Mann56 Posted January 29, 2016 Share Posted January 29, 2016 That's real hard work! Never mind, you take your time ,quality first!!! Link to comment
Dealman Posted January 31, 2016 Share Posted January 31, 2016 I understand your lack of motivation, especially given the very restricted environment you're trying to work with. Yet you've gotten so far with this handling. I hope you'll keep up the good work Did you manage to figure out how to use all the sound files? Link to comment
AfterAll14 Posted January 31, 2016 Author Share Posted January 31, 2016 I understand your lack of motivation, especially given the very restricted environment you're trying to work with. Yet you've gotten so far with this handling. I hope you'll keep up the good work Did you manage to figure out how to use all the sound files? I didn't managed to make them work together. It looks like it will require complex algorythm to develop. At the moment I'm limited in time due to being busy at work. So right now I will stay with 1 sound per car model. The problem with F1 car is very high RPM range - 18000. So 1 sound model is not working here well. I need to create more advanced model for F1 car alone. So F1 car release will be delayed. I will come back later to that problem. So much talking about F1 car and no other information about it is not very honest to you guys. So here is some info (!!!SPOILER ALERT!!!): This is my old video that was made 1 year ago. At that moment I was developing aerodynamics script. So no engine and gears here. F1 car I'm working now is supposed to include: - complete aerodynamics with adjustable front/rear wing angles - adjustable gear ratios - DRS and KERS systems. Link to comment
Captain Cody Posted February 1, 2016 Share Posted February 1, 2016 You can make it so when it hits above a certain RPM range, it changes the sound file. To allow more changes in the sound range. Not to complex, may be a slight delay while changing the files, but if done correctly there shouldn't really be a noticeable pause. Link to comment
AfterAll14 Posted February 2, 2016 Author Share Posted February 2, 2016 You can make it so when it hits above a certain RPM range, it changes the sound file. To allow more changes in the sound range. Not to complex, may be a slight delay while changing the files, but if done correctly there shouldn't really be a noticeable pause. I know. But these files were built for some algorythm developed by Slightly Mad Studios and they dont work well if you simply loop them and change files at some RPM. Link to comment
Captain Cody Posted February 3, 2016 Share Posted February 3, 2016 Ah ok I see what you mean, if you know how you can edit the files to allow them smoother transaction, and better looping. Link to comment
AfterAll14 Posted March 2, 2016 Author Share Posted March 2, 2016 Did some minor sound upgrades: New turbo boost sound system. Testing it on 911 turbo: Link to comment
Dealman Posted March 4, 2016 Share Posted March 4, 2016 Nice progress! Do you have the ability to set the RPM and/or speed? If so, you can reduce the RPM just a little bit when at max RPM to sort of simulate the rev-limiter of a car. That's what I did with my script and it worked pretty nicely, even with the sound. Also, you could use setVehicleHandling(tractionMultiplier) to simulate loss of traction at lower speeds if the car is powerful enough. I never tried this with my system though, but it should work. Link to comment
AfterAll14 Posted March 4, 2016 Author Share Posted March 4, 2016 Oh, I can add rev limiter quite easily. Nice idea. Car in this video uses AVH 1.0 (Advanced Vehicle Handling - this is how I finally named my system of physics scripts). Traction loss will be part of AVH 2.0 which I'll start to work on soon I hope. Edit: added rev limiter for 911 turbo (just like in rl all new technology goes to porsche first ): Link to comment
AfterAll14 Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) - Edited April 3, 2016 by Guest Link to comment
AfterAll14 Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) - Edited April 3, 2016 by Guest Link to comment
AfterAll14 Posted April 3, 2016 Author Share Posted April 3, 2016 First person camera for driving with g-force movement effects: Link to comment
Carl Rayanitch DZ Posted January 29, 2022 Share Posted January 29, 2022 how is the server doing. are you thinking of remaking it? Link to comment
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