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renderTarget doesn't work?


sNk

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Hello,

I wanted to draw an webBrowser on an Yankee. It work's fine, but it way to big. I tried to resize it with a render Target, but i dont know how to use it.

  
function vTruckCreate(vtruck) 
    outputChatBox(getElementType(vtruck)) 
    outputChatBox(getElementType(source)) 
    vtruck = vtruck 
    vTRUCK[vtruck] = source 
    local renderTarget = dxCreateRenderTarget(256, 128) 
    dxSetRenderTarget(renderTarget) 
    webBrowser[vtruck] = createBrowser(1280, 720,false) 
    setBrowserVolume(webBrowser[vtruck],0) 
    webShader[vtruck] = dxCreateShader( "shader.fx" ) 
    dxSetShaderValue( webShader[vtruck], "Tex0", webBrowser[vtruck] ) 
    engineApplyShaderToWorldTexture( webShader[vtruck], "yankee92logos" ) 
    dxSetRenderTarget() 
end 
  

It looks so:

mta-screen_2015-12-22_20-03-11.png

Can anybody help me?

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