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Save PlayTime Score On Server Shutdown


Zuher Laith

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Hello Everyone ..

So i recently got this code from one of youtube videos ..

It Count's how many player time is in server (HH-MM-SS)

So the Code doesn't have any problem ..

Except, When i Turn off the Server, it doesn't Save the Score, and restore it to 00-00-00

Here is the Full Code:

exports.scoreboard:addScoreboardColumn('PlayTime') 
  
local t = { } 
  
function checkValues( source,arg1,arg2) 
    if (arg2 >= 60) then 
        t[ source ][ 'min' ] = tonumber( t[ source ][ 'min' ] or 0 ) + 1 
        t[ source ][ 'sec' ] = 0 
    end 
    if (arg1 >= 60) then 
        t[ source ][ 'min' ] = 0 
        t[ source ][ 'hour' ] = tonumber( t[ source ][ 'hour' ] or 0 ) + 1 
    end 
    return arg1, arg2 
end 
      
setTimer( 
    function( ) 
        for _, v in pairs( getElementsByType( "player" ) ) do 
            if (not t[ v ]) then 
                t[ v ] = { 
                            ["hour"] = 0, 
                             ["min"] = 0, 
                             ["sec"] = 0 
                            } 
            end 
  
            t[ v ][ 'sec' ] = tonumber( t[ v ][ 'sec' ] or 0 ) + 1 
            local min,sec = checkValues ( 
                    v, 
                    t[ v ][ 'min' ] or 0, 
                    t[ v ][ 'sec' ] or 0 
                        )   
    local hour = tonumber( t[ v ][ 'hour' ] or 0 ) 
  
            setElementData( 
                v, 
                "PlayTime", 
                tostring( hour )..':'..tostring( min )..':'..tostring( sec ) 
            ) 
        end 
    end, 
    1000, 0 
) 
    
function onPlayerQuit ( ) 
    local playeraccount = getPlayerAccount ( source ) 
    if ( playeraccount ) and not isGuestAccount ( playeraccount ) then 
        local sValue = getElementData( source,'PlayTime' ) 
    local hour = tonumber( t[ source ][ 'hour' ] or 0 ) 
    local min = tonumber( t[ source ][ 'min' ] or 0 ) 
    local sec = tonumber( t[ source ][ 'sec' ] or 0 ) 
        setAccountData ( playeraccount, "PlayTime-hour", tostring(hour) ) 
        setAccountData ( playeraccount, "PlayTime-min", tostring(min) ) 
        setAccountData ( playeraccount, "PlayTime-sec", tostring(sec) ) 
        setAccountData ( playeraccount, "PlayTime", tostring(sValue) ) 
  
    end 
    t[ source ] = nil 
end 
  
function onPlayerLogin (_, playeraccount ) 
    if ( playeraccount ) then 
        local time = getAccountData ( playeraccount, "PlayTime" ) 
    local hou = getAccountData ( playeraccount, "PlayTime-hour") 
    local min = getAccountData ( playeraccount, "PlayTime-min") 
    local sec = getAccountData ( playeraccount, "PlayTime-sec") 
        if ( time ) then 
            setElementData ( source, "PlayTime", time ) 
  
                             t[ source ]["hour"] = tonumber(hou) 
                             t[ source ]["min"] = tonumber(min) 
                             t[ source ]["sec"] = tonumber(sec) 
                else 
            setElementData ( source, "PlayTime",0 ) 
            setAccountData ( playeraccount, "PlayTime",0 ) 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) 
addEventHandler ( "onPlayerLogin", root, onPlayerLogin ) 

Any Help ? ..

Link to comment
Hello Everyone ..

So i recently got this code from one of youtube videos ..

It Count's how many player time is in server (HH-MM-SS)

So the Code doesn't have any problem ..

Except, When i Turn off the Server, it doesn't Save the Score, and restore it to 00-00-00

Here is the Full Code:

exports.scoreboard:addScoreboardColumn('PlayTime') 
  
local t = { } 
  
function checkValues( source,arg1,arg2) 
    if (arg2 >= 60) then 
        t[ source ][ 'min' ] = tonumber( t[ source ][ 'min' ] or 0 ) + 1 
        t[ source ][ 'sec' ] = 0 
    end 
    if (arg1 >= 60) then 
        t[ source ][ 'min' ] = 0 
        t[ source ][ 'hour' ] = tonumber( t[ source ][ 'hour' ] or 0 ) + 1 
    end 
    return arg1, arg2 
end 
      
setTimer( 
    function( ) 
        for _, v in pairs( getElementsByType( "player" ) ) do 
            if (not t[ v ]) then 
                t[ v ] = { 
                            ["hour"] = 0, 
                             ["min"] = 0, 
                             ["sec"] = 0 
                            } 
            end 
  
            t[ v ][ 'sec' ] = tonumber( t[ v ][ 'sec' ] or 0 ) + 1 
            local min,sec = checkValues ( 
                    v, 
                    t[ v ][ 'min' ] or 0, 
                    t[ v ][ 'sec' ] or 0 
                        )   
    local hour = tonumber( t[ v ][ 'hour' ] or 0 ) 
  
            setElementData( 
                v, 
                "PlayTime", 
                tostring( hour )..':'..tostring( min )..':'..tostring( sec ) 
            ) 
        end 
    end, 
    1000, 0 
) 
    
function onPlayerQuit ( ) 
    local playeraccount = getPlayerAccount ( source ) 
    if ( playeraccount ) and not isGuestAccount ( playeraccount ) then 
        local sValue = getElementData( source,'PlayTime' ) 
    local hour = tonumber( t[ source ][ 'hour' ] or 0 ) 
    local min = tonumber( t[ source ][ 'min' ] or 0 ) 
    local sec = tonumber( t[ source ][ 'sec' ] or 0 ) 
        setAccountData ( playeraccount, "PlayTime-hour", tostring(hour) ) 
        setAccountData ( playeraccount, "PlayTime-min", tostring(min) ) 
        setAccountData ( playeraccount, "PlayTime-sec", tostring(sec) ) 
        setAccountData ( playeraccount, "PlayTime", tostring(sValue) ) 
  
    end 
    t[ source ] = nil 
end 
  
function onPlayerLogin (_, playeraccount ) 
    if ( playeraccount ) then 
        local time = getAccountData ( playeraccount, "PlayTime" ) 
    local hou = getAccountData ( playeraccount, "PlayTime-hour") 
    local min = getAccountData ( playeraccount, "PlayTime-min") 
    local sec = getAccountData ( playeraccount, "PlayTime-sec") 
        if ( time ) then 
            setElementData ( source, "PlayTime", time ) 
  
                             t[ source ]["hour"] = tonumber(hou) 
                             t[ source ]["min"] = tonumber(min) 
                             t[ source ]["sec"] = tonumber(sec) 
                else 
            setElementData ( source, "PlayTime",0 ) 
            setAccountData ( playeraccount, "PlayTime",0 ) 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) 
addEventHandler ( "onPlayerLogin", root, onPlayerLogin ) 

Any Help ? ..

try using a sql database or mysql and on resourcestart it should get the data and update it when somebody quits

Link to comment

try using a sql database or mysql and on resourcestart it should get the data and update it when somebody quits

It might work but ..

Any Example's or something please ?

Try this last post.

Why would you link them to the VC forum..?

Zuher, you can also use setAccountData and getAccountData for this. Just make sure your account system logs in to the default account system of MTA. If you want to avoid that, use dbQuery to get the database up and running. There are loads of examples on the wiki for that.

Link to comment

try using a sql database or mysql and on resourcestart it should get the data and update it when somebody quits

Try this last post.

Why would you link them to the VC forum..?

because it's the same problem & the Same point ..

exports.scoreboard:addScoreboardColumn('PlayTime') 
  
addEventHandler("onResourceStart",resourceRoot, 
    function (      ) 
            executeSQLQuery ( "CREATE TABLE IF NOT EXISTS Prestege_Save_Time ( PlayerSerial,Hours,Minuts,Seconds,PlayAllTime )" ) 
            outputDebugString ("Execute SQL Loadded !") 
    end 
) 
local t = { } 
  
function checkValues( source,arg1,arg2) 
    if (arg2 >= 60) then 
        t[ source ][ 'min' ] = tonumber( t[ source ][ 'min' ] or 0 ) + 1 
        t[ source ][ 'sec' ] = 0 
    end 
    if (arg1 >= 60) then 
        t[ source ][ 'min' ] = 0 
        t[ source ][ 'hour' ] = tonumber( t[ source ][ 'hour' ] or 0 ) + 1 
    end 
    return arg1, arg2 
end 
      
setTimer( 
    function( ) 
        for _, v in pairs( getElementsByType( "player" ) ) do 
            if (not t[ v ]) then 
                t[ v ] = { 
                            ["hour"] = 0, 
                             ["min"] = 0, 
                             ["sec"] = 0 
                            } 
            end 
            t[ v ][ 'sec' ] = tonumber( t[ v ][ 'sec' ] or 0 ) + 1 
            local min,sec = checkValues ( 
                    v, 
                    t[ v ][ 'min' ] or 0, 
                    t[ v ][ 'sec' ] or 0 
                        )   
    local hour = tonumber( t[ v ][ 'hour' ] or 0 ) 
  
            setElementData( 
                v, 
                "PlayTime", 
                tostring( hour )..':'..tostring( min )..':'..tostring( sec ) 
            ) 
        end 
    end, 
    1000, 0 
) 
    
function SaveDataOnQuit (  ) 
    local sValue = getElementData( source,'PlayTime' ) 
    local hour = tonumber( t[ source ][ 'hour' ] or 0 ) 
    local min = tonumber( t[ source ][ 'min' ] or 0 ) 
    local sec = tonumber( t[ source ][ 'sec' ] or 0 ) 
    local serial = getPlayerSerial ( source ) 
    local Results = executeSQLQuery("SELECT * FROM Prestege_Save_Time WHERE PlayerSerial=?",serial) 
     if ( type ( Results ) == "table" and #Results == 0 or not Results ) then 
        executeSQLQuery ( "INSERT INTO Prestege_Save_Time ( PlayerSerial,Hours,Minuts,Seconds,PlayAllTime ) VALUES(?,?,?,?,?)",serial,hour,min,sec,sValue ) 
    else 
        executeSQLQuery('UPDATE Prestege_Save_Time SET Hours =?, Minuts =?, Seconds =?, PlayAllTime =? WHERE PlayerSerial =?', hour, min, sec, sValue, serial) 
    end 
    t[ source ] = nil 
end 
addEventHandler("onPlayerQuit",root,SaveDataOnQuit) 
  
function SaveDataOnStop (  ) 
 for k,v in ipairs ( getElementsByType("player") ) do 
    local playeraccount = getPlayerAccount ( v ) 
    local sValue = getElementData( v,'PlayTime' ) 
    if not ( t [ v ] ) then 
        t [ v ]  = {    } 
    end 
    local hour = tonumber( t[ v ][ 'hour' ] or 0 ) 
    local min = tonumber( t[ v ][ 'min' ] or 0 ) 
    local sec = tonumber( t[ v ][ 'sec' ] or 0 ) 
    local serial = getPlayerSerial ( v ) 
     local Results = executeSQLQuery("SELECT * FROM Prestege_Save_Time WHERE PlayerSerial=?",getPlayerSerial ( v ) ) 
     if ( type ( Results ) == "table" and #Results == 0 or not Results ) then 
        executeSQLQuery ( "INSERT INTO Prestege_Save_Time ( PlayerSerial,Hours,Minuts,Seconds,PlayAllTime ) VALUES(?,?,?,?,?)",serial,hour,min,sec,sValue ) 
    else 
        executeSQLQuery('UPDATE Prestege_Save_Time SET Hours =?, Minuts =?, Seconds =?, PlayAllTime =? WHERE PlayerSerial =?', hour, min, sec, sValue, serial) 
        end 
    end 
end 
addEventHandler("onResourceStop",resourceRoot,SaveDataOnStop) 
  
function GetDataOnStart ( ) 
 for _,v in ipairs ( getElementsByType ( "player" ) ) do 
 local Results = executeSQLQuery("SELECT * FROM Prestege_Save_Time WHERE PlayerSerial=?",getPlayerSerial ( v ) ) 
    if ( type ( Results ) == "table" and #Results == 0 or not Results ) then return end 
   if not t[ v ] then 
    t[ v ] = {} 
   end 
        t[ v ]["hour"] = tonumber(Results[1]["Hours"]) 
        t[ v ]["min"] = tonumber(Results[1]["Minuts"]) 
        t[ v ]["sec"] = tonumber(Results[1]["Seconds"]) 
    end 
end 
addEventHandler("onResourceStart",resourceRoot,GetDataOnStart) 
  
function GetDataOnJoin (    ) 
    local Results = executeSQLQuery("SELECT * FROM Prestege_Save_Time WHERE PlayerSerial=?",getPlayerSerial ( source ) ) 
    if ( type ( Results ) == "table" and #Results == 0 or not Results ) then return end 
            setElementData ( source, "PlayTime", Results[1]["PlayAllTime"] ) 
               if not t[ source ] then 
                    t[ source ] = {} 
                end 
            t[ source ]["hour"] = tonumber(Results[1]["Hours"]) 
            t[ source ]["min"] = tonumber(Results[1]["Minuts"]) 
            t[ source ]["sec"] = tonumber(Results[1]["Seconds"]) 
    end 
addEventHandler("onPlayerJoin",root,GetDataOnJoin) 

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