//_Dragon Posted December 22, 2015 Share Posted December 22, 2015 I want add here , when player is shooting anythen ( vehicle , other player ...) it play sound addEventHandler("onClientPlayerDamage", root, function(attacker, weapon, bodypart) if attacker and attacker == localPlayer and source ~= attacker then playSound("hitmarker-sound.wav") end end) Link to comment
Rockyz Posted December 23, 2015 Share Posted December 23, 2015 Server : addEventHandler('onPlayerDamage', root, function (attacker) if (attacker and attacker ~= source and getElementType (attacker) == 'player') then triggerClientEvent (source, 'PlayerSOUND', source) end end) Client : addEvent ('PlayerSOUND', true) addEventHandler ('PlayerSOUND', root, function () playSound ('hitmarker-sound.wav') end) Link to comment
//_Dragon Posted December 23, 2015 Author Share Posted December 23, 2015 Not working , not working geting dmg sound | when i shoot i didn't listen dmg's sound Anyone ? Link to comment
//_Dragon Posted December 23, 2015 Author Share Posted December 23, 2015 I want add here , when player is shooting anythen ( vehicle , other player ...) it play sound i make this script but i didn't listen when i shoot other player or vehicle addEventHandler("onClientPlayerDamage", root, function(attacker, weapon, bodypart) if attacker and attacker == localPlayer and source ~= attacker then playSound("hitmarker-sound.wav") end end) Link to comment
dk99 Posted December 24, 2015 Share Posted December 24, 2015 - Try opening .wav file to see if it actually works. - Make sure you have added it in meta.xml or simply post your meta.xml here - What about /debugscript 3 ? Link to comment
Noki Posted December 24, 2015 Share Posted December 24, 2015 If you want the sound to play when the local player shoots, use onClientPlayerWeaponFire. Link to comment
//_Dragon Posted December 24, 2015 Author Share Posted December 24, 2015 If you want the sound to play when the local player shoots, use onClientPlayerWeaponFire. Can u do it ? idont think this will fixe it Link to comment
dk99 Posted December 24, 2015 Share Posted December 24, 2015 If you want the sound to play when the local player shoots, use onClientPlayerWeaponFire. Can u do it ? idont think this will fixe it It will. onClientPlayerWeaponFire will trigger each time you fire your gun. onClientPlayerDamage will only trigger if you damage a player element not other object elements. addEventHandler("onClientPlayerWeaponFire", source, function () playSound("hitmarker-sound.wav") end ) Link to comment
//_Dragon Posted December 24, 2015 Author Share Posted December 24, 2015 i need to active sound when i damage other object elements ( vehicles .. ) Link to comment
dk99 Posted December 24, 2015 Share Posted December 24, 2015 i need to active sound when i damage other object elements ( vehicles .. ) Test the code, I gave you. Link to comment
//_Dragon Posted December 24, 2015 Author Share Posted December 24, 2015 Debugscript = AddEventHandler Dude i want make sound in shoting object too !! Link to comment
dk99 Posted December 24, 2015 Share Posted December 24, 2015 Debugscript = AddEventHandlerDude i want make sound in shoting object too !! Oops, I made a typo accidently. I was on phone. addEventHandler("onClientPlayerWeaponFire", localPlayer, -- It should be localPlayer instead of source function () playSound("hitmarker-sound.wav") end ) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now