "OnLogin", source) 
end 
addEventHandler("onPlayerLogin", root, onLogin) 
  
function hideCursor() 
showCursor(source, false) 
end 
addEventHandler("onPlayerSpawn", root, hideCursor) 
  
  

I just added argument name_skin in the triggers and the skin id would be as mentioned in spawnPlayer. Hope it helps...

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