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Advanced Vehicle Handling by AfterAll14


AfterAll14

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I understand your lack of motivation, especially given the very restricted environment you're trying to work with. Yet you've gotten so far with this handling. I hope you'll keep up the good work :D

Did you manage to figure out how to use all the sound files? :lol:

I didn't managed to make them work together. It looks like it will require complex algorythm to develop. At the moment I'm limited in time due to being busy at work. So right now I will stay with 1 sound per car model. The problem with F1 car is very high RPM range - 18000. So 1 sound model is not working here well. I need to create more advanced model for F1 car alone. So F1 car release will be delayed. I will come back later to that problem.

So much talking about F1 car and no other information about it is not very honest to you guys. So here is some info (!!!SPOILER ALERT!!!):

This is my old video that was made 1 year ago. At that moment I was developing aerodynamics script. So no engine and gears here.

F1 car I'm working now is supposed to include:

- complete aerodynamics with adjustable front/rear wing angles

- adjustable gear ratios

- DRS and KERS systems.

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You can make it so when it hits above a certain RPM range, it changes the sound file. To allow more changes in the sound range. Not to complex, may be a slight delay while changing the files, but if done correctly there shouldn't really be a noticeable pause.

I know. But these files were built for some algorythm developed by Slightly Mad Studios and they dont work well if you simply loop them and change files at some RPM.

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  • 4 weeks later...

Nice progress! Do you have the ability to set the RPM and/or speed? If so, you can reduce the RPM just a little bit when at max RPM to sort of simulate the rev-limiter of a car. That's what I did with my script and it worked pretty nicely, even with the sound.

Also, you could use setVehicleHandling(tractionMultiplier) to simulate loss of traction at lower speeds if the car is powerful enough. I never tried this with my system though, but it should work.

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Oh, I can add rev limiter quite easily. Nice idea.

Car in this video uses AVH 1.0 (Advanced Vehicle Handling - this is how I finally named my system of physics scripts).

Traction loss will be part of AVH 2.0 which I'll start to work on soon I hope.

Edit: added rev limiter for 911 turbo (just like in rl all new technology goes to porsche first :lol: ):

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  • 5 weeks later...
  • 5 years later...

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