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عندي معرض اعتقد حق

Alex

ابي تعديل

ابي اسم للسياره ما ابي الاسم الاصلي

مثلآ احط اسم سياره انا ركبته ما ابي اسامي مواتر اللعبة

الكلينت

local screenX, screenY = guiGetScreenSize() 
local width, height = 200, 200 
local x = (screenX/2) - (width/2) 
local y = (screenY/2) - (height/2) 
local lp = getLocalPlayer() 
  
theWindow = guiCreateWindow(x,y,width,height,"Car Features",false) 
guiWindowSetSizable(theWindow,false) 
guiSetVisible (theWindow, false) 
spawnBut = guiCreateButton(0.0604,0.120,0.4,0.2,"Spawn",true,theWindow) 
engenieBut = guiCreateButton(0.0604,0.420,0.4,0.2,"Engenie",true,theWindow) 
lockBut = guiCreateButton(0.490,0.420,0.4,0.2,"Lock",true,theWindow) 
lightsBut = guiCreateButton(0.0604,0.720,0.4,0.2,"Lights",true,theWindow) 
destroyBut = guiCreateButton(0.490,0.120,0.4,0.2,"Destroy",true,theWindow) 
  
function resourceStart () 
  bindKey ("F3", "down", menuShow) 
end 
addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) 
  
function menuShow () 
    visableornot = guiGetVisible (theWindow) 
    if (visableornot == true) then 
        guiSetVisible (theWindow, false) 
        showCursor (false) 
    end 
    if (visableornot == false) then 
        guiSetVisible (theWindow, true) 
        showCursor (true) 
    end 
end 
  
addEvent ("carSpawn", true) 
addEvent ("carDestroy", true) 
  
function guiClick (button, state, absoluteX, absoluteY) 
  if (source == spawnBut) then 
    triggerServerEvent ("carSpawn", lp) 
  elseif (source == destroyBut) then 
    triggerServerEvent ("carDestroy", lp) 
  elseif (source == engenieBut) then 
    triggerServerEvent ("engenieSwitch", lp)     
  elseif (source == lockBut) then 
    triggerServerEvent ("lockSwitch", lp)    
  elseif (source == lightsBut) then 
    triggerServerEvent ("lightsSwitch", lp)  
  end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), guiClick) 
  
  
carshopWindow = guiCreateWindow(500,200,290,440,"Car Shop",false) 
guiSetVisible (carshopWindow, false) 
guiSetAlpha(carshopWindow,1) 
guiWindowSetSizable(carshopWindow,false) 
selectLabel = guiCreateLabel(0.0423,0.1009,0.8889,0.078,"Select your car",true,carshopWindow) 
guiSetAlpha(selectLabel,1) 
guiLabelSetColor(selectLabel,255,255,255) 
guiLabelSetVerticalAlign(selectLabel,"top") 
guiLabelSetHorizontalAlign(selectLabel,"left",false) 
guiSetFont(selectLabel,"default-bold-small") 
carGridList = guiCreateGridList(0.0476,0.1789,0.9048,0.6789,true,carshopWindow) 
guiGridListSetSelectionMode(carGridList,0) 
carColumn = guiGridListAddColumn(carGridList,"Car",0.5) 
costColumn = guiGridListAddColumn(carGridList,"$",0.3) 
local cars = {{579,60000},{400,60000},{404,28000},{489,65000},{505,65000},{479,45000},{442,45000},{458,45000},{602,50000},{496,42500},{401,41000},{518,60000},{527,75000},{589,75000},{419,45000},{533,75000},{526,50000},{474,55000},{545,50000},{517,45000},{410,41000},{600,50000},{436,41000},{580,50000},{439,75000},{549,75000},{491,45000},{445,45000},{507,45000},{585,45000},{587,75000},{466,55000},{492,50000},{546,45000},{551,45000},{516,45000},{467,45000},{426,47500},{547,45000},{405,55000},{409,75000},{550,45000},{566,45000},{540,45000},{421,50000},{529,45000},{402,120000},{542,65000},{603,120000},{475,75000},{562,120000},{565,95000},{559,120000},{561,50000},{560,120000},{558,100000},{429,120000},{541,120000},{415,120000},{480,95000},{434,100000},{494,120000},{502,120000},{503,120000},{411,120000},{506,120000},{451,120000},{555,95000},{477,95000},{499,25000},{498,25000},{578,50000},{486,70000},{455,75000},{588,50000},{403,75000},{414,50000},{443,75000},{515,75000},{514,75000},{531,12000},{456,45000},{422,45000},{482,95000},{530,12000},{418,45000},{572,12000},{582,50000},{413,50000},{440,50000},{543,65000},{583,12000},{478,35000},{554,50000},{536,75000},{575,75000},{534,75000},{567,75000},{535,75000},{576,75000},{412,75000},{568,75000},{457,12000},{483,45000},{508,40000},{571,10000},{500,55000},{444,120000},{556,120000},{557,120000},{471,20000},{495,100000},{539,75000},{481,2500},{509,2500},{581,45000},{462,12000},{521,60000},{463,50000},{522,75000},{448,12000},{468,45000},{586,45000},{485,12000},{431,60000},{438,45000},{437,60000},{574,12000},{420,45000},{525,75000},{408,50000},{428,65000}} 
for i,v in ipairs (cars) do 
    local carName = getVehicleNameFromModel (v[1]) 
    local row = guiGridListAddRow (carGridList) 
    guiGridListSetItemText (carGridList, row, 1, carName, false, true) 
    guiGridListSetItemText (carGridList, row, 2, tostring(v[2]), false, true) 
end 
guiSetAlpha(carGridList,1) 
buyButton = guiCreateButton(0.0476,0.8624,0.7778,0.0963,"Buy it!",true,carshopWindow) 
guiSetAlpha(buyButton,1) 
closeButton = guiCreateButton(0.8571,0.8624,0.0899,0.1009,"x",true,carshopWindow) 
  
  
addEvent ("viewGUI", true) 
function viewGUI () 
  if (getLocalPlayer() == source) then 
    guiSetVisible (carshopWindow, true) 
    showCursor (true) 
  end 
end 
addEventHandler ("viewGUI", getRootElement(), viewGUI) 
  
function onClientGUIClick (button, state, absoluteX, absoluteYe) 
  if (source == buyButton) then guiSetVisible (carshopWindow, false) showCursor (false) 
    if (guiGridListGetSelectedItem (carGridList)) then 
      local carName = guiGridListGetItemText (carGridList, guiGridListGetSelectedItem (carGridList), 1) 
      local carID = getVehicleModelFromName (carName) 
      local carCost = guiGridListGetItemText (carGridList, guiGridListGetSelectedItem (carGridList), 2) 
      triggerServerEvent ("carShopCarBuy", getLocalPlayer(), carID, carCost, carName) 
    end 
  elseif (source == closeButton) then 
  guiSetVisible (carshopWindow, false) 
  showCursor (false) 
  end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick) 
  

السيرفر

carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127) 
carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127) 
carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127) 
carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127) 
carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127) 
createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200) 
  
addEvent ("viewGUI", true) 
function markerHit (hitPlayer, matchingDimension) 
  if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then 
    triggerClientEvent ("viewGUI", hitPlayer) 
  end 
end 
addEventHandler ("onMarkerHit", getRootElement(), markerHit) 
  
addEvent ("carShopCarBuy", true) 
addEventHandler ("carShopCarBuy", getRootElement(),  
function(id, cost, name) 
  if (getPlayerMoney (source) >= tonumber(cost)) then 
    outputChatBox ("Bought a " .. name, source, 255, 0, 0, false) 
    outputChatBox ("ID: " .. id, source, 255, 0, 0, false) 
    outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) 
    takePlayerMoney (source, tonumber (cost)) 
    setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) 
    setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) 
    setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) 
  else 
    outputChatBox ("You are too poor!", source, 255, 0, 0, false) 
  end 
end) 
  
  
addEvent ("carSpawn", true) 
addEvent ("carDestroy", true) 
  
  
function carSpawn () 
  if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then 
    if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then 
      setElementVelocity (getElementData (source, "hisCar"), 0,0,0) 
      local x,y,z = getElementPosition (source) 
      setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) 
      setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) 
      outputChatBox ("Car spawned.", source, 255, 0, 0) 
    elseif not (getElementData (source, "hisCar")) then 
      local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") 
      if (accountData) then 
        carID = getAccountData (getPlayerAccount (source), "funmodev2-car") 
        x,y,z = getElementPosition (source) 
        vehicle = createVehicle (carID, x +2, y, z +1) 
        setElementID (vehicle, getAccountName (getPlayerAccount(source))) 
        setElementData (source, "hisCar", vehicle) 
        outputChatBox ("Car spawned.", source, 255, 0, 0) 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then 
          local upgrades = nil 
          local upgrades = {} 
          local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") 
          for i,v in ipairs (upgrades) do 
            addVehicleUpgrade (vehicle, v) 
          end 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then 
          local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") 
          setVehiclePaintjob (vehicle, paintjob) 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then 
          local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") 
          local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") 
          setVehicleColor (vehicle, c1,c2,0,0) 
        end 
      else 
        outputChatBox ("You haven't got a car.", source, 255, 0, 0) 
      end 
    else 
      outputChatBox ("You're already in a car!", source, 255, 0, 0) 
    end 
  end 
end 
addEventHandler ("carSpawn", getRootElement(), carSpawn) 
  
function carDestroy ()  
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    if (isPedInVehicle (source)) then 
      if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then 
        setElementHealth (getElementData (source, "hisCar"), 0) 
        destroyElement (getPedOccupiedVehicle (source)) 
        removeElementData (source, "hisCar") 
        outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      else 
        outputChatBox ("This not your car!", source, 255, 0, 0) 
      end 
    elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then 
      car=getElementData(source, "hisCar") 
      destroyElement(car) 
      outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      removeElementData (source, "hisCar") 
    end 
  end 
end 
addEventHandler ("carDestroy", getRootElement(), carDestroy) 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("Vehicle started.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function lightsSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleOverrideLights(veh) ~= 2) then 
      setVehicleOverrideLights(veh, 2) 
      outputChatBox ("Vehicle lights turned on.", source, 255, 0, 0) 
    elseif (getVehicleOverrideLights(veh) ~= 1) then 
      setVehicleOverrideLights(veh, 1) 
      outputChatBox ("Vehicle lights turned off.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lightsSwitch",true) 
addEventHandler("lightsSwitch",getRootElement(),lightsSwitch) 
  
function lockSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if not (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, true) 
      setVehicleDoorsUndamageable (veh, true) 
      setVehicleDoorState (veh, 0, 0) 
      setVehicleDoorState (veh, 1, 0) 
      setVehicleDoorState (veh, 2, 0) 
      setVehicleDoorState (veh, 3, 0)  
      outputChatBox ("Vehicle locked.", source, 255, 0, 0) 
    elseif (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, false) 
      setVehicleDoorsUndamageable (veh, false) 
      outputChatBox ("Vehicle unlocked.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lockSwitch",true) 
addEventHandler("lockSwitch",getRootElement(),lockSwitch ) 
  
addEventHandler ("onVehicleStartEnter", getRootElement(),  
function(player, seat, jacked, door) 
  if (isVehicleLocked (source) == true) then 
    local mannetjeNaam = getAccountName (getPlayerAccount (player)) 
    local autoNaam = getElementID (source) 
    if (mannetjeNaam == autoNaam) then 
      setVehicleLocked (source, false) 
      outputChatBox ("Vehicle unlocked!", player, 255, 0, 0, false) 
    end 
  end 
end) 
  
  
addEventHandler ("onVehicleExplode", getRootElement(),  
function() 
  local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) 
  if (theOwner) then 
    removeElementData (theOwner, "hisCar") 
  end 
end) 
  
addEventHandler ("onPlayerQuit", getRootElement(),  
function(quitType, reason, responsibleElement) 
  if (getElementData (source, "hisCar")) then 
    blowVehicle (getElementData (source, "hisCar")) 
    removeElementData (source, "hisCar") 
  end 
end) 
  
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), 
    function () 
        for i,v in ipairs (getElementsByType ("player")) do 
            if (getElementData (v, "hisCar")) then 
                setElementHealth (getElementData (v, "hisCar"), 0) 
                removeElementData (v, "hisCar") 
            end 
        end 
    end 
) 
  
function destroyOnExplode () 
    setTimer (destroyElement, 2500, 1, source) 
end 
addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) 
  
  
Link to comment

سوي فالجدول قيمة 3 وحط الاسم مثال :

local cars = {{579,60000,"Camry"},{400,60000,"Elentra"}, الخخ

وامسح سطر 68

local carName = getVehicleNameFromModel (v[1])

وبدل سطر 70

guiGridListSetItemText (carGridList, row, 1, carName, false, true)

بــ

guiGridListSetItemText (carGridList, row, 1, (v[3]), false, true)

جرب مدري صح او لا

Link to comment

عليكم السلام

جرب

كلينت

local screenX, screenY = guiGetScreenSize() 
local width, height = 200, 200 
local x = (screenX/2) - (width/2) 
local y = (screenY/2) - (height/2) 
local lp = getLocalPlayer() 
  
theWindow = guiCreateWindow(x,y,width,height,"Car Features",false) 
guiWindowSetSizable(theWindow,false) 
guiSetVisible (theWindow, false) 
spawnBut = guiCreateButton(0.0604,0.120,0.4,0.2,"Spawn",true,theWindow) 
engenieBut = guiCreateButton(0.0604,0.420,0.4,0.2,"Engenie",true,theWindow) 
lockBut = guiCreateButton(0.490,0.420,0.4,0.2,"Lock",true,theWindow) 
lightsBut = guiCreateButton(0.0604,0.720,0.4,0.2,"Lights",true,theWindow) 
destroyBut = guiCreateButton(0.490,0.120,0.4,0.2,"Destroy",true,theWindow) 
  
function resourceStart () 
  bindKey ("F3", "down", menuShow) 
end 
addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) 
  
function menuShow () 
    visableornot = guiGetVisible (theWindow) 
    if (visableornot == true) then 
        guiSetVisible (theWindow, false) 
        showCursor (false) 
    end 
    if (visableornot == false) then 
        guiSetVisible (theWindow, true) 
        showCursor (true) 
    end 
end 
  
addEvent ("carSpawn", true) 
addEvent ("carDestroy", true) 
  
function guiClick (button, state, absoluteX, absoluteY) 
  if (source == spawnBut) then 
    triggerServerEvent ("carSpawn", lp) 
  elseif (source == destroyBut) then 
    triggerServerEvent ("carDestroy", lp) 
  elseif (source == engenieBut) then 
    triggerServerEvent ("engenieSwitch", lp)    
  elseif (source == lockBut) then 
    triggerServerEvent ("lockSwitch", lp)    
  elseif (source == lightsBut) then 
    triggerServerEvent ("lightsSwitch", lp)  
  end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), guiClick) 
  
  
carshopWindow = guiCreateWindow(500,200,290,440,"Car Shop",false) 
guiSetVisible (carshopWindow, false) 
guiSetAlpha(carshopWindow,1) 
guiWindowSetSizable(carshopWindow,false) 
selectLabel = guiCreateLabel(0.0423,0.1009,0.8889,0.078,"Select your car",true,carshopWindow) 
guiSetAlpha(selectLabel,1) 
guiLabelSetColor(selectLabel,255,255,255) 
guiLabelSetVerticalAlign(selectLabel,"top") 
guiLabelSetHorizontalAlign(selectLabel,"left",false) 
guiSetFont(selectLabel,"default-bold-small") 
carGridList = guiCreateGridList(0.0476,0.1789,0.9048,0.6789,true,carshopWindow) 
guiGridListSetSelectionMode(carGridList,0) 
carColumn = guiGridListAddColumn(carGridList,"Car",0.5) 
costColumn = guiGridListAddColumn(carGridList,"$",0.3) 
costColumn = guiGridListAddColumn(carGridList,"ID",0.3) 
local cars = { 
    {  579,60000,"Camry" }, 
    { 400,60000,"Elentra" }, 
}  
for i,v in ipairs (cars) do 
    local row = guiGridListAddRow (carGridList) 
    guiGridListSetItemText (carGridList, row, 1, tostring(v[3]), false, true) 
    guiGridListSetItemText (carGridList, row, 2, tostring(v[2]), false, true) 
    guiGridListSetItemText (carGridList, row, 3, tostring(v[1]), false, true)    
end 
guiSetAlpha(carGridList,1) 
buyButton = guiCreateButton(0.0476,0.8624,0.7778,0.0963,"Buy it!",true,carshopWindow) 
guiSetAlpha(buyButton,1) 
closeButton = guiCreateButton(0.8571,0.8624,0.0899,0.1009,"x",true,carshopWindow) 
  
  
addEvent ("viewGUI", true) 
function viewGUI () 
  if (getLocalPlayer() == source) then 
    guiSetVisible (carshopWindow, true) 
    showCursor (true) 
  end 
end 
addEventHandler ("viewGUI", getRootElement(), viewGUI) 
  
function onClientGUIClick (button, state, absoluteX, absoluteYe) 
  if (source == buyButton) then guiSetVisible (carshopWindow, false) showCursor (false) 
    if (guiGridListGetSelectedItem (carGridList)) then 
        local carName = guiGridListGetItemText ( carGridList, guiGridListGetSelectedItem ( carGridList ), 1 ) 
        local carCost = guiGridListGetItemText ( carGridList, guiGridListGetSelectedItem ( carGridList ), 2 ) 
        local ID = guiGridListGetItemText ( carGridList, guiGridListGetSelectedItem ( carGridList ), 3 ) 
  
      triggerServerEvent ("carShopCarBuy", getLocalPlayer(),ID , carCost , carName  ) 
    end 
  elseif (source == closeButton) then 
  guiSetVisible (carshopWindow, false) 
  showCursor (false) 
  end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick) 
  

سيرفر

carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127) 
carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127) 
carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127) 
carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127) 
carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127) 
createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200) 
  
addEvent ("viewGUI", true) 
function markerHit (hitPlayer, matchingDimension) 
  if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then 
    triggerClientEvent ("viewGUI", hitPlayer) 
  end 
end 
addEventHandler ("onMarkerHit", getRootElement(), markerHit) 
  
addEvent ("carShopCarBuy", true) 
addEventHandler ("carShopCarBuy", getRootElement(), 
function(id, cost, name) 
  if (getPlayerMoney (source) >= tonumber(cost)) then 
    outputChatBox ("Bought a " .. name, source, 255, 0, 0, false) 
    outputChatBox ("ID: " .. id, source, 255, 0, 0, false) 
    outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) 
    takePlayerMoney (source, tonumber (cost)) 
    setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) 
    setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) 
    setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) 
  else 
    outputChatBox ("You are too poor!", source, 255, 0, 0, false) 
  end 
end) 
  
  
addEvent ("carSpawn", true) 
addEvent ("carDestroy", true) 
  
  
function carSpawn () 
  if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then 
    if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then 
      setElementVelocity (getElementData (source, "hisCar"), 0,0,0) 
      local x,y,z = getElementPosition (source) 
      setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) 
      setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) 
      outputChatBox ("Car spawned.", source, 255, 0, 0) 
    elseif not (getElementData (source, "hisCar")) then 
      local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") 
      if (accountData) then 
        carID = getAccountData (getPlayerAccount (source), "funmodev2-car") 
        x,y,z = getElementPosition (source) 
        vehicle = createVehicle (carID, x +2, y, z +1) 
        setElementID (vehicle, getAccountName (getPlayerAccount(source))) 
        setElementData (source, "hisCar", vehicle) 
        outputChatBox ("Car spawned.", source, 255, 0, 0) 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then 
          local upgrades = nil 
          local upgrades = {} 
          local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") 
          for i,v in ipairs (upgrades) do 
            addVehicleUpgrade (vehicle, v) 
          end 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then 
          local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") 
          setVehiclePaintjob (vehicle, paintjob) 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then 
          local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") 
          local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") 
          setVehicleColor (vehicle, c1,c2,0,0) 
        end 
      else 
        outputChatBox ("You haven't got a car.", source, 255, 0, 0) 
      end 
    else 
      outputChatBox ("You're already in a car!", source, 255, 0, 0) 
    end 
  end 
end 
addEventHandler ("carSpawn", getRootElement(), carSpawn) 
  
function carDestroy () 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    if (isPedInVehicle (source)) then 
      if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then 
        setElementHealth (getElementData (source, "hisCar"), 0) 
        destroyElement (getPedOccupiedVehicle (source)) 
        removeElementData (source, "hisCar") 
        outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      else 
        outputChatBox ("This not your car!", source, 255, 0, 0) 
      end 
    elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then 
      car=getElementData(source, "hisCar") 
      destroyElement(car) 
      outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      removeElementData (source, "hisCar") 
    end 
  end 
end 
addEventHandler ("carDestroy", getRootElement(), carDestroy) 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("Vehicle started.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function lightsSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleOverrideLights(veh) ~= 2) then 
      setVehicleOverrideLights(veh, 2) 
      outputChatBox ("Vehicle lights turned on.", source, 255, 0, 0) 
    elseif (getVehicleOverrideLights(veh) ~= 1) then 
      setVehicleOverrideLights(veh, 1) 
      outputChatBox ("Vehicle lights turned off.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lightsSwitch",true) 
addEventHandler("lightsSwitch",getRootElement(),lightsSwitch) 
  
function lockSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if not (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, true) 
      setVehicleDoorsUndamageable (veh, true) 
      setVehicleDoorState (veh, 0, 0) 
      setVehicleDoorState (veh, 1, 0) 
      setVehicleDoorState (veh, 2, 0) 
      setVehicleDoorState (veh, 3, 0) 
      outputChatBox ("Vehicle locked.", source, 255, 0, 0) 
    elseif (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, false) 
      setVehicleDoorsUndamageable (veh, false) 
      outputChatBox ("Vehicle unlocked.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lockSwitch",true) 
addEventHandler("lockSwitch",getRootElement(),lockSwitch ) 
  
addEventHandler ("onVehicleStartEnter", getRootElement(), 
function(player, seat, jacked, door) 
  if (isVehicleLocked (source) == true) then 
    local mannetjeNaam = getAccountName (getPlayerAccount (player)) 
    local autoNaam = getElementID (source) 
    if (mannetjeNaam == autoNaam) then 
      setVehicleLocked (source, false) 
      outputChatBox ("Vehicle unlocked!", player, 255, 0, 0, false) 
    end 
  end 
end) 
  
  
addEventHandler ("onVehicleExplode", getRootElement(), 
function() 
  local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) 
  if (theOwner) then 
    removeElementData (theOwner, "hisCar") 
  end 
end) 
  
addEventHandler ("onPlayerQuit", getRootElement(), 
function(quitType, reason, responsibleElement) 
  if (getElementData (source, "hisCar")) then 
    blowVehicle (getElementData (source, "hisCar")) 
    removeElementData (source, "hisCar") 
  end 
end) 
  
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), 
    function () 
        for i,v in ipairs (getElementsByType ("player")) do 
            if (getElementData (v, "hisCar")) then 
                setElementHealth (getElementData (v, "hisCar"), 0) 
                removeElementData (v, "hisCar") 
            end 
        end 
    end 
) 
  
function destroyOnExplode () 
    setTimer (destroyElement, 2500, 1, source) 
end 
addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) 
  
  

جرب وردلي خبر

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هات الاكواد اضبطه لك بداتا

؟

هو الحين ب السكل ؟

شوف زين الله يهديك

مادام م فهمت وش بسوي لا تحكم ع فكري

كنت بسوي للصف داتا بإسم السيارة

ويوم يشتريها يجيب داتا الصف وياخذ اسمها ويكمل ع الكود

Link to comment
هات الاكواد اضبطه لك بداتا

؟

هو الحين ب السكل ؟

شوف زين الله يهديك

مادام م فهمت وش بسوي لا تحكم ع فكري

كنت بسوي للصف داتا بإسم السيارة

ويوم يشتريها يجيب داتا الصف وياخذ اسمها ويكمل ع الكود

طيب شفت ردي ؟

جربت الاكواد ؟

Link to comment
طيب شفت ردي ؟

جربت الاكواد ؟

يحب انا م اتهمتك ف كوداتك انها عطلانه لاكن انت اتهمتني إني بسوي حفظ لسيارات بداتا لاتغير الموضوع

انا توني فهمتك

لاكن جرب اكوادي قبل لاترد

Link to comment

لم تتم التجربة !!

-- # Client Side  
  
local screenX, screenY = guiGetScreenSize() 
local width, height = 200, 200 
local x = (screenX/2) - (width/2) 
local y = (screenY/2) - (height/2) 
local lp = getLocalPlayer() 
  
theWindow = guiCreateWindow(x,y,width,height,"Car Features",false) 
guiWindowSetSizable(theWindow,false) 
guiSetVisible (theWindow, false) 
spawnBut = guiCreateButton(0.0604,0.120,0.4,0.2,"Spawn",true,theWindow) 
engenieBut = guiCreateButton(0.0604,0.420,0.4,0.2,"Engenie",true,theWindow) 
lockBut = guiCreateButton(0.490,0.420,0.4,0.2,"Lock",true,theWindow) 
lightsBut = guiCreateButton(0.0604,0.720,0.4,0.2,"Lights",true,theWindow) 
destroyBut = guiCreateButton(0.490,0.120,0.4,0.2,"Destroy",true,theWindow) 
  
function resourceStart () 
  bindKey ("F3", "down", menuShow) 
end 
addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) 
  
function menuShow () 
    visableornot = guiGetVisible (theWindow) 
    if (visableornot == true) then 
        guiSetVisible (theWindow, false) 
        showCursor (false) 
    end 
    if (visableornot == false) then 
        guiSetVisible (theWindow, true) 
        showCursor (true) 
    end 
end 
  
addEvent ("carSpawn", true) 
addEvent ("carDestroy", true) 
  
function guiClick (button, state, absoluteX, absoluteY) 
  if (source == spawnBut) then 
    triggerServerEvent ("carSpawn", lp) 
  elseif (source == destroyBut) then 
    triggerServerEvent ("carDestroy", lp) 
  elseif (source == engenieBut) then 
    triggerServerEvent ("engenieSwitch", lp)    
  elseif (source == lockBut) then 
    triggerServerEvent ("lockSwitch", lp)    
  elseif (source == lightsBut) then 
    triggerServerEvent ("lightsSwitch",lp)  
  end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), guiClick) 
  
  
carshopWindow = guiCreateWindow(500,200,290,440,"Car Shop",false) 
guiSetVisible (carshopWindow, false) 
guiSetAlpha(carshopWindow,1) 
guiWindowSetSizable(carshopWindow,false) 
selectLabel = guiCreateLabel(0.0423,0.1009,0.8889,0.078,"Select your car",true,carshopWindow) 
guiSetAlpha(selectLabel,1) 
guiLabelSetColor(selectLabel,255,255,255) 
guiLabelSetVerticalAlign(selectLabel,"top") 
guiLabelSetHorizontalAlign(selectLabel,"left",false) 
guiSetFont(selectLabel,"default-bold-small") 
carGridList = guiCreateGridList(0.0476,0.1789,0.9048,0.6789,true,carshopWindow) 
guiGridListSetSelectionMode(carGridList,0) 
carColumn = guiGridListAddColumn(carGridList,"Car",0.5) 
carColumn = guiGridListAddColumn(carGridList,"ID",0.4) 
costColumn = guiGridListAddColumn(carGridList,"$",0.3) 
  
local cars = { 
{"Name",489,65000}, 
{"Name",505,65000}, 
{"Name",479,45000}, 
{"Name",442,45000} 
 } 
  
for i,v in ipairs (cars) do 
    local row = guiGridListAddRow (carGridList) 
    guiGridListSetItemText (carGridList, row, 1, v[1], false, true) 
    guiGridListSetItemText (carGridList, row, 2, tostring(v[2]), false, true) 
    guiGridListSetItemText (carGridList, row, 3, tostring(v[3]), false, true) 
end 
guiSetAlpha(carGridList,1) 
buyButton = guiCreateButton(0.0476,0.8624,0.7778,0.0963,"Buy it!",true,carshopWindow) 
guiSetAlpha(buyButton,1) 
closeButton = guiCreateButton(0.8571,0.8624,0.0899,0.1009,"x",true,carshopWindow) 
  
  
addEvent ("viewGUI", true) 
function viewGUI () 
  if (getLocalPlayer() == source) then 
    guiSetVisible (carshopWindow, true) 
    showCursor (true) 
  end 
end 
addEventHandler ("viewGUI", getRootElement(), viewGUI) 
  
function onClientGUIClick (button, state, absoluteX, absoluteYe) 
  if (source == buyButton) then guiSetVisible (carshopWindow, false) showCursor (false) 
    if (guiGridListGetSelectedItem (carGridList)) then 
      local NameCar = guiGridListGetItemText (carGridList, guiGridListGetSelectedItem (carGridList), 1) 
      local carID = guiGridListGetItemText (carGridList, guiGridListGetSelectedItem (carGridList), 2) 
      local carCost = guiGridListGetItemText (carGridList, guiGridListGetSelectedItem (carGridList), 3) 
      triggerServerEvent ("carShopCarBuy", getLocalPlayer(), carID, carCost,NameCar ) 
    end 
  elseif (source == closeButton) then 
  guiSetVisible (carshopWindow, false) 
  showCursor (false) 
  end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick)  

-- # Server Side  
  
carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127) 
carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127) 
carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127) 
carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127) 
carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127) 
createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200) 
  
addEvent ("viewGUI", true) 
function markerHit (hitPlayer, matchingDimension) 
  if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then 
    triggerClientEvent ("viewGUI", hitPlayer) 
  end 
end 
addEventHandler ("onMarkerHit", getRootElement(), markerHit) 
  
addEvent ("carShopCarBuy", true) 
addEventHandler ("carShopCarBuy", getRootElement(), 
function(id, cost,name) 
  if (getPlayerMoney (source) >= tonumber(cost)) then 
    outputChatBox ("Bought a " .. name, source, 255, 0, 0, false) 
    outputChatBox ("ID: " .. id, source, 255, 0, 0, false) 
    outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) 
    takePlayerMoney (source, tonumber (cost)) 
    setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) 
    setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) 
    setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) 
  else 
    outputChatBox ("You are too poor!", source, 255, 0, 0, false) 
  end 
end) 
  
  
addEvent ("carSpawn", true) 
addEvent ("carDestroy", true) 
  
  
function carSpawn () 
  if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then 
    if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then 
      setElementVelocity (getElementData (source, "hisCar"), 0,0,0) 
      local x,y,z = getElementPosition (source) 
      setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) 
      setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) 
      outputChatBox ("Car spawned.", source, 255, 0, 0) 
    elseif not (getElementData (source, "hisCar")) then 
      local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") 
      if (accountData) then 
        carID = getAccountData (getPlayerAccount (source), "funmodev2-car") 
        x,y,z = getElementPosition (source) 
        vehicle = createVehicle (carID, x +2, y, z +1) 
        setElementID (vehicle, getAccountName (getPlayerAccount(source))) 
        setElementData (source, "hisCar", vehicle) 
        outputChatBox ("Car spawned.", source, 255, 0, 0) 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then 
          local upgrades = nil 
          local upgrades = {} 
          local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") 
          for i,v in ipairs (upgrades) do 
            addVehicleUpgrade (vehicle, v) 
          end 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then 
          local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") 
          setVehiclePaintjob (vehicle, paintjob) 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then 
          local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") 
          local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") 
          setVehicleColor (vehicle, c1,c2,0,0) 
        end 
      else 
        outputChatBox ("You haven't got a car.", source, 255, 0, 0) 
      end 
    else 
      outputChatBox ("You're already in a car!", source, 255, 0, 0) 
    end 
  end 
end 
addEventHandler ("carSpawn", getRootElement(), carSpawn) 
  
function carDestroy () 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    if (isPedInVehicle (source)) then 
      if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then 
        setElementHealth (getElementData (source, "hisCar"), 0) 
        destroyElement (getPedOccupiedVehicle (source)) 
        removeElementData (source, "hisCar") 
        outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      else 
        outputChatBox ("This not your car!", source, 255, 0, 0) 
      end 
    elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then 
      car=getElementData(source, "hisCar") 
      destroyElement(car) 
      outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      removeElementData (source, "hisCar") 
    end 
  end 
end 
addEventHandler ("carDestroy", getRootElement(), carDestroy) 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("Vehicle started.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function lightsSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleOverrideLights(veh) ~= 2) then 
      setVehicleOverrideLights(veh, 2) 
      outputChatBox ("Vehicle lights turned on.", source, 255, 0, 0) 
    elseif (getVehicleOverrideLights(veh) ~= 1) then 
      setVehicleOverrideLights(veh, 1) 
      outputChatBox ("Vehicle lights turned off.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lightsSwitch",true) 
addEventHandler("lightsSwitch",getRootElement(),lightsSwitch) 
  
function lockSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if not (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, true) 
      setVehicleDoorsUndamageable (veh, true) 
      setVehicleDoorState (veh, 0, 0) 
      setVehicleDoorState (veh, 1, 0) 
      setVehicleDoorState (veh, 2, 0) 
      setVehicleDoorState (veh, 3, 0) 
      outputChatBox ("Vehicle locked.", source, 255, 0, 0) 
    elseif (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, false) 
      setVehicleDoorsUndamageable (veh, false) 
      outputChatBox ("Vehicle unlocked.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lockSwitch",true) 
addEventHandler("lockSwitch",getRootElement(),lockSwitch ) 
  
addEventHandler ("onVehicleStartEnter", getRootElement(), 
function(player, seat, jacked, door) 
  if (isVehicleLocked (source) == true) then 
    local mannetjeNaam = getAccountName (getPlayerAccount (player)) 
    local autoNaam = getElementID (source) 
    if (mannetjeNaam == autoNaam) then 
      setVehicleLocked (source, false) 
      outputChatBox ("Vehicle unlocked!", player, 255, 0, 0, false) 
    end 
  end 
end) 
  
  
addEventHandler ("onVehicleExplode", getRootElement(), 
function() 
  local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) 
  if (theOwner) then 
    removeElementData (theOwner, "hisCar") 
  end 
end) 
  
addEventHandler ("onPlayerQuit", getRootElement(), 
function(quitType, reason, responsibleElement) 
  if (getElementData (source, "hisCar")) then 
    blowVehicle (getElementData (source, "hisCar")) 
    removeElementData (source, "hisCar") 
  end 
end) 
  
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), 
    function () 
        for i,v in ipairs (getElementsByType ("player")) do 
            if (getElementData (v, "hisCar")) then 
                setElementHealth (getElementData (v, "hisCar"), 0) 
                removeElementData (v, "hisCar") 
            end 
        end 
    end 
) 
  
function destroyOnExplode () 
    setTimer (destroyElement, 2500, 1, source) 
end 
addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) 

عدل ع الجدول وبدل الاسامي والايدي والسعر الي تبيهم

local cars = { 
{"Name",489,65000}, 
{"Name",505,65000}, 
{"Name",479,45000}, 
{"Name",442,45000} 
 } 
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