Destroyer.- Posted January 19, 2016 Share Posted January 19, 2016 I have a problem with showing the time in jail, I is not updated, try to do it in client-side but I could not because I have the timer on server-side, so I wanted to do so but could not: / function showTextDisplay ( player, command ) local serverDisplay = textCreateDisplay() if isTimer(timers[player]) then textDisplayAddObserver ( serverDisplay, player ) -- make it visible to a player local serverText = textCreateTextItem ( "Tiempo Restante: "..getTimerDetails(timers[player]), 0.5, 0.5 ) -- create a text item for the display textDisplayAddText ( serverDisplay, serverText ) -- add it to the display so it is displayed end end addCommandHandler( "timer", showTextDisplay ) hopefully can help me, thanks Link to comment
Castillo Posted January 19, 2016 Share Posted January 19, 2016 I don't recommend creating the timers on the server side, I would do it client side instead, and then you can draw the remaining time using DX functions. Link to comment
Destroyer.- Posted January 19, 2016 Author Share Posted January 19, 2016 I don't recommend creating the timers on the server side, I would do it client side instead, and then you can draw the remaining time using DX functions. The problem is how to save the timer if i can not use SQL to client-side, not how to do it: / Help pls :c Link to comment
Castillo Posted January 19, 2016 Share Posted January 19, 2016 Well, you can always sync the time left using element data. Link to comment
Destroyer.- Posted January 20, 2016 Author Share Posted January 20, 2016 Well, you can always sync the time left using element data. There is no way to do client-side, but the timer on server-side? because you do not know how I can think of: S Server-side function player_Wasted ( ammo, attacker, weapon, bodypart ) if attacker and getElementType(attacker) == "player" then local arrestado = getElementData(source, "arrestado") or 0 local level = getPlayerWantedLevel(source) local acc = getPlayerAccount(source) if skins[getElementModel(attacker)] and level > 0 then local arresto = setAccountData(acc,"arresto",1) if arresto==0 then return end setTimer (fadeCamera, 2000, 1, source, false) setTimer (setCameraTarget, 4000, 1, source, source) setTimer (fadeCamera, 6000, 1, source, true) setTimer (spawnPlayer, 6001, 1, source, 4076.3999023438, -1788.5, 3.511967, 0, getElementModel (source), 0, 0, getPlayerTeam(source)) outputChatBox ( "Fuiste Arrestado Por "..getPlayerName ( attacker ).." por 100 segundos.", source,255,0,0 ) givePlayerMoney (attacker, 1000) outputChatBox ( "Arrestaste a "..getPlayerName(source), attacker,255,255,0 ) local player = source timers[source] = setTimer ( function(p) local p = player while type(p) == "userdata" do -- uso while para hacer un ciclo que me indique si 'p' es un dato de usuario. setElementPosition ( p, 1544.4332275391, -1674.7698974609, 13.688399200439 ) setPlayerWantedLevel ( p,0) sendClientMessage ( "Saliste de Prision.", p, 0, 255, 0, false ) setAccountData(acc,"arresto",0) p = nil -- retorno la variable 'p' a nula. De otra manera al no hacer esto la función entra en un ciclo infinito. end end, 100000, 1 ) end end end addEventHandler ("onPlayerWasted", getRootElement(), player_Wasted) Client-side local screenWidth, screenHeight = guiGetScreenSize ( ) -- Get the screen resolution (width and height) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function draw() left, _, _ = getTimerDetails(timers[source]) lefts = math.round(left/1000) dxDrawText ( "Time Left: "..lefts, 44, screenHeight - 41, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, "pricedown" ) end addEventHandler ( "onClientRender", getLocalPlayer(), draw ) But, dont work, can you help me please? ;/ Link to comment
Destroyer.- Posted January 24, 2016 Author Share Posted January 24, 2016 any help me? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now