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Problem Trucker Job


krystian334

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I have a problem with trucker job because when two players to participate in this job will not only let him take the second checkpoint site. and automatic first gets money and can not continue.

Here is my resurce :

  
--// Made by: MoPoMaN 
  
--//Tables and other stuff 
tableLocationsX = {} 
tableLocationsY = {} 
tableLocationsZ = {} 
  
tableMoney = {} 
locationCount = 6 
  
--//Location 1 
tableLocationsX[1] = 1141 
tableLocationsY[1] = -875 
tableLocationsZ[1] = 43 
  
tableMoney[1] = math.random( 20000, 25000 ) 
  
--//Location 2 
tableLocationsX[2] = 1186 
tableLocationsY[2] = -883 
tableLocationsZ[2] = 43 
  
tableMoney[2] = math.random( 20000, 25000 ) 
  
--//Location3 
tableLocationsX[3] = 1312 
tableLocationsY[3] = -857 
tableLocationsZ[3] = 39 
  
tableMoney[3] = math.random( 20000, 25000 ) 
  
--//Location4 
tableLocationsX[4] = 2121 
tableLocationsY[4] = -1783 
tableLocationsZ[4] = 13 
  
tableMoney[4] = math.random( 20000, 25000 ) 
  
--//Location5 
tableLocationsX[5] = 2146 
tableLocationsY[5] = -1177 
tableLocationsZ[5] = 23 
  
tableMoney[5] = math.random( 20000, 25000 ) 
  
--//Location6 
tableLocationsX[6] = 1853 
tableLocationsY[6] = -1862 
tableLocationsZ[6] = 13 
  
tableMoney[6] = math.random( 20000, 25000 ) 
  
function startScript () 
    --Marker 
    marker = createMarker (2776.7, -2427.3, 12.6, "cylinder", 1.1, 0, 255, 0) 
    addEventHandler ("onMarkerHit", marker, startMission) 
    --Objects and Ped 
    ped = createPed (302, 2776.7, -2428.1, 13.6) 
    addEventHandler ("onPedWasted", getRootElement(), respawnPed) 
    --Blip 
    startBlip = createBlip (2776.9, -2423.9, 12.7, 51) 
end 
  
function startMission (hitElement) 
    if getElementType (hitElement) == "player" then 
        --Check team 
        -- local team = getPlayerTeam (hitElement) 
        -- if getTeamName (team) ~= "Workers" then 
            -- local teamName = getTeamName (team) 
            -- outputChatBox ("#ffaa00// #ffffffOnly workers can drive trucks! Press F2 to change the team.", hitElement, 255, 255, 255, true) 
            -- return false 
        -- else 
            --createThings 
            rekka = createVehicle (515, 2779.6, -2437.2, 14.7, 0, 0, 90) 
            vaunu = createVehicle (435, 2789.2, -2437.1, 14.2, 0, 0, 90) 
            randomLoc = math.random (1, locationCount) 
            finish = createMarker (tableLocationsX[randomLoc], tableLocationsY[randomLoc], tableLocationsZ[randomLoc], "cylinder", 3, 0, 200, 55, 255, hitElement) 
            blip = createBlip (tableLocationsX[randomLoc], tableLocationsY[randomLoc], tableLocationsZ[randomLoc], 0, 2, 255, 0, 0, 255, 0, 10000, hitElement) 
            marker = createMarker (2776.7, -2427.3, 12.6, "cylinder", 1.1, 0, 255, 0) 
            --addEventHandlers 
            addEventHandler ("onVehicleExit", getRootElement(), vehicleExit) 
            addEventHandler ("onMarkerHit", finish, reward) 
            addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
            --other 
            pelaaja = hitElement 
            outputChatBox (" #ffffffLivreaza marfa la checkpoint-ul de pe minimap #ffaa00", pelaaja, 255, 255, 255, true) 
            setElementPosition (marker, -406, -64, 2.4) 
            setVehicleVariant (vaunu, 0, 0) 
            warpPedIntoVehicle (hitElement, rekka) 
        -- end 
    else 
        return false 
    end 
end 
  
function vehicleExit (leaver) 
    if source == rekka and leaver == pelaaja then 
        outputChatBox ("#ffaa00// #ffffffIntra inapoi in vehicul !", leaver, 255, 255, 255, true) 
        addEventHandler ("onVehicleEnter", getRootElement(), destrTimer) 
    else 
        return false 
    end 
end 
  
function destrTimer (thePlayer) 
    if source == rekka and thePlayer == pelaaja then 
        local team = getPlayerTeam (thePlayer) 
        if getTeamName (team) == "Freeroam" or getTeamName (team) == "The Police" then 
            return false 
        else 
            killTimer (destroyTimer) 
            removeEventHandler ("onVehicleEnter", getRootElement(), destrTimer) 
            setVehicleLocked (rekka, true) 
        end 
    else 
        return false 
    end 
end 
  
function destroyVehicle () 
    if dedstroyTimer then 
        --destroyThings 
        destroyElement (rekka) 
        destroyElement (vaunu) 
        destroyElement (finish) 
        destroyElement (blip) 
        --removeEventHandlers 
        removeEventHandler ("onTrailerDetach", getRootElement(), trailerDetach) 
        removeEventHandler ("onVehicleExit", getRootElement(), vehicleExit) 
        removeEventHandler ("onVehicleEnter", getRootElement(), destrTimer) 
        removeEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
        --other 
        startBlip = createBlip (2776.9, -2423.9, 12.7, 51) 
        setElementPosition (marker, 2776.6, -2425.5, 12.6) 
    else 
        return false 
    end 
end 
  
function onQuit () 
    if source == pelaaja then 
        --destroyThings 
        destroyElement (rekka) 
        destroyElement (vaunu) 
        destroyElement (finish) 
        destroyElement (blip) 
        --removeEventHandlers 
        removeEventHandler ("onTrailerDetach", getRootElement(), trailerDetach) 
        removeEventHandler ("onVehicleExit", getRootElement(), vehicleExit) 
        removeEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
        --other 
        startBlip = createBlip (2776.9, -2423.9, 12.7, 51) 
        setElementPosition (marker, 2776.6, -2425.5, 12.6) 
    end 
end 
  
function reward (hitElement) 
    if hitElement == rekka then 
        --other 
        startBlip = createBlip (2776.9, -2423.9, 12.7, 51) 
        setElementPosition (marker, 2776.6, -2425.5, 12.6) 
        palkittava = getVehicleOccupant (rekka, 0) 
        givePlayerMoney (palkittava, tableMoney[randomLoc]) 
        --destroyThings 
        destroyElement (vaunu) 
        destroyElement (finish) 
        destroyElement (blip) 
        --removeEventHandlers 
        removeEventHandler ("onTrailerDetach", getRootElement(), trailerDetach) 
        removeEventHandler ("onVehicleExit", getRootElement(), vehicleExit) 
        removeEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
    else 
        return false 
    end 
     
     
end 
  
function respawnPed () 
    if source == ped then 
        timer = setTimer (pedRespawn, 5000, 1) 
    else 
        return false 
    end 
end 
  
function pedRespawn () 
    killTimer (timer) 
    destroyElement (ped) 
    ped = createPed (302, 2776.7, -2428.1, 13.6) 
end 
addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), startScript) 
  

Edited by Guest
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