Parazitas Posted January 24, 2016 Share Posted January 24, 2016 Hello, is there any way to replace the ped.ifp file? Link to comment
knightscript Posted January 26, 2016 Share Posted January 26, 2016 What do you mean with ped.ifp? You need to give us a better description of your problem. EDIT: From what I see on the MTA Wiki, there was a way to do this, but the function has been disabled, you can see more information here: https://wiki.multitheftauto.com/wiki/EngineLoadIFP Link to comment
Parazitas Posted January 27, 2016 Author Share Posted January 27, 2016 Is there any way add ped animation mods in mta? Ped.ifp Link to comment
tosfera Posted January 27, 2016 Share Posted January 27, 2016 No, there is not. They once tried to do it but they couldn't reset the ped's animation back to the normal state so the user could walk again. Therefore they've removed it from the current releases and stopped working on it for now. Link to comment
Parazitas Posted January 27, 2016 Author Share Posted January 27, 2016 Oh thanks for answer. one more thing whats function to replace marker? i found marker mod: http://www.gtasa.fr/DL/befa/Mods/New_Ma ... 1_Beta.jpg But how to replace to script? Link to comment
tosfera Posted January 27, 2016 Share Posted January 27, 2016 That should prob. be a new animated object. Try to replace it with the bunch of EngineLoadTXD and that kind of stuff. Link to comment
Parazitas Posted January 27, 2016 Author Share Posted January 27, 2016 (edited) addEventHandler('onClientResourceStart', resourceRoot, function() local txdingame = engineLoadTXD('ingame.txd',true) engineImportTXD(txdingame, 4) local dffcylinder = engineLoadDFF('cylinder.dff', 0) engineReplaceModel(dffcylinder, 4) end ) something like that? i don't know cylinder id.. and are 3files ingame.txd, cylinder.dff, Thumbs.db Edited January 27, 2016 by Guest Link to comment
tosfera Posted January 27, 2016 Share Posted January 27, 2016 Something like that, yes. But you do need the marker model, go into the map editor and create a marker. it'll give you the model ID. Link to comment
Parazitas Posted January 27, 2016 Author Share Posted January 27, 2016 this function not work idk why.. Link to comment
Parazitas Posted January 27, 2016 Author Share Posted January 27, 2016 ID: marker (cylinder) (1) and nothing more about model:D Link to comment
Parazitas Posted January 29, 2016 Author Share Posted January 29, 2016 Nobody can help me? Link to comment
Parazitas Posted January 30, 2016 Author Share Posted January 30, 2016 I don't have code becauce i need code:Di have this mod http://www.gtasa.fr/DL/befa/Mods/New_Ma ... 1_Beta.jpg but i don't know how to replace it to script.. files: cylinder.dff, ingame.txd, thumbs.db Link to comment
Parazitas Posted February 1, 2016 Author Share Posted February 1, 2016 Nobody can't help me? Link to comment
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