Best-Killer Posted December 20, 2015 Posted December 20, 2015 bad argument getElementData expected element at argument 1 got nill addEvent("PayClient", true) addEventHandler( "PayClient", root, function() givePlayerMoney(source, 2000) setPlayerWantedLevel(source, getPlayerWantedLevel(source)+1) if getElementData (vehicle, "OwnerOfThisVehicle") == source then destroyElement (vehicle) end end )
Best-Killer Posted December 20, 2015 Author Posted December 20, 2015 [/lua]addEvent("givePVehicle", true) addEventHandler( "givePVehicle", root, function() local vehicle = createVehicle (482,1605.42, -1472.97, 13.58,0,0,0) setElementData (vehicle, "OwnerOfThisVehicle", source) warpPedIntoVehicle(source, vehicle) end )[/lua]
Captain Cody Posted December 20, 2015 Posted December 20, 2015 well in the trigger server side event you need to pass the vehicle, and in the client side you need to retrieve it in the function
Best-Killer Posted December 20, 2015 Author Posted December 20, 2015 i tried with that function Location2() markerlocation2 = createMarker (-2642.98, 1371.07, 7.16, "cylinder", 4,238, 44, 44, 255) blipSF = createBlipAttachedTo (markerlocation2, 51) addEventHandler( "onClientMarkerHit", markerlocation2, function ( hitPlayer, d ) if isElement(markerlocation2) then destroyElement(markerlocation2) destroyElement(blipSF) end triggerServerEvent("doPayClient2", hitPlayer, localPlayer) end ) end addEvent("finish", true) addEventHandler( "finish", root, function(vehicle) if getElementData ( "OwnerOfThisVehicle") == source then destroyElement (vehicle) end end i got that : expected element at argument 1 got string ownerOfThinsVehicle
Addlibs Posted December 21, 2015 Posted December 21, 2015 On line 4 of 2nd code you should put vehicle as the first parameter.
Best-Killer Posted December 21, 2015 Author Posted December 21, 2015 expected element at argument 1 got nill
Addlibs Posted December 21, 2015 Posted December 21, 2015 Then push an argument when calling that event - don't expect the script to know what vehicle you're talking about without informing it.
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